Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

From Software Elden Ring - From Software's new game with writing by GRRM

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
If I beat the game then I got it.

So what's the problem. Are the movesets obscure or are they not?
I can also eat a pile of horse shit, but it doesn't mean I want to does it? There is a sweet spot where difficulty and predictable game mechanics cross over. Elden Ring literally breaks half of it's own rules with no warning. Maliketh's projectile penetrate terrain when none of the previous ones do. How is a player reasonably supposed to expect they're going to get nuked if they take cover? If you take him out of his arena and fight him else where he's a pretty fair boss, but the pillars have specific problems with his moveset and him mounting the walls. A competent developer would have said the pillars need removing or they need to control the AI to prevent his attacks clipping or the camera breaking. From said ship it and 2 years later (more like 15 years later) the issue hasn't been patched. He still noclips through terrain, his attacks still hit you through pillars and he still breaks the camera when he jumps around and 1-2 shots you from angles it's difficult to predict with a broken camera. And manual camera control requires the same finger you use to roll which means you have to pick between seeing the boss or rolling as quickly as possible, which is essential with a boss as fast as him.

And Maliketh is no different to the jailers in Dark souls 3 in terms of health bar depletion but one is fair and predictable while the other is chaotic and abusing broken game physics.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,040
Location
Romania
There have been countless examples of why it's so beloved. It evolutionized the Souls-style combat in the best way and imo, they never got back there. Bloodborne did it's own thing which is fine. Sekiro also but it's the worst of the bunch for being so one-note and having tons of awful forced stealth mechanics. DkS3 stripped away everything good that 2 introduced so fuck that game. Elden Ring brought back some stuff from 2 but it was watered down. 2 remains the best.
How can you be so right about DkS2 and 3 and at the same time be so wrong about Sekiro? Huh? How can 2 personalities coexist with one another?
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,105
Location
Lusitânia

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,253
There's no problem with their combat systems, it's very versatile.
The build possibilities are versatile, the combat system itself not so much


All that shit about having to memorize combos etc always gave me ADHD.
I'm addicted to FromSoft combat precisely because i have to figure (i.e. memorize) things out.
:hmmm:

There's a difference between having to learn things by rote and learning as you discover things.
 
Joined
Mar 18, 2009
Messages
7,631
In my experience, games that emphasize combos and shit are usually the ones that encourage experimentation and truly allow for improvisation...

:M
To me it depends on how these combos are done. I hate having to memorize strict combos that consist of long complicated button sequences, that's why I'm not big on shit like Mortal Kombat. But I do love more free flowing combos that you create yourself by stringing different moves together that are not hard to learn by themselves, like you can do in DMC or Nioh. That's definitely my type of combat. Dancing to the tune of boss From style I don't really have much patience for anymore, I like being able to let loose and make them my bitch if I pick the right combination of moves to string together.
In Nioh 2 some bosses went from being very challenging to being helpless stunlocked bitches and I'm fine with that, although I'm sure some people will see that as flaw of design and proof that game is broken or whatever. I don't need everything to be as hard as possible. N2 is just right level of difficulty for me. I feel fairly safe once I get into the groove but I can also still die fast if I get complacent and start derping.
 
Last edited:

Skinwalker

*meows in an empty room*
Patron
Village Idiot
Joined
Aug 20, 2021
Messages
12,625
Location
Yessex
P. S. Clearly, this is the work of GRRM. He has a few borrowings of Tolkien's names/terms in Game of Thrones. E.g. "valar morghulis" - both words are from the Silm/LotR, and Tyrion (the midget) is named after the elven city of Tirion upon Tuna.
Anor Londo and Irithyll came from Tolkien as well.
Oh yeah... Anor was obvious, but Irithyll = Ithilien is something I just realized. Thanks, Odor!
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,253
In my experience, games that emphasize combos and shit are usually the ones that encourage experimentation and truly allow for improvisation...

:M

But i'm not interested in improvisation, i'm interested in discovery. It's the "figuring out" part that i like, not the "you can do what you want" part.

I made it to Nioh up to the frog boss (had to pause for a second but i'll finish NG soon), and not once i felt compelled to constantly change up skills and movesets. Unless the game itself compels me i don't see any reason to do that besides boredom. Right now i have like 50 unspent skill points and it's mostly because i'm still trying to test and "savour" the few abilities i unlocked so far. Eventually i'll get tired and will try something else but i'm not sure i'll ever start spamming multiple abilities, fluxing between stances or even going so far as change weapons to chain even more esoteric combos just for the hell of it.
 
Joined
Mar 18, 2009
Messages
7,631
The reason to try out all types of shit and mix it together is that you actually end up needing it on highest difficulties so might as well enjoy destroying things with as much style as you can on lower levels while getting used to the mentality. Like DMC V style rank system, you don't really need it on first two difficulties but if you are not used to being stylish by the time you play Dante Must Die, you are pretty fucked. As I've learned myself. Also, Odachi is pretty known for being noob friendly weapon that doesn't really force you to git gud if you don't want. You can just spam same skills over and over. It's pretty op in N2 as well. If you find it easy just try out different types of weapons, not all of them are equally simple to use.

Having 50 unspent skill points sounds seems like absolute madness to me and would never happen in my games. I spend them things as soon as I get them. And I try out any new moves I get.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,105
Location
Lusitânia
Not only that, but by trying these things out you end-up learning alot more about the mechanics and enemy design, plus you're more likely to find a style of gameplay you'll enjoy more.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,105
Location
Lusitânia
I hate having to memorize strict combos that consist of long complicated button sequences
...
But I do love more free flowing combos that you create yourself by stringing different moves together that are not hard to learn by themselves, like you can do in DMC or Nioh.
I also shun overly long dial-a-combos, but I don't believe those more classic figthing game combo systems are inherently bad - specially if they're kept short and sweet
Imo 5 input sequences should be more than enough to fulfill any gameplay purposes

I guess this is why in figthing games I prefer more straigthfoward characters whose gameplay is knowing how and when to chain together different smaller moves, over characters whose main gameplan is finding windows to perform specific combo sequences (for example in Tekken, despite really liking King I've never bothered with learning his long multi-grapple moves and mostly stuck to his strikes and quicker grapples)
 
Joined
Jan 21, 2023
Messages
3,761
More than it being harder, it's that it's less forgiving... Deaths can happen in a couple of blows. You do get more chances to study enemies in Souls. But I wouldn't say Nioh actually wanted to provide a challenge beyond those tough fights.
 
Joined
Mar 18, 2009
Messages
7,631
Are you talking specifically Nioh 1? Because Nioh 2 to me is easier than Dark Souls III or ER. Or at least feels a lot more fair. Specifically because I don't feel like I have to perfectly memorize the timing of every single enemy attack, which I don't have a lot of patience for. I'd rather that happen naturally over the course of multiple playthroughs rather than being stuck on a boss until I do so. I am never tempted to use summons to beat any of the bosses in N2, unless we are talking Underworld higher floor bosses. In DS III and ER there are multiple bosses that I couldn't be arsed to learn to do on my own and just ended up summoning for. Though I could agree that regular enemies tend to be a more significant challenge than the ones in Souls games. Between all the Yokai types there are some pretty nasty fucks out there. Especially the DLC enemies and once they start appearing in base game missions on higher difficulties the difference is certainly felt.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Hardest game will be decided by personal preference. If you gel specifically with a designer's style you will find their games way easier than one you clash with.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom