They always stated 60 gb as the requirement for the base game, so don't get your hopes too high.
So most likely they calculated the game size with all the language options installed.They always stated 60 gb as the requirement for the base game, so don't get your hopes too high.
I find playing without lock on is fine for horizontal slashes, but with thrusts and particularly with single target spells it seems pretty necessary for me. The hitbox for thrusts doesn't seem particularly forgiving and I can't work out how to get non-locked on lightning/fire casts to reliably end up anywhere near where I think I'm aiming lolLock on has always been terrible in FROM games, after a while you have to learn to play without it. It's not lik you're doing more damage if you hit certain limbs or whatever anyways.
The colourful sparkly stones do that.I wish they included a mechanic where you could drop a special item/cast a spell over a ledge and it would burst with a green flash if the drop was safe or red if it would kill you.
'Miyazaki says that, this time, FromSoftware has tried to create "something that's not quite open field and not quite legacy dungeon" – with the latter referring to areas such as Stormveil Castle and Raya Lucaria Academy in the base game, which feel more reminiscent of Dark Souls' classic dungeons. Instead, he says: "It's something that kind of blends the two together and creates that better sense of verticality. While you do have the large open field area… we wanted to not just capture the sense of scale and granularity, but the sense of variety as well."
Ultimately, it sounds as though Shadow of the Erdtree's Land of Shadow could end up feeling a little more like a middle ground between the Elden Ring we already know and love and the Dark Souls trilogy.'
https://www.gamesradar.com/games/ac...uite-open-field-and-not-quite-legacy-dungeon/
This feels like a complete misdiagnosis of the problem. The open world is design wise perfectly fine and in many ways a step above most other open worlds(like Saints Row, Two worlds or Skyrim). The problem is that the otherwise well done space is left empty by the stock souls formula that for some reason does not believe in readables or quests.Instead, he says: "It's something that kind of blends the two together and creates that better sense of verticality. While you do have the large open field area… we wanted to not just capture the sense of scale and granularity, but the sense of variety as well."
Regarding this:
Given that every time i stepped into a legacy dungeon the quality of the game instantly gained extra points for me, some kind of unholy marriage between open world and real level design might end up being decline. UNLESS this is just a reworking of the open world and the classic legacy dungeons are still there. If the latter, and there's no reason to be hopeful but with FromSoft you never know, they might solve the issue with open world which might help when they do the inevitable sequel to Elden Ring. It's possible they realize the open world design was lacking and are actively trying to improve upon it.
I read through some of the gameplay preview stuff from those who had early access and it sounded to me like they were describing a number of legacy dungeons, each with distinct themes, blended together by shorter sections of overworld. Of course, they only had access to a small preview section of the start of the DLC but Miyazaki's comments seem to suggest that this was the goal for area design.So he basically wants a legacy dungeon the size of Caelid/Altus/Limgrave etc.
One legacy dungeon = one world area. With all that entails.
All this esoteric bullshit talk when he could have said this instead.
So what's the best place to buy thing thing?
Still mulling over whether i want to just skip this for now or not. I got burned out hard last year but at the same time it's great to catch a FromSoft game at release so i'm not sure.
50h is based, an expansion that is half the length of the entire original game is pretty darn good. Just hope its meaty but I heard that the map is more dense, so that sounds kino. Plus, I believe there are 18 new bosses that are "main" bosses if I am not mistaken. The main game has 12 "main" bosses. Yatta!!!who wants sum spoilers about DLC and its final part?
https://www.neogaf.com/threads/elden-ring-shadow-of-erdtree-final-boss-leaks-online.1671942/
final boss is
not Mesmer
50h btw
So they made Radahn a faggot... fucking hellUnfortunately the leaks seem to be legit, or else this is most most elaborate fake leak ever.
I seriously hope the rest of the dlc is best content from ever made, or else there is gonna be some serious backlash and disappointment.
The final boss is fucking Radahn. It even re-uses the same soundtrack. And he is the consort of Miquella somehow.
Level 120-150. You're technically almost 20 levels over the recommended ceiling, but I wouldn't worry about it being too easy.Have they said what the recommended level for ng+ characters is? I'll be going in with a level 169. Not sure if it will be too easy or too hard.
Erm if you watched Vaati's video, he PERFECTLY predicted where the DLC area would be so you could have anticipated this but erm whatever it's totally fine I guessI wonder if they raised the soft and hard caps on attributes. You'd think they would have to since this is basically a whole new game, atleast in terms of size/length.
Fuckin hell, I just read you gotta make it all the way to Mohg in order to access the DLC. I was hoping it would be earlier. Shouldn't take very long with a high level character I guess.