Silverfish
Liturgist
- Joined
- Dec 4, 2019
- Messages
- 3,962
Yeah, every time I read a novel that uses iframes, I roll my eyes and snort.
To say nothing of tv shows that use iframes.
Yeah, every time I read a novel that uses iframes, I roll my eyes and snort.
Yeah, every time I read a novel that uses iframes, I roll my eyes and snort.
To say nothing of tv shows that use iframes.
We get that you're a dumbfuck alt based on your join date, you don't need to keep posting to drive the point home.Are you an idiot or just pretending to be one? The blunt side of his sword hits his arm and it rolls off. He isn't physically being cut and not being harmed because he turned on god mode for 3 seconds. The blade doesn't cut him because the sharp edge never touches him.To say nothing of tv shows that use iframes.
That's what really happened in that cartoon though. But it is a determined media, you can't control it so tricks like that can be created easily. Not so easily to accomodate to each hitbox position, rotation, in relation to player's position and rotation and current animation frames and shit like that to actually create believable visual explanation on why the hit didn't connect (not to mention that the attacks and rolls are so fast that even if they would waste their time implementing such a system your ordinary player will never notice subtle animation changes to make it look so the blade or tale or fucking fire breath actually didn't touch the player character).We get that you're a dumbfuck alt based on your join date, you don't need to keep posting to drive the point home.
Are you an idiot or just pretending to be one? The blunt side of his sword hits his arm and it rolls off. He isn't physically being cut and not being harmed because he turned on god mode for 3 seconds. The blade doesn't cut him because the sharp edge never touches him.
Oh no, you have posted a soyjack. Whatever will I do except say "This looks like you"?Are you an idiot or just pretending to be one? The blunt side of his sword hits his arm and it rolls off. He isn't physically being cut and not being harmed because he turned on god mode for 3 seconds. The blade doesn't cut him because the sharp edge never touches him.
say "coal"Oh no, you have posted a soyjack. Whatever will I do except say "This looks like you"?Are you an idiot or just pretending to be one? The blunt side of his sword hits his arm and it rolls off. He isn't physically being cut and not being harmed because he turned on god mode for 3 seconds. The blade doesn't cut him because the sharp edge never touches him.
Whatever will I do except say "This looks like you"?
Quenta Silmarillion said:With them they [orcs] brought Gelmir son of Guilin, that lord of Nargothrond whom they had captured in the Bragollach; and they had blinded him. [...] And they [orcs] hewed off Gelmir’s hands and feet, and his head last, within sight of the Elves, and left him.
Anor Londo and Irithyll came from Tolkien as well.P. S. Clearly, this is the work of GRRM. He has a few borrowings of Tolkien's names/terms in Game of Thrones. E.g. "valar morghulis" - both words are from the Silm/LotR, and Tyrion (the midget) is named after the elven city of Tirion upon Tuna.
Monster Hunter series is probably the best if we're talking about a 3D action game imo. Aside from some janky stuff like the space warping Plesioth, you can generally predict where a monster is going to be at least half a second from now at any given moment, even on your first encounter. When a monster leaps at you, it follows a parabolic arc. When it rears back and lunges forward, it finishes the lunge instead of pausing halfway through for a quarter second to ruin your dodge timing. You can judge the range of a monster by the length of it's limbs and the way it moves in general, whether it's a lumbering beast or an agile predator. When I lose a fight in a MH game, pretty much without exception I feel like it was my fault for not reading the situation or managing my own resources properly. Monsters have a fatigue and rage system as well playing into their behaviour, and the fights are meant to last a long time and give you many chances to learn and adjust, instead of being over in 60 seconds, win or lose.BTW, out of curiosity, which game do you think did combat right under your criteria?
everything they made past dark souls 3(including it) is trashReplaying this game because me and my friend are playing co-op. Forgot how terrible this game was.
Open world is just useless filler where just looking at a map and just doing everything by a check off list is more reasonable than trying to explore blindly (not applicable to the actual levels). So many useless mechanics etc etc
I guess I can’t blame them because the souls gameplay formula was already exhausted in the first entry but this Ubisoft world design is so lazy.
We all know wojak posters take it quite seriously. You can't back out now, post a chud meme to own me!Whatever will I do except say "This looks like you"?
You could try not "well, actually"ing an obvious joke post.
The argument has always been that From are leaning harder into the action elements and less into the puzzle elements so games because more focused on a combat system lacking depth.People are bitching about the direction FromSoft has been going for over the years and claim that it is wrong and bad
It's far from brilliant. It's acceptable at best and there's plenty of things that aren't acceptable and From won't fix. When you hit a wolf with a sword as big and heavier than it is, you shouldn't expect the wolf to immediately counter swipe at you or just ignore you did it. It's silly and that's just the small issues. Enemies don't react at all to being hit or they get stun locked so they're not a threat if you can get a single hit in. Enemies range from boring soldiers who barely attack to flailing retards clipping through walls and instakilling you. There's no balance to any of this. If you want evidence for how broken the combat system is at this point look how badly ranged works on NPCs. They have pushed the basic system so hard now they have to give opponents input reading and make them dodge no matter what. It's exploitable but it's signs of a bigger problem where From never evolved with each game. They added a minor addition or some new animations and carried on chugging.But when it comes to the combat itself it's as brilliant as ever.
Dark souls 1 is not an excuse for Elden Ring. Dark souls 1 came out almost 15 years ago now and it's reasonable to expect the combat to have changed and improved in that time. But there isn't 15 years of improvement here. You could argue there's about 1 sequel's worth of improvements across the entire series of Souls likes by From. And a lot of the improvements they did make were rolled back with the next game.i'd like to see the game that is completely free of jank. Even DS1 had some goofy shit.
everything they made past dark souls 3(including it) is trash
You should try Deracine, I heard you play as a fairy there.
We all know wojak posters take it quite seriously. You can't back out now, post a chud meme to own me!Whatever will I do except say "This looks like you"?
You could try not "well, actually"ing an obvious joke post.
The argument has always been that From are leaning harder into the action elements and less into the puzzle elements so games because more focused on a combat system lacking depth.People are bitching about the direction FromSoft has been going for over the years and claim that it is wrong and bad
It's far from brilliant. It's acceptable at best and there's plenty of things that aren't acceptable and From won't fix. When you hit a wolf with a sword as big and heavier than it is, you shouldn't expect the wolf to immediately counter swipe at you or just ignore you did it. It's silly and that's just the small issues. Enemies don't react at all to being hit or they get stun locked so they're not a threat if you can get a single hit in. Enemies range from boring soldiers who barely attack to flailing retards clipping through walls and instakilling you. There's no balance to any of this. If you want evidence for how broken the combat system is at this point look how badly ranged works on NPCs. They have pushed the basic system so hard now they have to give opponents input reading and make them dodge no matter what. It's exploitable but it's signs of a bigger problem where From never evolved with each game. They added a minor addition or some new animations and carried on chugging.But when it comes to the combat itself it's as brilliant as ever.
Dark souls 1 is not an excuse for Elden Ring. Dark souls 1 came out almost 15 years ago now and it's reasonable to expect the combat to have changed and improved in that time. But there isn't 15 years of improvement here. You could argue there's about 1 sequel's worth of improvements across the entire series of Souls likes by From. And a lot of the improvements they did make were rolled back with the next game.i'd like to see the game that is completely free of jank. Even DS1 had some goofy shit.
If I didn't like the combat system why would I have so many hours in the games? You're just discarding an opinion because you don't like it, not because it's invalid. If you had a son who's really good at football and had potential to go pro but instead he decides to become an amazon warehouse monkey you wouldn't dislike your son for it, but you would be disappointed he left his potential in the gutter and settled for mediocre. Fromsoft has milked a basic system until there's no where to go but stupidity and it sucks that there was so much more they could do and produced basic and uninteresting sequels where Jumping was part of the marketing in a 20 year old series.Yeah but coming from someone who doesn't like the combat system this is all worthless.
Well in that case just tell 'em to fuck off. Souls combat is legit, but it's not the best in all things. Unless we're talking Dark Souls 2. I might try to make an argument for Dark Souls 2.The argument isn't about what's "best" it's about whether Souls combat is valid in the first place.
Souls combat is legit, but it's not the best in all things. Unless we're talking Dark Souls 2. I might try to make an argument for Dark Souls 2.
We all know wojak posters take it quite seriously.
Fromsoft has milked a basic system until there's no where to go but stupidity and it sucks that there was so much more they could do and produced basic and uninteresting sequels where Jumping was part of the marketing in a 20 year old series.
Do Codexers love Dark Souls 2 so much because they love Turn Based combat systems and Dark Souls 2's battle system is the slowest and clunky?
Unless that's something you've read on Reddit, I've never seen that opinion any where from any one I would listen to. The issue isn't having to redo bosses, it's that bosses do unfair things now because the wheels are falling off the kart and From won't change anything to fix the actual issues."I shouldn't have to redo a boss over and over to learn it's patterns". The solution to this is to apparently to make the pattern both simple and also to make the fight last five hours so you have time to "learn" what is happening without dying (which apparently is really that different from learning the boss over multiple deaths).
Great material after Dark souls 2 is debateable. And it's not that From is strong or good at their job, it's that everyone else shit the bed so hard they win by by having barely functional games fans can fix the holes in.Isn't it to From's credit that from 2009-2022 they produced 20 years worth of great material?