Vic
Augur
it's called a webtoon
I don't think the hands (Fingercreepers) have anything to do with grafting TBH, I think they're something to do with the Fingers. The Revnants and Grafted Scions are obviously linked to grafting, though.We could have had some great body horror made of different body parts but end up with basically giant hands and the spiders and nothing else. Bloodborne's crows are so fucking cool and we didn't even see things like those. Dogs with other animal heads or people with crab claws. The joke manga has a crab claw with little limbs attached to it as a joke and it reminded me how lazy From was with one of the most interesting concepts in the series. All it needed was to be pushed further. Even if it was a lot of work to animate so many body parts. Even just showing worse abominations in what Godrick was willing to attached to his knights would have been cool.
Correct. The DLC gives them an origin and it's nothing to do with grafting but it's still a form of body horror.I don't think the hands (Fingercreepers) have anything to do with grafting TBH, I think they're something to do with the Fingers. The Revnants and Grafted Scions are obviously linked to grafting, though.We could have had some great body horror made of different body parts but end up with basically giant hands and the spiders and nothing else. Bloodborne's crows are so fucking cool and we didn't even see things like those. Dogs with other animal heads or people with crab claws. The joke manga has a crab claw with little limbs attached to it as a joke and it reminded me how lazy From was with one of the most interesting concepts in the series. All it needed was to be pushed further. Even if it was a lot of work to animate so many body parts. Even just showing worse abominations in what Godrick was willing to attached to his knights would have been cool.
I read some scans of this. I think Melina had what I would call the appropriate reaction to this....situation.The japanese Elden Ring manga is pretty good. It touches on important lore matters:
The story I think was intended to be mostly focused on the enigmatic background of Marika because the base game left much of her background unclear like how she ascended to divinity and her relationship with the greater will that put the whole shattering plot-point into motion.The thing which bothered me the most is that we got thematically recycled stuff from the base game. For instance did we really need a rot related boss in the game? Romina really bothered me, not sure why we needed a random area with rot pests and a related boss. Midra is frenzied flame related. Really cool atmosphere and fight, but still. The putrescence knight is undead related. Gaius is a mounted warrior using gravity magic. We get a dragon boss. Dancing lion is crucible/omen related, just like all hornsent, but this is done well enough I admit. Rellana is carian royalty... Not sure where I'm going with this but all these bosses have unique models and animations and I loved fighting them and they are all super cool... but they all remind me of a concept from the base game. Except for Metyr.
Not saying they are badly made or implemented... but I expected something different?
They planned two DLCs, but in the end they merged them together. I think the first one was supposed to add more weaponry to the base game, and the second one is about the Shadow Realm. They said everything they wanted/intended to with it. Leaving things unexplained is series staple.I Actually DO think that there are a lot of thing still unexplained that a second part DLC would be able to cover but it appears that will not be the case and Miyazaki is moving on to his next project.
....except The Old Hunters for Bloodborne and The Ringed City for DS3 didn't do that. In fact, they wrapped up every loose end and gave us a strong feeling of closure for the over-arching plot. That's one of the reasons this DLC feels somewhat unfinished. The narrative gave us some answers but felt meandering and directionless.They planned two DLCs, but in the end they merged them together. I think the first one was supposed to add more weaponry to the base game, and the second one is about the Shadow Realm. They said everything they wanted/intended to with it. Leaving things unexplained is series staple.I Actually DO think that there are a lot of thing still unexplained that a second part DLC would be able to cover but it appears that will not be the case and Miyazaki is moving on to his next project.
These DLCs absolutely left some questions unanswered, sometimes even gave us new questions. And they also answered some questions. Just like SotE.....except The Old Hunters for Bloodborne and The Ringed City for DS3 didn't do that. In fact, they wrapped up every loose end and gave us a strong feeling of closure for the over-arching plot. That's one of the reasons this DLC feels somewhat unfinished. The narrative gave us some answers but felt meandering and directionless.
Turns out Elden Ring was Dark Souls 2-2 all along
Yeah I agree strongly. It feels....somewhat unfinished. But as a whole I thought the DLC was very high quality. Boss fights were great too.SotE is practically begging for a smaller, Ringed City-style follow-up DLC that answers big questions but as mentioned before, probably not happening.They planned two DLCs, but in the end they merged them together. I think the first one was supposed to add more weaponry to the base game, and the second one is about the Shadow Realm. They said everything they wanted/intended to with it. Leaving things unexplained is series staple.I Actually DO think that there are a lot of thing still unexplained that a second part DLC would be able to cover but it appears that will not be the case and Miyazaki is moving on to his next project.
I would not say "wrapped up" more like both retconned their respective games and offered a conclusion within that retcon. The Hunters DLC twisted all the events of the Yharnam around Kos who in the vanilla game was barely a name drop and for the most part was just cut content. It basically makes the moon presence look like a non-factor and side steps the Pthumerians and the Vile bloods completely. Its not so much a conclusion to the vanilla game but more like a conclusion to what the game could have been.....except The Old Hunters for Bloodborne and The Ringed City for DS3 didn't do that. In fact, they wrapped up every loose end and gave us a strong feeling of closure for the over-arching plot. That's one of the reasons this DLC feels somewhat unfinished. The narrative gave us some answers but felt meandering and directionless.
SotE is practically begging for a smaller, Ringed City-style follow-up DLC that answers big questions but as mentioned before, probably not happening.
Hmm, that's an odd way to crash.... Hold on. Did you just.... call a location by it's proper name?!first problem. in caria manor, in the room with sword of night game died when i opened the map. had to restart pc.
The end of Ringed City certainly recontextualizes Gwyn's character, but it's a bit of a stretch to say it was an out-and-out retcon. There WAS nothing to retcon, since we knew less than nothing about the Furtive Pygmy beforehand. And Gwyn was always power-hungry and tyrannical. He sealed the Pygmy Lords and their civilization into a pocket dimension out-of-time. He still definitely might have thought the proliferation of the Darkness of Man would lead to an apocalypse (which it sorta does, look at what happened after you woke up Filianore...).I would not say "wrapped up" more like both retconned their respective games and offered a conclusion within that retcon. The Hunters DLC twisted all the events of the Yharnam around Kos who in the vanilla game was barely a name drop and for the most part was just cut content. It basically makes the moon presence look like a non-factor and side steps the Pthumerians and the Vile bloods completely. Its not so much a conclusion to the vanilla game but more like a conclusion to what the game could have been.....except The Old Hunters for Bloodborne and The Ringed City for DS3 didn't do that. In fact, they wrapped up every loose end and gave us a strong feeling of closure for the over-arching plot. That's one of the reasons this DLC feels somewhat unfinished. The narrative gave us some answers but felt meandering and directionless.
SotE is practically begging for a smaller, Ringed City-style follow-up DLC that answers big questions but as mentioned before, probably not happening.
The ringed city similarly made a major retcon by making Gwyn directly aware and allied with the Furtive Pygmy and the Dark Soul. Thus making turning all of DS1 on its head because in that game the dilemma around the "dark soul" and the "age of humanity" was built entirely on the fact that nobody knew what it would look like or entail. He was holding back the age of dark because he could never know if it was just a different state of the world or straight up apocalypse... or so we though because after the ringed city Gwyn was essentially retconned into a power hungry clown who basically fucked up the world and himself because he did not feel like retiring.
The lead for DS2 is also a lead in ER. ER vindicates almost everything he did in that game.Turns out Elden Ring was Dark Souls 2-2 all along
it's short name. and the only other thing to identify it is bunch of severed hands.call a location by it's proper name?!
it's short name. and the only other thing to identify it is bunch of severed hands.
"place with the hands" is bloodit's short name. and the only other thing to identify it is bunch of severed hands.
You have to admit "you know, the place with the hands" has a certain ring to it.
Filanore has nothing to do with the Dark, it is Gwyn locking time and someone breaking the seal so time catches up. The problems we see with Dark are often because someone fucked with it rather than left it alone and let nature take it's course. If Manus was never messed with the Abyss may have never expanded and taken over the forest hunter area, but even then it doesn't fully consume it.He still definitely might have thought the proliferation of the Darkness of Man would lead to an apocalypse (which it sorta does, look at what happened after you woke up Filianore...).
SotE is practically begging for a smaller, Ringed City-style follow-up DLC that answers big questions but as mentioned before, probably not happening.
What are some weird and fun ways to play Elden ring? I'm considering a NG+ run using a dumb build.