Humanophage
Arcane
- Joined
- Dec 20, 2005
- Messages
- 5,441
IRL? I thought the in-game sunglasses just highlight items.Wear the sunglasses
No, ingame.IRL?
I don't think having high emotion stops you from getting it though, pretty sure you just need to pick the neutral dialogue option and have the mana that Thorald gave you.
Elex is WAY bigger. Just a wild guess but I think the world size is comparable to Gothic 3.How large is Elex in comparison to Gothic 1, Gothic 2 ?
It got a lot more content then G1 and 2 combined. But unlike Gothic 3 Elex also has some really well made quests. All and all Elex is well worth even the full price.How large is Elex in comparison to Gothic 1, Gothic 2 ?
I don't like open worlds. Gothic 2 with NotR was already a bit to large for my tastes, I liked the original release without it better. Does Elex have a small number of well designed hubs as central points that are revisited multiple times or is it more of a "passing-through" open world, where each location has a short list of quests that you do and then forget about it ?
Also you've got a jetpack, so possibilites of exploration are greater, you can get to places easier, so the world feels a bit smaller than it would if you were solely on foot.I don't like open worlds. Gothic 2 with NotR was already a bit to large for my tastes, I liked the original release without it better. Does Elex have a small number of well designed hubs as central points that are revisited multiple times or is it more of a "passing-through" open world, where each location has a short list of quests that you do and then forget about it ?
No, you are pretty starved for items. Each new armour is a big improvement and quite expensive, and you need to do some questing for it. In the first part of the game, you might want to avoid fighting altogether and just run away, which admittedly is rather easy with the jetpack. You may also wish to lure monsters so that they fight against one another. It has very nice progression up until around 60-70% of the game, at which point you grow too strong.Does it shower you with items like most open world games or did they manage to keep you starved for money/items ? G1/2 did that rather well if you avoided abuses. I prefer the "milestone" like system where each new armor is a big improvement.
Caja's face :
I mean, Nasty is a bitch but at least she looks somewhat like a woman / human.
The game is quest-driven like other PB games, and you find points of interests as you make your way. I also dislike running around with no reason, which is why I said it's not a grid-pattern search type of open world. This is a game that incites you to make little detours on your way because you saw something interesting, it makes you want to explore.Natural exploration sounds good but that its not the deciding feature for me. It should be quest driven as in the first games. Most of the time you were sent somewhere with a general direction and a good reason and then stumbled upon points of interest looking around. That works for me but just running around without any reason to do so is not what I care for.
Does it shower you with items like most open world games or did they manage to keep you starved for money/items ? G1/2 did that rather well if you avoided abuses. I prefer the "milestone" like system where each new armor is a big improvement.
The game is quest-driven like other PB games, and you find points of interests as you make your way. I also dislike running around with no reason, which is why I said it's not a grid-pattern search type of open world. This is a game that incites you to make little detours on your way because you saw something interesting, it makes you want to explore.Natural exploration sounds good but that its not the deciding feature for me. It should be quest driven as in the first games. Most of the time you were sent somewhere with a general direction and a good reason and then stumbled upon points of interest looking around. That works for me but just running around without any reason to do so is not what I care for.
Does it shower you with items like most open world games or did they manage to keep you starved for money/items ? G1/2 did that rather well if you avoided abuses. I prefer the "milestone" like system where each new armor is a big improvement.
The item system doesn't shower you with shit, it's very much a "milestone" system as you like. You also need to boost your stats like in Gothic to be able to use weapons, so sometimes you have weapons you can't use yet and have to work towards. Overall the system is a mix of weapons you forge and upgrade yourself (that you can also find, but not always at the highest forgeable level), and a bunch of unique weapons. For example if you want a sword that does only fire, poison or lightning damage as a base, I think there's only one of each to find. You can also add an effect to your forgeable weapons, depending on the camp forging skills you have (extra bleeding damage is exclusive to Outlaws, for example, while fire is exclusive to Berserkers). Armors are rare and most are tied to camp allegiance and rank.
It's not at the same heights as Gothic 1 and 2, it's a bit lacking in the simulation aspect compared to those sadly. But almost 20 years later, it's a breath of fresh air, and the setting is not a simple rehash of done-to-death settings. They did some new things too, the environmental storytelling was nice. For that type of game, there hasn't really been anything better since the Gothics.That sounds good, I guess I should give PB another chance. I didn't expect that they would output something decent again after Gothic 3 and the Risen series.
So you don't think first Risen is at least "decent"? It's a better game than Elex, at least when it comes to building on strengths of G1-2.That sounds good, I guess I should give PB another chance. I didn't expect that they would output something decent again after Gothic 3 and the Risen series.