I feel like we played different games or something. DS2 introduced enemies with inifnite length attack chains, infinite stamina, infinite poise, and basically made 90% of the combat into 'backstep, poke, repeat' on anything you couldn't backstab. It was slow in the same way fighting some shitty gimmick boss that forces you to be defensive 90% of the fight until it's heart pops out is slow. DS3 enemies actually flinched when you hit them, allowing for, you know, combat to exist instead of tree cutting simulator. I go into the souls games wanting to do something like mace + shield in every game and DS2 was a massive fucking disappointment in how that played.