Old data related to the topic, may be different now, but it seems most of the playerbase is actually on console, specifically, Playstation which explain the big sample size of that poll. Also it means they may actually be most of the playerbase, which is kind of funny, didn't expect that to be honest.
https://www.dexerto.com/elden-ring/...n-ring-player-count-after-huge-sales-1775853/
"According to stats from
Bandai Namco, Elden Ring’s notched up 13.4 million sales as of March 31, outperforming the launch of Cyberpunk 2077. Thanks to
stats from GamesIndustry.biz we also know that out of all of the copies bought, 41% were on PlayStation, 29% were on Xbox, and 30% were on PC.
This means there are well
over nine-million players who own Elden Ring on console, on top of at least
four million who have PC versions. However, the game will likely see a surge in sales throughout the year, particularly over the holiday period, so there are plenty more copies to be sold."
I think it may be because Demon's Souls and Bloodborne were PS exclusives and kind of when the fanbase started, similar at how Final Fantasy was closely tied to Playstation for many years due the popularity of FF7-9, despite the saga being originally in Nintendo's consoles.
But is kind of old info, things may have changed. I'll look around more just in case and update this post.
ps: I think this one is more recent, from 2023. Similar conclusions. It also says that 11.4% of players platinum the game on Playstation versus the 7.7% that got all achivement in Steam, which does make sense considering that most of the playerbase seems to play on Playstation, presumedly. I may check out the sources later on to see if I can gleam anything myself.
https://levvvel.com/elden-ring-statistics/
"At 41%, most of the total Elden Ring sales were for the PS4 and PS5.
(Source: GSD)
- 29% of the total Elden Ring sales were for PC.
- 30% of the total Elden Rings sales were for the Xbox.
When analyzing the Elden Ring sales by platform data, we can see from these statistics that the hype around Elden Ring was majorly tied to consoles. This is only natural, as PC sales were a bit lower due to performance issues such as lag and stuttering. Thankfully, the game has since been patched, and those issues are mostly resolved at the time of writing."
This would also explain why the playstation centric webpage has the biggest sample size. But I'll still look for even more recent data, though maybe we will have to wait a bit to get data about the effects on the playerbase after the DLC release.
The dominance of console players may also be tied to the fact that, since it became mainstream, more casual players that haven't played any other souls are joining in, and this is just a personal observation, so it may be totally wrong, but I think most casual players prefer console.
ps2: Ah, perhaps the closest we have regarding the current population distribution is that the DLC peaked at 730.000+ concurrent players on Steam, while supposedly, it sold 5M+ copies. If the data is right, we could assume most of the playerbase is on console still. What percentage, can't say, and is not hard data, so take it with a grain of salt.