Justicar
Dead game
WHERE IS THE HYPE GOYIMS.
WHERE IS THE HYPE GOYIMS.
Worse, OnlyFans titty streamersPoliticians?
Lizards?
It's also a bit disappointing that the aliens look like basic humanoids.
You're saying it's the actual alien? I thought it's a human in alien-looking armor made of bones of some creature.It's also a bit disappointing that the aliens look like basic humanoids.
Lizards?
Lizards?
how is that a fact?
Lizards?
Gotta admit I'm not happy about that design. Makes me think of cotton candy.
It's also a bit disappointing that the aliens look like basic humanoids.
I think my biggest gripes with the original Elex despite liking the core game was the near-zero amount of dungeons and the disgustingly low amount of effort put into exploration value given how the game is so geographically focused on ruins. They're all boring and there's nothing in them. So when I see a post about a geographical location in the open world in marketing for Elex II, it actually makes me dehyped
realism is fake and gayI think my biggest gripes with the original Elex despite liking the core game was the near-zero amount of dungeons and the disgustingly low amount of effort put into exploration value given how the game is so geographically focused on ruins. They're all boring and there's nothing in them. So when I see a post about a geographical location in the open world in marketing for Elex II, it actually makes me dehyped
Dungeons are unrealistic, overused in RPGs and often boring. Why would anyone dig vast underground complex to conduct their opetations, when it is cheaper and more practical to construct facilities above ground? It only makes sense for a jail or tomb, but tombs don't have to be large, convoluted labirynths, just several chambers. And jails should have logical plan, which also makes for a poor maze.
And dungeons are still overused and boring.
I think my biggest gripes with the original Elex despite liking the core game was the near-zero amount of dungeons and the disgustingly low amount of effort put into exploration value given how the game is so geographically focused on ruins. They're all boring and there's nothing in them. So when I see a post about a geographical location in the open world in marketing for Elex II, it actually makes me dehyped
Dungeons are unrealistic
Interesting locations don't have to be underground...
I think my biggest gripes with the original Elex despite liking the core game was the near-zero amount of dungeons and the distinct lack of effort put into locations worth exploring given how the game is so geographically focused on ruins. They're all boring and there's nothing in them. So when I see a post about a geographical location in the open world in marketing for Elex II, it actually makes me dehyped
but ok yeah sure let's not implement interesting locations to explore in our game of jet packs spell casting and laser cannons because it would be 'unrealistic'
What are you, some sort of treehugging elf?Interesting locations don't have to be underground...
What are you, some sort of treehugging elf?Interesting locations don't have to be underground...