For instance, i feel parry is more something they WANT you do to as opposed to just being a tool that's there for whoever feels brave enough to use it
They fixed parries being too easy to land in Dark Souls 2 and Dark Souls 3, and in Elden Ring I thought they would refine parries more after playing the network test and realising that Margit needs multiple parries to get riposted, but I can't even remember any other enemy that requires you to land multiple parries for a critical hit, seems like a missed opportunity.
Parry is not just about getting that critical hit, it's a way of stopping combos altoghether.
The most glaring example of this is Morgott, which i mentioned many times already:
This guy is a really good example of what i'm talking about. He has two combos that are very difficult to roll-fu through if you take them head on. However, in both cases there's a "trick". The first combo, the one he does after his rain of knives, can be stopped entirely with a good parry. The game is even giving you an hint. His sword has this visible aura or trail that feels like it's there to grab your eyes since most people would instinctively look at the magic hammer he raises over his shoulder instead.
The second combo, the one he does in the second phase, can be avoided by moving behind him and rolling through it in reverse. He starts by crossing his sword and magic knife and holding there for a split second which gives you the time to move around and behind him.
Of course, Morgott has weak posture which means just smashing him in the head with the biggest clunk of wood or steel you can find is generally the easiest route, which may or may not be a concession for people who can't cope with the spazzy combos but still.
I'm also not sure doing this:
Was easier than doing this:
Granted the Dragonbarrow version had more health but still. All that damn rolling with all those different timings you have to learn. Same with the Crucible Knights, which for me were always a pain in the ass to roll-fu, but again, not so hard with parry etc.
Basically, for me Elden Ring involves understanding the mechanics and knowing when to use what. Rolling is still the predominant tool but the game can become frustrating if you rely on that exclusively.