Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

From Software Elden Ring - From Software's new game with writing by GRRM

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Yeah, every time I read a novel that uses iframes, I roll my eyes and snort.

To say nothing of tv shows that use iframes.


Are you an idiot or just pretending to be one? The blunt side of his sword hits his arm and it rolls off. He isn't physically being cut and not being harmed because he turned on god mode for 3 seconds. The blade doesn't cut him because the sharp edge never touches him.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,101
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
To say nothing of tv shows that use iframes.
Are you an idiot or just pretending to be one? The blunt side of his sword hits his arm and it rolls off. He isn't physically being cut and not being harmed because he turned on god mode for 3 seconds. The blade doesn't cut him because the sharp edge never touches him.
We get that you're a dumbfuck alt based on your join date, you don't need to keep posting to drive the point home.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
667
We get that you're a dumbfuck alt based on your join date, you don't need to keep posting to drive the point home.
That's what really happened in that cartoon though. But it is a determined media, you can't control it so tricks like that can be created easily. Not so easily to accomodate to each hitbox position, rotation, in relation to player's position and rotation and current animation frames and shit like that to actually create believable visual explanation on why the hit didn't connect (not to mention that the attacks and rolls are so fast that even if they would waste their time implementing such a system your ordinary player will never notice subtle animation changes to make it look so the blade or tale or fucking fire breath actually didn't touch the player character).
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,962
Are you an idiot or just pretending to be one? The blunt side of his sword hits his arm and it rolls off. He isn't physically being cut and not being harmed because he turned on god mode for 3 seconds. The blade doesn't cut him because the sharp edge never touches him.

4e5.gif
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Are you an idiot or just pretending to be one? The blunt side of his sword hits his arm and it rolls off. He isn't physically being cut and not being harmed because he turned on god mode for 3 seconds. The blade doesn't cut him because the sharp edge never touches him.

4e5.gif
Oh no, you have posted a soyjack. Whatever will I do except say "This looks like you"?
 
Joined
Jan 21, 2023
Messages
3,887

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,435
Location
Yessex
Morgott the Omen King is clearly borrowing his name from Tolkien's Dark Lord Morgoth, but did you know that Gelmir is also a name that's borrowed from the same source?

Quenta Silmarillion said:
With them they [orcs] brought Gelmir son of Guilin, that lord of Nargothrond whom they had captured in the Bragollach; and they had blinded him. [...] And they [orcs] hewed off Gelmir’s hands and feet, and his head last, within sight of the Elves, and left him.

Does anyone know if Leyndell is also borrowed from Tolkien? It looks like some form of Elvish... but I can't read it. Maybe based on Elendil?

P. S. Clearly, this is the work of GRRM. He has a few borrowings of Tolkien's names/terms in Game of Thrones. E.g. "valar morghulis" - both words are from the Silm/LotR, and Tyrion (the midget) is named after the elven city of Tirion upon Tuna.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
667
P. S. Clearly, this is the work of GRRM. He has a few borrowings of Tolkien's names/terms in Game of Thrones. E.g. "valar morghulis" - both words are from the Silm/LotR, and Tyrion (the midget) is named after the elven city of Tirion upon Tuna.
Anor Londo and Irithyll came from Tolkien as well.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,885
Elden Ring fans in desperation mode rn. Hey, holding the crown for two years straight is a fine achievement. You take pride in that. Nobody considers JA3 to be GOTY. People just voted for it so Bear Fucker 3 wouldn't win, LOL! But there's a new king in town, baby.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,564
BTW, out of curiosity, which game do you think did combat right under your criteria?
Monster Hunter series is probably the best if we're talking about a 3D action game imo. Aside from some janky stuff like the space warping Plesioth, you can generally predict where a monster is going to be at least half a second from now at any given moment, even on your first encounter. When a monster leaps at you, it follows a parabolic arc. When it rears back and lunges forward, it finishes the lunge instead of pausing halfway through for a quarter second to ruin your dodge timing. You can judge the range of a monster by the length of it's limbs and the way it moves in general, whether it's a lumbering beast or an agile predator. When I lose a fight in a MH game, pretty much without exception I feel like it was my fault for not reading the situation or managing my own resources properly. Monsters have a fatigue and rage system as well playing into their behaviour, and the fights are meant to last a long time and give you many chances to learn and adjust, instead of being over in 60 seconds, win or lose.

Mmmh, not having played the game i can't comment on whether i'd like this system but from videos it seems a bit too simplistic to me.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,885
Lyric suit is dum. Souls games have some of my favorite combat but it's not the best. Monster Hunter World does alot of shit better.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,564
The argument isn't about what's "best" it's about whether Souls combat is valid in the first place. People are bitching about the direction FromSoft has been going for over the years and claim that it is wrong and bad. I'm looking at the combat in Elden Ring and i fail to see where the bad is.

Elden Ring has it's problems for sure, but for me they are mostly related to the open world or stuff like the excessive recycling of some particularly ennoying enemies. But when it comes to the combat itself it's as brilliant as ever. Sure there's a bit of jank here and there (most glaringly with the dragons and their tendency to go out of bounds or get stuck in the clutter of the map) but i'd like to see the game that is completely free of jank. Even DS1 had some goofy shit.
 

janior

Arcane
Patron
Joined
Nov 9, 2015
Messages
3,734
Location
Ashenvale
Replaying this game because me and my friend are playing co-op. Forgot how terrible this game was.

Open world is just useless filler where just looking at a map and just doing everything by a check off list is more reasonable than trying to explore blindly (not applicable to the actual levels). So many useless mechanics etc etc

I guess I can’t blame them because the souls gameplay formula was already exhausted in the first entry but this Ubisoft world design is so lazy.
everything they made past dark souls 3(including it) is trash
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Whatever will I do except say "This looks like you"?

You could try not "well, actually"ing an obvious joke post.
We all know wojak posters take it quite seriously. You can't back out now, post a chud meme to own me!
People are bitching about the direction FromSoft has been going for over the years and claim that it is wrong and bad
The argument has always been that From are leaning harder into the action elements and less into the puzzle elements so games because more focused on a combat system lacking depth.
But when it comes to the combat itself it's as brilliant as ever.
It's far from brilliant. It's acceptable at best and there's plenty of things that aren't acceptable and From won't fix. When you hit a wolf with a sword as big and heavier than it is, you shouldn't expect the wolf to immediately counter swipe at you or just ignore you did it. It's silly and that's just the small issues. Enemies don't react at all to being hit or they get stun locked so they're not a threat if you can get a single hit in. Enemies range from boring soldiers who barely attack to flailing retards clipping through walls and instakilling you. There's no balance to any of this. If you want evidence for how broken the combat system is at this point look how badly ranged works on NPCs. They have pushed the basic system so hard now they have to give opponents input reading and make them dodge no matter what. It's exploitable but it's signs of a bigger problem where From never evolved with each game. They added a minor addition or some new animations and carried on chugging.
i'd like to see the game that is completely free of jank. Even DS1 had some goofy shit.
Dark souls 1 is not an excuse for Elden Ring. Dark souls 1 came out almost 15 years ago now and it's reasonable to expect the combat to have changed and improved in that time. But there isn't 15 years of improvement here. You could argue there's about 1 sequel's worth of improvements across the entire series of Souls likes by From. And a lot of the improvements they did make were rolled back with the next game.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,564
Whatever will I do except say "This looks like you"?

You could try not "well, actually"ing an obvious joke post.
We all know wojak posters take it quite seriously. You can't back out now, post a chud meme to own me!
People are bitching about the direction FromSoft has been going for over the years and claim that it is wrong and bad
The argument has always been that From are leaning harder into the action elements and less into the puzzle elements so games because more focused on a combat system lacking depth.
But when it comes to the combat itself it's as brilliant as ever.
It's far from brilliant. It's acceptable at best and there's plenty of things that aren't acceptable and From won't fix. When you hit a wolf with a sword as big and heavier than it is, you shouldn't expect the wolf to immediately counter swipe at you or just ignore you did it. It's silly and that's just the small issues. Enemies don't react at all to being hit or they get stun locked so they're not a threat if you can get a single hit in. Enemies range from boring soldiers who barely attack to flailing retards clipping through walls and instakilling you. There's no balance to any of this. If you want evidence for how broken the combat system is at this point look how badly ranged works on NPCs. They have pushed the basic system so hard now they have to give opponents input reading and make them dodge no matter what. It's exploitable but it's signs of a bigger problem where From never evolved with each game. They added a minor addition or some new animations and carried on chugging.
i'd like to see the game that is completely free of jank. Even DS1 had some goofy shit.
Dark souls 1 is not an excuse for Elden Ring. Dark souls 1 came out almost 15 years ago now and it's reasonable to expect the combat to have changed and improved in that time. But there isn't 15 years of improvement here. You could argue there's about 1 sequel's worth of improvements across the entire series of Souls likes by From. And a lot of the improvements they did make were rolled back with the next game.

Yeah but coming from someone who doesn't like the combat system this is all worthless.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Yeah but coming from someone who doesn't like the combat system this is all worthless.
If I didn't like the combat system why would I have so many hours in the games? You're just discarding an opinion because you don't like it, not because it's invalid. If you had a son who's really good at football and had potential to go pro but instead he decides to become an amazon warehouse monkey you wouldn't dislike your son for it, but you would be disappointed he left his potential in the gutter and settled for mediocre. Fromsoft has milked a basic system until there's no where to go but stupidity and it sucks that there was so much more they could do and produced basic and uninteresting sequels where Jumping was part of the marketing in a 20 year old series.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,564
Nah i'm still of the opinion the problem is that the system is too complicated for some people to figure out what's actually going on. Whenever you guys actually get into the specifics of the issue you betray where the problem actually lies.

"I shouldn't have to redo a boss over and over to learn it's patterns". The solution to this is to apparently to make the pattern both simple and also to make the fight last five hours so you have time to "learn" what is happening without dying (which apparently is really that different from learning the boss over multiple deaths).
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,885
The argument isn't about what's "best" it's about whether Souls combat is valid in the first place.
Well in that case just tell 'em to fuck off. Souls combat is legit, but it's not the best in all things. Unless we're talking Dark Souls 2. I might try to make an argument for Dark Souls 2.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
667
Souls combat is legit, but it's not the best in all things. Unless we're talking Dark Souls 2. I might try to make an argument for Dark Souls 2.

Do Codexers love Dark Souls 2 so much because they love Turn Based combat systems and Dark Souls 2's battle system is the slowest and clunky?
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,962
We all know wojak posters take it quite seriously.

Yes. We're pretty much the Rembrandts of the modern day.

Fromsoft has milked a basic system until there's no where to go but stupidity and it sucks that there was so much more they could do and produced basic and uninteresting sequels where Jumping was part of the marketing in a 20 year old series.

Isn't it to From's credit that from 2009-2022 they produced 20 years worth of great material?

Do Codexers love Dark Souls 2 so much because they love Turn Based combat systems and Dark Souls 2's battle system is the slowest and clunky?

DS2 is Japanese Piranha Bytes, basically perfect for the Codex.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
"I shouldn't have to redo a boss over and over to learn it's patterns". The solution to this is to apparently to make the pattern both simple and also to make the fight last five hours so you have time to "learn" what is happening without dying (which apparently is really that different from learning the boss over multiple deaths).
Unless that's something you've read on Reddit, I've never seen that opinion any where from any one I would listen to. The issue isn't having to redo bosses, it's that bosses do unfair things now because the wheels are falling off the kart and From won't change anything to fix the actual issues.

Enemies being able to attack through terrain is a big problem.
Enemies can be leashed and repeatedly hit as they turn away because aggro zones are so limited
Bosses now have more obscure timed attacks then legit swings and it's got so extreme you now have them floating in the air to hold a jump attack to roll catch. Bosses like Maliketh and Godrey are both extremely difficult in phase 2 and having to repeat phase 1 over and over to get there only to find out they hold a move then 1 shot you feels unfair in ways that previous difficult bosses did not.
Almost every boss has a phase 2 that has longer and more complex moves and you have to repeatedly go through phase 1 to get it, meaning every gotcha requires a full boss fight to die to it.
Because of a 2 phase boss fight, bosses are now made increasingly complex in ways the player character's move set struggles to keep up with. And in a lot of cases the camera cannot handle
The camera breaks lock on during boss fights when nothing else is in the room but you and the boss.
The camera doesn't zoom out for larger enemies so your epic dragon fights involve a foot, a knee and a ball sack while you flail at them.

Isn't it to From's credit that from 2009-2022 they produced 20 years worth of great material?
Great material after Dark souls 2 is debateable. And it's not that From is strong or good at their job, it's that everyone else shit the bed so hard they win by by having barely functional games fans can fix the holes in.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom