Hell Swarm
Learned
- Joined
- Jun 16, 2023
- Messages
- 2,144
Not true any more. Every souls games after Demon's souls has fail safes built in to stop you ruining your game. And even Demon's souls won't let you kill the maiden.It seems FromSoft has more faith in the average player than you do. You want to compel people to go through a forced progression, where as FromSoft just says: here's the game, do whatever the hell you want. Wanna ruin it for yourself? Be my guest who cares.
That's where your wrong bucko! Right from the start many were complaining about newbies using summons to beat bosses they couldn't do themselves. It was considered bad form and looked down upon greatly. It wasn't until Solaire fanboys started to wank over how great they are where it became a big problem and a bunch of reddits started trying to make themselves e famous for doing it.Given that summons have been there from the very beginning, and seeing nobody had an issue with this system despite the fact it has been present in every modern FromSoft game from Demon Souls to Elden Ring with the exception of Sekiro (even Bloodborne from what i understand had them, though i think they were NPC summons?), i'd say you are a little late with this complaint since shit has been proven to work just fine for years.
I'll also remind you Demon's souls was a limited release game. The amount of summons you would find was very small due to low player count/server and it required you to open yourself up to both tendency mechanics while making some bosses harder like the blind hero. There was a risk/reward to summoning coop partners and they were almost always summoned at the start of the level not right at the boss fog door because you popped a humanity opening up PvP for all of 10 seconds before you walked in the fog gate. Dark souls eased off on this a little by dropping world tendencies and making bonfires closer to bosses but still had server issues where it could be difficult to find summon signs and fans modded shit so they could summon with their friends. Which was never the intended use of the mechanic and clearly breaks PvP to heavily favour the gank squads which eventually killed Dark souls multiplayer.
I recall you never played Demon's souls, but I can tell you Elden rings' coop looks nothing like Demon's souls did. There is always someone online to carry you, the players are using way more powerful builds and they don't have to get you through the level safely or risk you facing an even harder game world. All the risk is completely gone now and that's not in the spirit of souls games. It's dumbed down for normalfags like yourself.
They already did. Spirit ashes is arguably one of those ways and there's plenty of examples of difficulty being shifted away from. Maybe you didn't see all the bonfires in day souls 3. That's dumbing down.If FromSoft ever decides to dumb down their games for the sake of making things easier for normies, i'd be first in line to ditch this company for good.
It's always been a complaint after demon's souls. The camera has been broken since day 1 and From have no interest in fixing it. And you have fanboys like LS defending everything they do because fixing problem things is just not what From want to do. The fanbase is rapid because most of them have built their identity around le hardcore gamer and dark souls validates them in ways no sane person could even comprehend.For someone starting with Elden ring this is an obviously stupid decision that only artificially inflates the difficulty. For a long time player this is just how its always been and the new player just needs to "git gud".