DJOGamer PT
Arcane
The solution is to make a better combat system kek"I shouldn't have to redo a boss over and over to learn it's patterns". The solution to this is to apparently to make the pattern both simple
Though simpler patterns aren't a bad thing - as far gameplay design goes, its better to have to multiple simple patterns that neatly build into each other, than it is to have few but overly complicated patterns
I would say its because DS2 is the best one mechanicallyDo Codexers love Dark Souls 2 so much because they love Turn Based combat systems and Dark Souls 2's battle system is the slowest and clunky?
Last edited: