Odoryuk
Educated
- Joined
- Mar 26, 2024
- Messages
- 670
Different echochambers.How can you be so right about DkS2 and 3 and at the same time be so wrong about Sekiro? Huh? How can 2 personalities coexist with one another?
Different echochambers.How can you be so right about DkS2 and 3 and at the same time be so wrong about Sekiro? Huh? How can 2 personalities coexist with one another?
To me it depends on how these combos are done. I hate having to memorize strict combos that consist of long complicated button sequences, that's why I'm not big on shit like Mortal Kombat. But I do love more free flowing combos that you create yourself by stringing different moves together that are not hard to learn by themselves, like you can do in DMC or Nioh. That's definitely my type of combat. Dancing to the tune of boss From style I don't really have much patience for anymore, I like being able to let loose and make them my bitch if I pick the right combination of moves to string together.In my experience, games that emphasize combos and shit are usually the ones that encourage experimentation and truly allow for improvisation...
Oh yeah... Anor was obvious, but Irithyll = Ithilien is something I just realized. Thanks, Odor!Anor Londo and Irithyll came from Tolkien as well.P. S. Clearly, this is the work of GRRM. He has a few borrowings of Tolkien's names/terms in Game of Thrones. E.g. "valar morghulis" - both words are from the Silm/LotR, and Tyrion (the midget) is named after the elven city of Tirion upon Tuna.
In my experience, games that emphasize combos and shit are usually the ones that encourage experimentation and truly allow for improvisation...
Experimentation by definition implies discovery...i'm interested in discovery.
But Nioh is harder than any DS game...I wish the game was that hard from the get go.
But Nioh is harder than any DS game...I wish the game was that hard from the get go.
Well I certainly died more often...Not on NG it isn't.But Nioh is harder than any DS game...I wish the game was that hard from the get go.
I also shun overly long dial-a-combos, but I don't believe those more classic figthing game combo systems are inherently bad - specially if they're kept short and sweetI hate having to memorize strict combos that consist of long complicated button sequences
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But I do love more free flowing combos that you create yourself by stringing different moves together that are not hard to learn by themselves, like you can do in DMC or Nioh.
I'm same with N1, I only played about a third of NG there maybe so no clue which game overall is harder. And I don't want to go back to playing without Yokai Abilities so I might never find out.Nioh 1, haven't played 2 all that much yet.
If you don't enjoy summoning an army and using weapon arts you're in for a seriously rough time from basically the capital on wards.
Maybe From should have tailored the game's mechanics around the game's mechanics instead, so summoning shit doesn't make bosses into retarded pincushions that pose less of a threat than a single trash mob.If you don't enjoy summoning an army and using weapon arts you're in for a seriously rough time from basically the capital on wards.
Pretty stupid on From's part to tailor the difficulty around the game's mechanics.
Monster Hunter series is probably the best if we're talking about a 3D action game imo. Aside from some janky stuff like the space warping Plesioth, you can generally predict where a monster is going to be at least half a second from now at any given moment, even on your first encounter. When a monster leaps at you, it follows a parabolic arc. When it rears back and lunges forward, it finishes the lunge instead of pausing halfway through for a quarter second to ruin your dodge timing. You can judge the range of a monster by the length of it's limbs and the way it moves in general, whether it's a lumbering beast or an agile predator. When I lose a fight in a MH game, pretty much without exception I feel like it was my fault for not reading the situation or managing my own resources properly. Monsters have a fatigue and rage system as well playing into their behaviour, and the fights are meant to last a long time and give you many chances to learn and adjust, instead of being over in 60 seconds, win or lose.BTW, out of curiosity, which game do you think did combat right under your criteria?
In an even broader sense, fighting games are what set the bar for action combat. Assuming players of equal skill, the match is about mindgames and reading behaviour, rather than timing or memorization. You're never totally in control, but jump kicking someone in the face when they go for their 3rd sweep kick in a row feels satisfying in a way poking at a golem's ankles after it does attack variant 2B does not.