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From Software Elden Ring - From Software's new game with writing by GRRM

Cheesedragon117

Educated
Joined
Sep 13, 2023
Messages
355
Location
Florida
Note to self: Kill turtle pope next time I see him.
Here's a tip for when you try: Miriel has very high hardness (Hidden stat that determines if your weapon will bounce), so use Whips, the Coded Sword, or Carian Slicer, as these weapon's attacks cannot bounce.


He actually does drop something special, for what it's worth.
 

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,479
Location
Yessex
Gwyn, his children and presumably all people who lived in Anor Londo weren't exactly humans, but rather this world's version of "numen" - much taller than normal people (hence, humans being called "pygmies" in this world).

There's plenty of "creative" approaches to size, e.g. the wolf boss is normal-sized in the Artorias expansion, but is a giant wolf in the main boss fight. For some reason.

Again, this has been very consistent as the FromSoftware soulsgames style from the very beginning, and only total retards act as if they've just realized this in Elden Ring. Take it, or leave it.
 

Joryyyy

Literate
Joined
Jun 7, 2024
Messages
17
Yeah but that's the point, why aren't they? Why is everything either this or that strange creature, even when they belong to the same faction? There's no consistency anywhere. There's always been an element of "whatever seems cool" in FromSoft games, it didn't start with Elden Ring.
Size in Fromsoft games is supposed to represent power, not the canonical size of the creature/being. That is why size is often inconsistent. Most knights in Anor London are suppose to be of the same God race as Gwen but they have wildly varying sizes to represent different strength levels. This is a common Japanese media trophe, particularly in anime.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,792
This aspect of unreality in FromSoft games was always there, and was always something you just had to roll with it (the alternative being animu).
Absolutely, but there is there has to be some kind of setup for what the player is supposed to roll with. Dark Souls for the most part bothers to set things up before it expects the player to just buy into them. Before you fight your first hollow the game announces where you are, what you are and later also what you will be doing. Then as you progress through the game you naturally get a greater understanding of how the world works, its state and the big players. By the time you leave Anor Londo you know mostly everything important to have some kind of investment into the world and its fate.

In Elden Ring the game asks you to become Elden Lord without ever, even at the ending when you become one, explaining what that even entails. Basic concepts that every single piece of the game jerks off like Marika, Elden Tree, Golden Order, Radagon, Outer Gods, Greater Will etc. are only named dropped and never elaborated upon. Even rudimentary character motivations like why Ranni helped you in the beginning or why she partook in Godwyn's assassination or why Rykard feed himself to a snake or even why the Elden Ring was shattered or... well basically anything of actual relevance.
None of those are ever really covered or explained. At best you get a non hint like the turtle medallion that only creates more questions. The end result is a world that is simply impossible to give a shit about because you have essentially 0 understanding of what that world even is. In fact I would argue that the further you go the less comprehensible it gets because of all the questions the game keep layering without ever even acknowledging.

Worse yet ER had so many opportunities to smooth all of this over with its NPCs and ghosts. Absolutely nothing prevented them from using Melina as a kind of narrator for the more important places and events. Ghosts could have easily spoken more than 2-3 sentences and the merchants could have easily sold some lore books along cookbooks and tips. They even had a cut mechanic where you could gather enemies into a sort of bestiary. The world and the story are simply very badly presented because the souls formula does not scale up to open worlds (at least not without major alterations).
 
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,587
I think it's the open world nature of the game that messed that up. I don't think Miyazaki had any clear idea of how to rework his narrative style to a game that was both less linear than his previous ones as well as three times as large, so he fumbled it up.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
892
Location
The belly of the whale
Shieldspear? wtf lol

They're "Stechschilde"– thrusting shields.

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Gahbreeil

Scholar
Joined
Feb 9, 2021
Messages
1,105
Location
Asarlaíocht
Hey, hey. Help a n00b out, I'm actually scared of playing the game after reaching the beginning of the Academy. Dying twice is a big no while most enemies require me to die before I learn how to defeat them.

Any advice would be helpful. I can share a few screenshots as well.
 
Joined
Jan 21, 2023
Messages
3,898
Hey, hey. Help a n00b out, I'm actually scared of playing the game after reaching the beginning of the Academy. Dying twice is a big no while most enemies require me to die before I learn how to defeat them.

Any advice would be helpful. I can share a few screenshots as well.
Post build, also items. You probably need to level up more.
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
689
I'll recommend to focus in vigor early on, most of your damage will come from weapon upgrades. So is not really worth it to focus on attack stats beyond the bare minimun to use your weapon of choice untl your weapon gets high scaling. High HP makes a big difference, specially first time through while you are still learning the game. The minimun Vigor recommended is 40 to be able to take at least 1-2 hits without dying later on, but you can go over that depending on your build.
 

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