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Emulation central - recommendations in 1st post

BLOBERT

FUCKING SLAYINGN IT BROS
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Codex 2012
BROS FUCKING GOLDENEYE PORT TO XBOX 360LEAKED

ITS NOT FINISHED BUT GOOD ENOUGH

DOWNLOADED XENIA TO PLAY IT

JUST LIKE THE PERFECT DARK PORT I SPEND FOREVER DICKING WITH CONTROLLER SENSITIVITY

PROBABLY NOT FUN EXCEPT FOR THE NOSTALGIC OLDFAGS
 

Sentinel

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Ommadawn
BROS FUCKING GOLDENEYE PORT TO XBOX 360LEAKED

ITS NOT FINISHED BUT GOOD ENOUGH

DOWNLOADED XENIA TO PLAY IT

JUST LIKE THE PERFECT DARK PORT I SPEND FOREVER DICKING WITH CONTROLLER SENSITIVITY

PROBABLY NOT FUN EXCEPT FOR THE NOSTALGIC OLDFAGS
where did you get the game build from?
 
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The only thing I want to play on Xemu is Panzer Dragoon Orta - I still have my original disc. That game is awesome. Last time I tried, about 6 months go, the emulator was still shit. Will give it another try soon.

On another note, I've been playing a lot of Yuzu - it's really good. Many games work flawlessly. I started the latest Paper Mario, Origami King, and it's pretty neat so far.
 

Sentinel

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What PSX emulator do you guys use? I use DuckStation and it seems to be working well. I used ePSXe for the longest of the time until I got tired of having to restart the emulator everytime game pad accidentally unplugged. That and not being able to change options real-time.
What PS2 emulator do you use? It has been some time since I have touched PCSX2: is it still considered ass?

Used to use retro arch's Beetle PSX HW core but now I use Duckstation because it offers the same features, so no need to put up with retro arch anymore.

Duckstation is the best you're gonna get in regards to PS1 emulation, there's nothing that tops it currently, unless you want access to CRT shaders and filters in which case you will be forced to use retro arch.
what scaling method do you use? (xbr, nearest neighbour, bilinear?)
 

aweigh

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for me I'm interested in playing the Conker's Bad Fur Day remake on Xemu.

can't really think of anything else offhand.
 
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I actually played the Conker's remake on the original Xbox (also owned the N64 game) and it was pretty cool, I remember the fur shader they used being neat at the time. At least it was playable at semi-stable 30fps instead of the low 10s like in the N64 version.
 

Sentinel

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I got a Ninja Gaiden Black .iso redump for Xemu, but noticed the wiki says redumps need some workaround.
bIfH69Z.png

How would I go about doing this? I'm a dumbfuck.
 

Hirato

Purse-Owner
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Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
You can install Linux Subsystem for Windows, or msysgit, or cygwin (just pick one), and then run that exact command.
Dunno if there's a good windows equivalent tool.
 

Nifft Batuff

Prophet
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what scaling method do you use? (xbr, nearest neighbour, bilinear?)

I usually pick bilinear when available
An useful feature that I use in the Bettle core in retroarch, that I haven't found in Duckstation, is the possibility to activate an euristic to identify which texture to apply upscaling and which not. For example you usually want to have upscaling (e.g. xbr) in textures used in 3d models, while skipping upscaling in 2d sprites (in particular text and backgrounds). This is part. useful in combination with downsampling.
 
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I got a Ninja Gaiden Black .iso redump for Xemu, but noticed the wiki says redumps need some workaround.

How would I go about doing this? I'm a dumbfuck.
Use XDVD-Mulleter and choose rebuild ISO.
XDVDMulleterBeta10.2 directory listing (archive.org)

Panzer Orta works ok with Xemu, however it's playing in 4:3, I need to get to the dashboard to change video settings to 16:9 but the emulator doesn't have a boot to dash option. Does anyone know a workaround?
 
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lightbane

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Dec 27, 2008
Messages
10,592
The file is gone.
By the way, I noticed that a certain fitgirl uploaded a build of Yuzu along with the new Mario game (Bowser's Fury) included in her(?) usual installation packages. Anyone tried her Breath of the Wild one? I wonder if the emulator included already uses a special key configuration to play from the get-go, or only the basics.
 

deuxhero

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Jul 30, 2007
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Dolphin update
https://dolphin-emu.org/blog/2021/02/11/dolphin-progress-report-december-2020-and-january-2021/
Unlike every other game that broadcasts to DS, Driver: San Francisco doesn't ask or advertise the feature. It just starts broadcasting at the start of every mission and even if there's an error, it ignores it and keeps trying to broadcast no matter what. It seems that Ubisoft had cooked up a far more effective anti-emulator trap that MetaFortress could never live up to: their coding standards.

:what:

(Speaking of Dolphin, auto-update not working for anyone else?)
 
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It had been a long time since I last tried Cemu - decided to see what's up with it.

I was very surprised at the Vulkan backend, it runs much better than OpenGL for me and is more accurate. Plus no need to download shader caches, it has an async shader implementation and does them on the fly, very fast.

Played some Ken's Rage 2 and although it's a pretty shit Musou game, Fist of the North Star is always great.

Also played some Star Fox Zero, which is great. I'm having a little trouble getting the motion controls to work properly (using a PS5 controller), they're not optional in this game unfortunately. My problem is that the x-axis of the gyro is inverted, so when I tilt the controller right, the camera shifts left and vice-versa. In other games it works perfectly, as well as on Yuzu (they both use DS4Windows as a UDP server for motion data, very cool).
 
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aweigh

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Aug 23, 2005
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I finally got a new videocard that can do G-Sync through HDMI and it's been a real game changer for me in many ways. With emulation especially, since there are many games that I really enjoy that run at non-standard refresh rates (for example, the Raiden series runs at 54hz, DoDonPachi runs at 57hz, Mortal Kombat and a lot of Midway games run at 53-54hz, etc.), and they were either choppy or sped-up on my previous 60hz display.

Yeah, I expected the gsync/freesync to be useful for emulation but I didn't expect it to be this useful.
 

aweigh

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for yuzu you need:

- the early access yuzu build (not sure if the latest improvements are in mainline yet)
- the game keys text files that you place inside their relevant keys folder in appdata after running yuzu for the 1st time
- the games

just google "yuzu early access" and "yuzu prod keys" and you'll find them quickly, top search results are reddit posts with the stuff.
 
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It really took me by surprise how well Yuzu is running now. On Vulkan with async shaders it's almost perfect, but there are still some frame pacing issues that I am unfortunately very sensitive about and that occur on both Vulkan and OpenGL. I don't expect it will get fixed anytime soon because most people don't really give a shit or don't notice it.

I've been having a lot of fun with Origami King and the Super Mario 3D World re-release. The only game I tried running that didn't work was the new Hyrule Warriors.
 

lightbane

Arcane
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Dec 27, 2008
Messages
10,592
Speaking of Yuzu: Fitgirl is apparently uploading a bunch of Switch games with Yuzu included. Has anyone given them a try to see if they're already configured to work with Keyboard + Mouse, or another controller or whatever? Just to know.
 

flyingjohn

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May 14, 2012
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3,221
Speaking of Yuzu: Fitgirl is apparently uploading a bunch of Switch games with Yuzu included. Has anyone given them a try to see if they're already configured to work with Keyboard + Mouse, or another controller or whatever? Just to know.
Stay away from her repacks when it comes to emu stuff.Just use official stuff.
You are still gonna need to fiddle with options,one way or another,and it is better to have a clean start then to mess with her pre-configured shenanigans.

If she actually allowed to only download games,then that would be worth something.
 
Joined
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Speaking of Yuzu: Fitgirl is apparently uploading a bunch of Switch games with Yuzu included. Has anyone given them a try to see if they're already configured to work with Keyboard + Mouse, or another controller or whatever? Just to know.
Her repacks come installed as NAND in the emulator, haven't seen the input configuration but that's a trivial matter.
 

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