Is it hard to revisit? No. Actually yes because Elden Rings maps so fucking huge I'm not going to remember where a generic knight on a horse dropping an item I don't know he has is after 120 hours of playing Elden Ring. Are you going to pretend you never forgot where generic knight number 5 is in a world this fucking big? By the time I beat Elden beast I'd forgotten limgrave even existed and wanted the damn game over.Of course you'd revisit a hard early game enemy. Anyone would, to exact revenge or just see what sort of cool shit he drops.
If you find the bellbarings and often part of the DLC prep was to go and pick them all up. And we're not talking end game here because by end game your build is basically fixed unless you respect and most people don't respec unless they run into a road block because they like how they're playing and can change their weapon affinity easier than respecing and changing weapons/styles.By the end of the game you can buy every upgrade material. I have several weapons I found in the DLC that I've barely used yet fully upgraded, which I might come back to. As for "The map doesn't tell you what the red blobs are", it is very easy to observe that mines you've discovered correspond to the map icons. It doesn't have to tell you, basic human pattern recognition takes care of it.
It just happens that I played exactly like you describe is not possible. And you come with the most inane takes about how that's not how people play.Second off you are yet again assuming that people, especially when the game launched(because that is the frame of reference I used), were just beating the two most difficult starting bosses and that they had the catalyst to even cast said spells to begin with. On top of that with the dragon incantations you need to invest into arcane and to get to the altar which is accessible only through a cave dungeon which I, in my first playthrough, simply did not stumble upon until later.
Hence my point that the average player who is not playing with a wiki open would not exactly be incentivized to go into a faith build.
Wtf is this logic even? People start the game picking samurai as a knight/human fighter replacement when the actual knight option is listed first?The most common Elden Ring build was dex/arcane because bleed is an obvious source of high damage and the samurai is basically a knight class which was previously the most popular class to pick for newbies. Human fighter is the generic RPG character of choice and we're seeing the same choice made in Elden ring.
Or, the obvious alternative, you are a retard.You have to remember Elden ring is not an RPG, it's an action game with RPG elements. This isn't final fantasy where obvious menu options say "buff your weapon for a higher attack". Every item has a wall of text attached to it no one should care about and it's often risky to check items when you first time them and it interrupts the gameplay.
Nothing was moved anywhere. The argument was simply expanded. Its "you are stacking too many buffs to brake buffs and we know this because due to how the game is made it is highly unlikely anyone would naturally make this sort of character anyway". Its called making an argument and presenting supporting evidence. Me agreeing and providing evidence of my own does not move shit.You are 2 people arguing the exact shit and piling up. The goal post was moved because you started from "used too many buffs to kill boss fast and broken whatever" and moved to "it's unlikely for people to play faith". From dumb to dumber but hey... you're both special cases.
For one I never typed "impossible" or any variation of the meaning. I argued that it is UNLIKELY as in NOT PROBABLE that a normal player would arrive naturally at such a build. So please start responding to what I wrote and not what you wish I wrote.It just happens that I played exactly like you describe is not possible. And you come with the most inane takes about how that's not how people play.
Both are equally likely but that is entirely besides my point. My point is that a regular player, on their first playthrough will naturally miss a lot of content(unless he follows the wiki) and therefore its more likely than not that he will not pursue a faith build as that build has a harder time getting all its piece into place than any other build.But hey, maybe stop and level up a bit in Limgrave, find out how the game works. What do you think is more likely for the quitenessential noob you argue about, to push through stormveil or to explore Limgrave?
That's because that weapon is the best weapon for speedrunning.I watched a Nioh speedrun where the guy used nothing but high stance axe heavy attacks to kill every enemy in the game.What kind of degenerate nonsense is this? Nioh 2 is far more of an RPG game than From shit. You only say this because Nioh also has a fantastic aggressive style combat system that needs to be mastered on top of the RPG elements, and maybe also because it's mission based, neither of these things invalidating or diminishing its status as an RPG. It has more RPG elements/mechanics, builds and modifiers you can toy around with and that's not even close. These are both combatfag games, so you cannot even argue that there's RPG mechanics outside of combat other than From's """"quests"""" (lmao)Outside of Dragon's Dogma, what action RPG has better combat? Pure action games and action games wearing RPG skins (Nioh) are better on that front of course, but nothing that's a full RPG comes to mind.
And it has been a fairly difficult spec to get into on your first playthrough since DS1.Faith has been a stat since Demon's Souls and two starting classes in ER begin with faith spells, but somehow you can't expect normal players to use it.
Arcane is a new stat in ER and no starting class begins with arcane spells or weapons with arcane scaling, but apparently it is the choice stat for normal players.
You people are really grasping at straws here.
Most people don't kill the dragons early because they're fucking boring to fight. They regularly toast you and you're sitting there hitting them on torrent over and over at best. They're obvious strong bosses people think you need to return to since they're so strong.Neither of those are difficult btw and killing the dragon on the mount as intended is a fun experience. But hey, maybe stop and level up a bit in Limgrave, find out how the game works. What do you think is more likely for the quitenessential noob you argue about, to push through stormveil or to explore Limgrave?
These aren't contradictory statements. Most people don't stack buffs because they don't make faith builds. Arcane is more popular because it's advertised as a bleed proc and rivers of blood is handed to you on a plate towards the later half of the game. It's an obvious upgrade to the uchi when it's starting to fall off compared to later weapons. As have been pointed out even finding decent faith spells is difficult early game and late game faith sucks because of enemy immunity. Magic is every where and really strong so unless you specifically want to do a faith build you're unlikely to be pushed towards it.You are 2 people arguing the exact shit and piling up. The goal post was moved because you started from "used too many buffs to kill boss fast and broken whatever" and moved to "it's unlikely for people to play faith". From dumb to dumber but hey... you're both special cases.
Samurai has an uchi and that's cooler than a knight. Elden Ring doesn't have a knight class any way, the vagabond is the closest thing and it's nothing like the look of the dark souls knights which is what appealed to people. Samurai is the closest thing.Wtf is this logic even? People start the game picking samurai as a knight/human fighter replacement when the actual knight option is listed first?
Probably Godfrey. Fun, well designed, many opportunities to use jump to dodge, amazing second phase. Wish he was the actual final boss even though I do like Radagon (fuck Elden Beast though)What is your favourite main game boss?
Messmer easily. Best one of the DLC, felt like actual care was put into its design to allow for a lot of openings yet was still an exhilarating fight, including its second phase. Has some flaws but I think the fight is the best one of the DLC easily.Favourite DLC boss?
Probably my most used weapon type was straight swords, I like the classics and Square Off is great, really strong and looks both cool and down to earth. Changed it for the Backhanded Blades, maybe my favourite new weapon type in the DLC. Great moveset with a lot of moves that either move you foward or let you keep your running momentum, the new AoW Blind Spot is really strong and fun, letting you find new openings to punish the bosses and do decent damage, and it has good stats and damage (at least lighting infused with a pure DEX build as I used them). Only flaw is that some attack like the jumping attack and strong attack felt like the recovery times were a bit longer than expected compared to other weapons. Also wished there were more than 3 and that more of them were swords instead of Chakrams.What was your most used weapon for the base game and did you switch for the DLC?
Are you doubling down on retard? DeS, DS1, DS3 and ER have a similarly looking knight class. Even the description in ER is "A knight exiled from their homeland to wander. A solid, armor-clad origin.".Elden Ring doesn't have a knight class any way, the vagabond is the closest thing and it's nothing like the look of the dark souls knights which is what appealed to people. Samurai is the closest thing.
The vagabond looks nothing like Dark souls knights.Are you doubling down on retard? DeS, DS1, DS3 and ER have a similarly looking knight class. Even the description in ER is "A knight exiled from their homeland to wander. A solid, armor-clad origin.".Elden Ring doesn't have a knight class any way, the vagabond is the closest thing and it's nothing like the look of the dark souls knights which is what appealed to people. Samurai is the closest thing.
Is that your "normal player"? Someone who comes looking for a knight, looks at that list of classes and chooses samurai as the closest thing?
Thank you.https://www.pushsquare.com/features/poll-what-elden-ring-starting-class-will-you-choose
According to a poll of 10,421 players, the top 3 choices of classes are
1) Samurai (24% votes)
2) Astrologer and Vagabond (15% votes both, so I included them in the same spot)
3) Wretch (12% votes)
On top of that with the dragon incantations you need to invest into arcane and to get to the altar which is accessible only through a cave dungeon which I, in my first playthrough, simply did not stumble upon until later.
By the mentally disabled dumbfuck you've made up.
This is also the first game that really pushes for a second stat for weapons. So you saw a lot of Str/Int builds and Dex/arc. Faith doesn't have a buddy stat and when half the bosses are holy resistant you're discouraged from it.On top of that with the dragon incantations you need to invest into arcane and to get to the altar which is accessible only through a cave dungeon which I, in my first playthrough, simply did not stumble upon until later.
During my first run, I ran around Limgrave, beat Margit and made it to Roundtable before finding the summoning bell.
By the mentally disabled dumbfuck you've made up.
Or by anyone with long term memory. Faith has been incredibly inconsistent throughout the series. It offered little beyond pvp / co-op utility in DS, was objectively the best offensive attribute in DS2 and was nerfed into the ground in DS3, only worth raising to meet pyromancy requirements. It was entirely reasonable to ignore faith unless you knew ahead of time how good certain incantations are.
I think I know now who they hired to name the fire spellsO, Flame!
Surge, O Flame!
Whirl, O Flame!
Flame, Protect Me
Flame, You're Kinda Fine
Give Me a Kiss, O Flame!
I Want You So Bad, O Flame!
Oh, Yes, Flame, Yes, Right There
Flame, Cleanse Me
Seems legit.I think I know now who they hired to name the fire spellsO, Flame!
Surge, O Flame!
Whirl, O Flame!
Flame, Protect Me
Flame, You're Kinda Fine
Give Me a Kiss, O Flame!
I Want You So Bad, O Flame!
Oh, Yes, Flame, Yes, Right There
Flame, Cleanse Me
Tell me about it...When the game launched I completely skipped both items and it took me until I almost finished Liurnia to find Selene. The game is absolutely huge and without a guide it is absolutely a given that you will skip stacks of items. And here is the thing even if I found both of those buffs back in the first run I would never use them because I was doing a DEX build(Samurai starting class) that only later pivoted into INT. So these faith buffs would be completely useless to me.Golden Vow is found right by the main path on the climb to Mt. Gelmir, basically impossible to miss. Howl of Shabriri is at the very conspicuous tower with a giant eyeball of fire at the frenzied flame village in Liurnia. Amost every physik tear is dropped by a miniboss in front of a Minor Erdtree (which are all literally illustrated at the in-game map).
Why are some people here acting like these are super obscure items that most "normal players" wouldn't know about? Besides, most "normal players" probably consult locations of items after or even by the end of the first playthrough, when they already have a general build in mind but don't want to scout the whole map and clear every minor dungeon again. You have a weird view of most of the playerbase if you think only a minority of tryhards do this.
Faith builds in general were not particularly great in the base game because it took them too long to get the basic bits and pieces of their kit. Hell the basic lightning spell is a drop from some wandering knight in a some corner of Liurnia. So there is very little incentive to focus on faith in the early game and even that requires either luck or wikis. Point being that for the vast majority of players anything faith related is most likely not going to be a part of their base kit because the very much discourages it early on.
People who vote on website polls are not representative of the overall population. 12% wretch is all you need to know to confirm this. Also, that website is Playstation centric, so I imagine the poll has a higher proportion of weebs. I have no doubt the most chosen starting class actually is vagabond.https://www.pushsquare.com/features/poll-what-elden-ring-starting-class-will-you-choose
According to a poll of 10,421 players, the top 3 choices of classes are
1) Samurai (24% votes)
2) Astrologer and Vagabond (15% votes both, so I included them in the same spot)
3) Wretch (12% votes)
Rest are between 4-9%, with bandit being the less popular (4%)
Maybe, there isn't a lot of data around, or at least that I could find.People who vote on website polls are not representative of the overall population. 12% wretch is all you need to know to confirm this. Also, that website is Playstation centric, so I imagine the poll has a higher proportion of weebs. I have no doubt the most chosen starting class actually is vagabond.
Ps5 completely dominated Xbox this generation (and both didn't do well). So the average person Is on a PS5 or PC. You're just coping at this point.People who vote on website polls are not representative of the overall population. 12% wretch is all you need to know to confirm this. Also, that website is Playstation centric, so I imagine the poll has a higher proportion of weebs. I have no doubt the most chosen starting class actually is vagabond.https://www.pushsquare.com/features/poll-what-elden-ring-starting-class-will-you-choose
According to a poll of 10,421 players, the top 3 choices of classes are
1) Samurai (24% votes)
2) Astrologer and Vagabond (15% votes both, so I included them in the same spot)
3) Wretch (12% votes)
Rest are between 4-9%, with bandit being the less popular (4%)
"According to stats from Bandai Namco, Elden Ring’s notched up 13.4 million sales as of March 31, outperforming the launch of Cyberpunk 2077. Thanks to stats from GamesIndustry.biz we also know that out of all of the copies bought, 41% were on PlayStation, 29% were on Xbox, and 30% were on PC.
This means there are well over nine-million players who own Elden Ring on console, on top of at least four million who have PC versions. However, the game will likely see a surge in sales throughout the year, particularly over the holiday period, so there are plenty more copies to be sold."
"At 41%, most of the total Elden Ring sales were for the PS4 and PS5.
(Source: GSD)
When analyzing the Elden Ring sales by platform data, we can see from these statistics that the hype around Elden Ring was majorly tied to consoles. This is only natural, as PC sales were a bit lower due to performance issues such as lag and stuttering. Thankfully, the game has since been patched, and those issues are mostly resolved at the time of writing."
- 29% of the total Elden Ring sales were for PC.
- 30% of the total Elden Rings sales were for the Xbox.
Radagon. Shame about Elden Beast.What is your favourite main game boss?
Midra. Great atmosphere, great buildup, great OST. Attack patterns are unique enough to be more interesting than a regular sword-guy, but still very readable.Favourite DLC boss?
Banished Knight's Halberd in the base game.What was your most used weapon for the base game and did you switch for the DLC?
Katana has bleed and it has fast moves. It's kinda kickass for DEX characters. So basically Samurai has strong starting equipment that allows roam without danger in first areas.People who vote on website polls are not representative of the overall population. 12% wretch is all you need to know to confirm this. Also, that website is Playstation centric, so I imagine the poll has a higher proportion of weebs. I have no doubt the most chosen starting class actually is vagabond.https://www.pushsquare.com/features/poll-what-elden-ring-starting-class-will-you-choose
According to a poll of 10,421 players, the top 3 choices of classes are
1) Samurai (24% votes)
2) Astrologer and Vagabond (15% votes both, so I included them in the same spot)
3) Wretch (12% votes)
Rest are between 4-9%, with bandit being the less popular (4%)