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From Software Elden Ring - From Software's new game with writing by GRRM

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,917
Location
Rio de Janeiro, Brasil
From really likes Bleed bros right? Varré quest sends you to an advanced area with easy farm and great gear for Bleed builds. Reminds me a bit of BB's Cainhurst.


Edit: Oh and I noticed my PC eyes became bloodshot/red after Varre inducted me as a blood knight or something (he injected a cursed blood in my finger). Does it have special effects or is it just aesthetics? I noticed some blood aubinaurics in Moghwyn palace didn't attack me right away, but could be placebo.
 
Last edited:

Cheesedragon117

Educated
Joined
Sep 13, 2023
Messages
311
Location
Florida
From really likes Bleed bros right? Varré quest sends you to an advanced area with easy farm and great gear for Bleed builds. Reminds me a bit of BB's Cainhurst.


Edit: Oh and I noticed my PC eyes became bloodshot/red after Varre inducted me as a blood knight or something (he injected a cursed blood in my finger). Does it have special effects or is it just aesthetics? I noticed some blood aubinaurics in Moghwyn palace didn't attack me right away, but could be placebo.
Yeah, the red eyes are purely aesthetic. If you return to the mirror in Fia's room in the Roundtable Hold, you can turn them off.

Despite what you may think, everything in the Legacy Dungeon Varré's item warped you to is still hostile, including the boss. If you listened to his dialogue, he more or less told you not to use that item yet, little lambkin...


Only, if you've beaten more of the game, or talked to Gideon afterward, you know that the thing he's waiting for will never come, so it doesn't matter if or when you use the medal.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,039
Location
Romania
What is with this shit like infinite stamina? Every enemy has infinite stamina since DkS1. Other games show a stamina bar beneath the health bar in order for you to know and exploit that aspect. But in none of the soulsborne games do they do that. At the very best enemies have cooldowns between attacks. But not stamina. Stamina is a player thing. Otherwise they would have shown it.
In Sekiro they've shown the posture bar. Which btw existed in every soulsborne game, but it was called stagger and it worked in a similar way to posture: you keep attacking the enemy and at some point he falls down or enters some other kind of vulnerable state animation and getting into position and attacking again allows the player to perform a special critical hit on the enemy. Like backstabs but from the front. Except that in Sekiro that attack was called a deathbliw and allowed fie a one hit kill.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,251
From really likes Bleed bros right? Varré quest sends you to an advanced area with easy farm and great gear for Bleed builds. Reminds me a bit of BB's Cainhurst.


Edit: Oh and I noticed my PC eyes became bloodshot/red after Varre inducted me as a blood knight or something (he injected a cursed blood in my finger). Does it have special effects or is it just aesthetics? I noticed some blood aubinaurics in Moghwyn palace didn't attack me right away, but could be placebo.



Meanwhile Elden Ring:

resize
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,943
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
DS2 introduced enemies with inifnite length attack chains, infinite stamina, infinite poise, and basically made 90% of the combat into 'backstep, poke, repeat' on anything you couldn't backstab
First time I've seen people complaining about obnoxious endless combos is DS3, that was never a thing before.

Second, as ppl have already said, mobs in Souls games don't have stamina, all they have are pre-programmed windows we can exploit. That's how it's been since DeS.

Third, enemies in DS2 have poise and can be staggered, including most bosses (maybe all? not sure about shit like the Iron King).

I grant you your last point, DS2 vanilla is known to be very defensive indeed, turtling became such a widespread issue Miyazaki seemed to start hating not only on shields but also armor and poise, that's why the DS2 DLCs and BB and DS3 and Sekiro are what they are. Elden Ring is the first FS game in 10 years where armor and shields are meaningful again.

A typical take on DS2 all in all - people don't remember much and what they do remember is mostly wrong or borrowed from the "common wisdom" on the interwebz (haha everybody knows DS2 is bad haha....yea bro, ur so right, it's, uh, so bad, especially the, uh, design).
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,382
Location
Dutchland
Edit: Oh and I noticed my PC eyes became bloodshot/red after Varre inducted me as a blood knight or something (he injected a cursed blood in my finger). Does it have special effects or is it just aesthetics? I noticed some blood aubinaurics in Moghwyn palace didn't attack me right away, but could be placebo.
Your eyes change as well if you get a lot of the dragon spells through trading in hearts.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,822
What is with this shit like infinite stamina?


VS



See also- Lion Warriors having 'poise break' animation that is about 1 frame long and doesn't reset their attack animaitons.

In other words, the basic concept of "I defended your attack, and then hit you, so you can't hit me back right away" is non existent in this game. Elden Ring is pretty bad in that regard too honestly, but at least we have ashes of war to make up for it.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,822
Edit: Oh and I noticed my PC eyes became bloodshot/red after Varre inducted me as a blood knight or something (he injected a cursed blood in my finger). Does it have special effects or is it just aesthetics? I noticed some blood aubinaurics in Moghwyn palace didn't attack me right away, but could be placebo.
Your eyes change as well if you get a lot of the dragon spells through trading in hearts.
3 Fingers brand does it too I think.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,039
Location
Romania
See also- Lion Warriors having 'poise break' animation that is about 1 frame long and doesn't reset their attack animaitons.

In other words, the basic concept of "I defended your attack, and then hit you, so you can't hit me back right away" is non existent in this game. Elden Ring is pretty bad in that regard too honestly, but at least we have ashes of war to make up for it.
Oh no, some cherry picked bugs that obviously shouldn't have been there or in some cases they forgot to add the cooldown to a long chain of attacks. Considering the dev hell of the game. Somehow that proves a point.
So where's the infinite stamina? All I see is that there's no cooldown present. For one enemy.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,822
See also- Lion Warriors having 'poise break' animation that is about 1 frame long and doesn't reset their attack animaitons.

In other words, the basic concept of "I defended your attack, and then hit you, so you can't hit me back right away" is non existent in this game. Elden Ring is pretty bad in that regard too honestly, but at least we have ashes of war to make up for it.
Oh no, some cherry picked bugs that obviously shouldn't have been there or in some cases they forgot to add the cooldown to a long chain of attacks. Considering the dev hell of the game. Somehow that proves a point.
So where's the infinite stamina? All I see is that there's no cooldown present. For one enemy.
You're being pedantic. I'm not going to write out a fucking detailed mechanics guide when 'infinite stamina' adequately describes the tendency of enemies to endlessly attack spam and never get their guard broken. Nor am I going to hunt down clips of a dozen fucking enemies that do shit like this.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,819
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Lmao a zone full of magic users.
Just when I think that'll do for the day they give me an Academy full of casterfags to beat up.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,039
Location
Romania
'infinite stamina' adequately describes the tendency of enemies to endlessly attack spam
Lack of cooldown between attacks. Most likely human error or a bug.
and never get their guard broken.
Maybe not all enemies are supposed to have their guard broken? It's a non issue. In the lion example it being 1 frame is obviously not intended. But then again I haven't met bandwagon haters arguing in good faith so whatever.
The infinite attacks from the first example are a much worse problem, but then again this is present in all soulsborne games. And you have ways to deal with it. Especially in Best Souls 2 and ER.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,662
Playing Devil May Cry-inspired Soulstice. It's okay. Mid. Has color-coded enemies like in DmC (the Ninja Theory game) and God of War reboot and clunky double-tap thrust like in DmC due to lack of proper lock-on. Would have been better with "fixed" cameras everywhere rather than only most of the time. Anyway, I accidentally clicked on the Steam forum and the first thread I found complained about it not copying Souls.

https://steamcommunity.com/app/1602080/discussions/0/6407003396126650250/

"Why insted of the soulslike camera they chose this one directly from 20 years ago? This is a suicide. Uninstalled after 1 hour what potentialy could have been a great game."

Goddamn Souls fans. This mindset is why almost every game plays the same now.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,701
Playing Devil May Cry-inspired Soulstice. It's okay. Mid. Has color-coded enemies like in DmC (the Ninja Theory game) and God of War reboot and clunky double-tap thrust like in DmC due to lack of proper lock-on. Would have been better with "fixed" cameras everywhere rather than only most of the time. Anyway, I accidentally clicked on the Steam forum and the first thread I found complained about it not copying Souls.

https://steamcommunity.com/app/1602080/discussions/0/6407003396126650250/

"Why insted of the soulslike camera they chose this one directly from 20 years ago? This is a suicide. Uninstalled after 1 hour what potentialy could have been a great game."

Goddamn Souls fans. This mindset is why almost every game plays the same now.
Suuuuure, take out your spiteful hatred on us Souls fans and don't blame the game for being a giant piece of turd.

Also wtf is a "soulslike camera"? You mean the 3rd person angle that existed long before Souls was even invented? That guy is a doofus.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,662
Then criticize the game for being a giant turd, but don't bring Souls into it. The number of Souls-like games and shit button R3 replacing L1/R1 (Z-targeting) for lock-on show I'm right.
 

Skinwalker

*meows in an empty room*
Patron
Village Idiot
Joined
Aug 20, 2021
Messages
12,620
Location
Yessex
Forgot that the Crucible Knight duo was at the end of Auriza dungeon. Originally struggled, but then remembered that I have the parry buckler. Made it ridiculously easy to bully one with parries while the other was focusing on Oleg.

Having easily defeated the draconic sentinel, I now stand before the gates of Leyndell. Will I ever make it to the fucking sewers and accomplish my goal of turning Dungeater into my puppet?
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,855
Location
Your ignore list.
Yes we definitely played different games. A lot of your complaints about DS II here is what annoyed me about DS III. Infinite attack chains, infinite stamina, having to be defensive most of the fight, lol those are the things I started noticing in DS III. It annoyed me so much I quit it at my first attempt to play through it and replayed DS II instead. I don't know, maybe there's some problem with maces in DS II that I wouldn't have a clue about because I never play maces, always find their movesets boring. DS II felt a bit harder than DS to me, but DS III is where things became frustrating.
Dark Souls 3 was a bad mix of Bloodborne enemies while your character remained the same as in previous titles.

Every enemy had fast attacks, jumps, precise 360° tracking and long attack chains that made you play on the defensive most of the time. Elden ring follows this same design on steroids. My enjoyment for the souls games diminished after each installment, to the point DS3 felt more like I had finally finished it so I could put it behind me instead of it being a fun game.

By the time I killed the first first boss on Elden Ring I had already seen everything I had come to loathe in newer From games. I dropped the game soon after when enemies in Stormveil castle were hitting me through walls. And don't get me started on the "it's not input reading because the enemies actually read the very first frame of your animations to counter" crap.
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,450
Dark Souls 3 was a bad mix of Bloodborne enemies while your character remained the same as in previous titles.

Every enemy had fast attacks, jumps, precise 360° tracking and long attack chains that made you play on the defensive most of the time. Elden ring follows this same design on steroids. My enjoyment for the souls games diminished after each installment, to the point DS3 felt more like I had finally finished it so I could put it behind me instead of it being a fun game.

I found Dark Souls 3 enemies in general to be way more overtuned than those of Elden Ring. For example, there was a glitch in DS3 in which a Darkwraith could sometimes wander into the Abyss Watchers arena and easily overwhelm them during the first phase. Not even Bloodborne was that excessive. That being said, Elden Ring does eventually pull a DS3 after the Capital: normal mobs hit like a truck and bosses go full helicopter on you. There are summons and ashes of war to cheese the worst of it but it's not very satisfying.

I appreaciate ER for the excellent legacy dungeons but combat feels like going through the motions in order to keep exploring new places than something genuinely engaging. A shame no other company tried to emulate the slow, methodical combat of DS1/DS2 because there is a market for it.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,822
My general strategy for adapting to the way enemies fight now has been one of three things: Pancaking them with great weapons to bypass poise and prevent combos, shield/rapier poking for counter hits while they flail aggressively, and most recently, giant hunt or equivalent ashes of war, again, to bypass poise. It's rather repetitive though, and I've been wishing I could play around with shit like dual daggers or the other fancy long combos they put in the game that enemies ignore and knock you out of. But that's been true since Ricard's Rapier in the first game. Shit always looks cool, but performs like ass.
 

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
4,129
Location
Nedderlent
It's mostly items and enemies reminiscent of DS2 as opposed to 1, all in all I'd guess it's pretty close to 50/50 between ds1/ds2 'members.
It's funny to see people get buttmad over DS2/DS3 when bottom line they are both just good/fun games in different ways. They are not SS+ like DS1 but neither of them is bad by any stretch of the imagination.
 

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