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From Software Elden Ring - From Software's new game with writing by GRRM

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
893
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The belly of the whale
it shares no combat mechanics with an actual JRPG.
Doesn't it play similar to Nier? I think ER is an action JRPG. there is more emphasis on player skill but that's the only major difference. seems like you can still grind / cheese to become OP like in other JRPGs. You can't do that in zelda for example which is more action than rpg.

also jrpg doesn't have to be party based, Ys series comes to mind. Also Dragon's Dogma might be similar tho I haven't played it.
I've not played Nier, so I don't know about that.

Ys seems to be more commonly described as an ARPG with a JRPG story structure than anything else.

Elden Ring can be beaten at level 1 if you are good enough, so while grinding is an option it is not needed as player skill/knowledge can compensate.

Elden Ring does not have the traditional narrative-heavy, linear structure of a JRPG.

Dragon's Dogma has stronger RPG elements than Elden Ring, skills are character-based and gained by increasing vocation ranks rather than gear based, and you have a party.

I'd also suggest the Dragon's Dogma series are ARPGs more than traditional JRPGs.
 

Vic

Augur
Bethestard
Joined
Oct 24, 2018
Messages
5,781
Location
[REDACTED]
it shares no combat mechanics with an actual JRPG.
Doesn't it play similar to Nier? I think ER is an action JRPG. there is more emphasis on player skill but that's the only major difference. seems like you can still grind / cheese to become OP like in other JRPGs. You can't do that in zelda for example which is more action than rpg.

also jrpg doesn't have to be party based, Ys series comes to mind. Also Dragon's Dogma might be similar tho I haven't played it.
I've not played Nier, so I don't know about that.

Ys seems to be more commonly described as an ARPG with a JRPG story structure than anything else.

Elden Ring can be beaten at level 1 if you are good enough, so while grinding is an option it is not needed as player skill/knowledge can compensate.

Elden Ring does not have the traditional narrative-heavy, linear structure of a JRPG.

Dragon's Dogma has stronger RPG elements than Elden Ring, skills are character-based and gained by increasing vocation ranks rather than gear based, and you have a party.

I'd also suggest the Dragon's Dogma series are ARPGs more than traditional JRPGs.
ARPG for me and other ARPG players usually means Diablo-like, so I would call ER an Action RPG, not ARPG, which means the same thing on paper but the term 'ARPG' is reserved for stuff like Last Epoch, Grim Dawn and Path of Exile. It's weird I know but that's how it is.

so I guess we can agree that Elden Ring is an Action RPG made in Japan?

I mean it's certainly an RPG.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
God damn was dlc radahn a fucking nightmare, finally managed to beat him just now, just barely by proccing frostbite one last time when I had basically no health left and no more heals. Fucking jesus couldn't even see what he was doing half the time because of the light show. Fuck I never want to fight that boss again.
By the time I got to him, my patience for learning another fight had ran out, so I unashamedly went over to Renalla and speced for great shield poke. Mimic tear and Ansbach, and I killed him on the second attempt. GG ez game.
The type of person arguing over Elden Ring.. "I couldn't beat it with skill so I respected into the I win button and did it that way instead".
The vagabond looks nothing like Dark souls knights.

U4VojRy.png
Doesn't look very close to the shining knights of the past and that's what you see in a non-default view. The default class select looks like this.

20240710113830-1.jpg

20240710113840-1.jpg

The vagabond doesn't look any more knightly than the warrior does. While the samurai is in full armour.
 

FugueLah

Scholar
Joined
Jan 3, 2016
Messages
168
The type of person arguing over Elden Ring.. "I couldn't beat it with skill so I respected into the I win button and did it that way instead".
I didn't even try to beat it with skill. The second phase is bullshit and I just wanted to finish the game at that point. How many attempts did it take you to kill Radahn with your 'ethical' build?
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,661
better to be in jrpg subforum than in bethesda subforum
the open world exploration in bethesda games is a million times better
lol. they are literally same picture. "empty shitty cave in the middle of nowhere with shitty sword as reward and shortcut to the start" and "empty shitty cave in the middle of nowhere with shitty sword as reward and teleport to the start"
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
The type of person arguing over Elden Ring.. "I couldn't beat it with skill so I respected into the I win button and did it that way instead".
I didn't even try to beat it with skill. The second phase is bullshit and I just wanted to finish the game at that point. How many attempts did it take you to kill Radahn with your 'ethical' build?
Between 5-10 hours as I recall but I threw myself at it until I beat it when I should have taken a break and come back fresh. Still felt good knowing I beat him on my own terms using the same weapons I used to beat Demon's souls all those years ago. A lot more fun than holding L1 and pressing R1 over and over.

better to be in jrpg subforum than in bethesda subforum
the open world exploration in bethesda games is a million times better
lol. they are literally same picture. "empty shitty cave in the middle of nowhere with shitty sword as reward and shortcut to the start" and "empty shitty cave in the middle of nowhere with shitty sword as reward and teleport to the start"
this is one of the few true improvements in the DLC. The side dungeons are now quality dungeons with unique layouts and some times new areas locked behind them. From actually listened to fan feedback and improved them. While Bethesda er... put another cactus patch for you to scan in on an empty planet.
 

Nathir

Liturgist
Joined
Aug 3, 2017
Messages
1,227

What is your favourite main game boss?

Godfrey/Hoarah Loux, best boss in the whole franchise.

Favourite DLC boss?

Bayle.

What was your most used weapon for the base game and did you switch for the DLC?

Greataxe. No, didn't switch. Maybe I'll try out some new weapons with another char.
 

Nathir

Liturgist
Joined
Aug 3, 2017
Messages
1,227
Anyway, I finally did the DLC and beat the final boss today. After wiping for hours almost everyday I got home from work for almost a week... I was repedeatly getting him to 10-20% yesterday only to somehow die in the end. Got him today in around 10 attempts, no summons. Is this the hardest Souls boss? Certainly is up there with Malenia, not sure if harder. 2nd phase is very frustrating, with too much particle effects and every attack having a secondary lingering hitbox. Many times I thought "this is the try" only to get hit by a random lingering light pillar that messed up my dodge. I must say I did beginn to enjoy the fight towards the end, but I do think 2nd phase is too much bullshit, and they should rethink these concepts.

Rest of the bosses were not that bad as people made them out to be, the only one who I thought was unfun and BS to fight was commander Gaiuss.

Final thoughts on the DLC... I must say I am kinda dissapointed in the end. The environments and visuals are awesome, same as in the base game. I had fun exploring and just running through the world. I had fun fighting the bosses (except Gaiuss). But I was left dissapointed with the narrative and story. Miquella - Radahn connection was non-existant and came out of nowhere. Did Malenia really go after Radahn just so that Miquella could have his body? I thought she went because she wanted to make the stars move again... which I still think would have been a better reason than this out of nowhere plan. Marika backstory is alright I guess, didn't really think we needed that part explained, and it's about ancient stuff that already happened, nothing concerning the shattering and the base game. Messmer for how he was built up and what a cool character he is, didn't really leave enough impact in the end too, storywise. The NPCS were really well done though, liked all of them.

The thing which bothered me the most is that we got thematically recycled stuff from the base game. For instance did we really need a rot related boss in the game? Romina really bothered me, not sure why we needed a random area with rot pests and a related boss. Midra is frenzied flame related. Really cool atmosphere and fight, but still. The putrescence knight is undead related. Gaius is a mounted warrior using gravity magic. We get a dragon boss. Dancing lion is crucible/omen related, just like all hornsent, but this is done well enough I admit. Rellana is carian royalty... Not sure where I'm going with this but all these bosses have unique models and animations and I loved fighting them and they are all super cool... but they all remind me of a concept from the base game. Except for Metyr.

Not saying they are badly made or implemented... but I expected something different? Maybe my expectations are at fault but this DLC reminds me of some kinda meta-narrative, just like DS3. Like are the forbbiden things here leaking out into the lands between because of the shattering? It didn't seem that much different. Am I not getting something? Why force Radahn as the promised consort for Miquella? Again, it came out of nowhere, is there some meaning that I'm missing here? Will have to mull on everything a bit and replay with another char... Still, I enjoyed it but this is basically more of the same, albeit well done. I expected something more as far as the story and the overall narrative go.
 
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Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
But I was left dissapointed with the narrative and story. Miquella - Radahn connection was non-existant and came out of nowhere. Did Malenia really go after Radahn just so that Miquella could have his body?
Milenia had to kill Radahn so his soul could be implanted into a new body as part of the God ceremony.
Romina really bothered me, not sure why we needed a random area with rot pests and a related boss.
She's one of the best bosses and she's supposed to contrast with Millenia. She accepted the rot and became strong while the other rejected it. It's an interesting contrast and the fights one of the coolest in the DLC IMO.
Why force Radahn as the promised consort for Miquella?
Real reason is the same reason Solaire is mentioned over and over after Dark souls 1. Fans demanded more of him and From will give the fanboys what they want. There was so much talk about him non-infected that it lead to them making it a fight. I agree it was forced and I wanted to fight the twink instead. A boss trying to charm you and using illusions could have been an amazing boss fight. Imagine him using illusions to change the environment as you fought. And as he gets not damaged the illusions start breaking like mirrors. There's so many ways to use him that weren't a single grab attack.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
893
Location
The belly of the whale
Just beat Gaius. What an absolute cunt of a pigfucker that guy is. I had to use my Mimic Tear for the first time in the DLC during the fight, I tried a few times without it and his aggression is so extreme I couldn't catch a break to heal.

I think the least fun things I've encountered in the DLC so far are him and the furnace golems. At least he's dead now.

ELDEN-RING-10-07-2024-23-09-38.png
 
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