Elex II feels like a hastily put together afterthought and plays like DLC to the first game at best. And this is coming from a die-hard Piranhas fan with huge jankiness tolerance. Even for a budget RPG this is very bad.
My major criticisms:
1) Headcanon-ing. Elex II actively undoes everything you did in the first game by forcing particular choices, relationships and even love interests on you.
2) Elex II forgets that the main appeal of Piranhas games are interesting, developed, unique communities (factions), that offer distinct mechanics, abilities, gameplay, the way you are recognized and treated in the world. This was done very well in Risen 3 and even previous Elex game, but is no longer the case. Out of 5 factions 2 are minors that barely have any content, and even the remaining 3 fail to provide memorable characters or distinct experience. As if realizing this, devs offer you to play the game without joining any faction at all... This is a disaster.
3) Elex II is a carbon copy of the previous game to the point its not even funny. No balance. Bullet sponge enemies. Need to grind enemies to level up and progress in the ranks/story and sell hunting trophies to handle the game's economy.
4) Elex II offers a huge open world, which is dead and boring. I don't wan't dozen companions constantly annoying me with their copy/paste quests "Scout Ignadon 65535" and threatening to leave if I don't.
5) The story gives me Vampire: Bloodlines vibe (and I'm being generous here). It starts by trying to be engaging but from the midgame devolves into "go kill 50 robots; go kill 50 outlaws; go kill 50 aliens".
6) Joining Albs only to find out there's no way to become Elexetor and command mutants and a couple lousy ice spells is all you get.. my disappointment is immesuarable and my 54 hours are ruined.
Some more pieces of feedback for Piranhas' future games:
- I see how you tried to spice things up with a single large quest for joining factions and faction-hopping, but this is just unfun and unimmersive and I like the traditional progression much more.
- Less is more: I'd take a couple of factions and a bunch of companions over a huge dead open world any day.
- Romance options shouldn't be an afterthought - having to choose between 3 old chicks neither of which is attractive physically nor as a character made me choose none.
- I liked the idea of regaining mana from fallen enemies, granted sleeping and drinking potions is a frustrating way to play a mage in 2022 - but you also should make sure there are ways to spend it on.
- Factions have always been super important in your games: do not devolve them into "who gives you basic training" sort of thing.
- I liked the idea of certain NPC paying you more for certain trophies or ingridients. This is something I miss a lot when I'm trying to play hunter in Gothic 3.
https://store.steampowered.com/app/900040/ELEX_II/
Looks like elex is better than elex 2. I will stick with the previous game