Grampy_Bone
Arcane
Bruh, Nergigante does this exact thing. He knocks you down, and then he winds up two claw slams and if you try to dodge on reaction you will get hit 100% of the time. You need to exploit floor invulnerability instead (just lie there and take it, makes perfect sense). Not to mention Velkhana, with a dozen different attack combos that are almost imperceptibly different, all with different dodge timings and reaction traps, ridiculous tracking accuracy and (IMO) BS tail hitboxes. One of the reasons I always just bring a fire bow to fight her. Vastly easier with a weapon I suck at then fighting her up close. (And lets be real, bow/bowgun is easy mode for MH).Monster Hunter has a much better difficulty curve because it doesn't do retarded shit like launch a flying tackle that pauses for 14 frames once it gets within 4 feet of the player to bait out a dodge.
I also take back that luck has no effect in that game. Manuevering monsters into traps and natural hazards is a bit of luck, Pickles can always wander into your hunt and body the monster, or a horde of angry eskimo cats can pelt the monster with rocks, set it on fire, and push it off a cliff. Only the few bosses with unique arenas exclude these factors completely, and I generally think they're easier. (I.e. Xeno-jiva and that big rock monster, I forget its name, are fun but fairly tame fights.) Anyone can beat MHW if they're patient and play cautiously--i.e. retreat to heal, maintain full stock of health potion mats, abuse your cat & mantles, etc. I don't think that's true of Elden Ring/DS at all.
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