Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,363
Is it better to emulate Breath of the Wild on cemu or yuzu?
cemu
Is it better to emulate Breath of the Wild on cemu or yuzu?
Is it better to emulate Breath of the Wild on cemu or yuzu?
cemu
Because Soyny is fucking up by pissing off indie devs that try to make games for the PS4 with the SJW-friendly arbitrary restrictions, the PS5 is a mess, and the new XBOX is even worse, making Nintendo winner by default.Damn, why is Switch so popular? Exclusive-wise is something almost nothing more than WiiU portable (which was considered a bad console or ??? reason).
Nintendo is the only company making consoles at the moment that understands that if consoles are little more than underpowered PCs in today's market, many people will just buy a PC instead.
Status
What basically works:
What doesn't
- creating account
- logging in
- creating characters
- moving around
- rudimentary combat, 1 melee attack, 1 NPC heal
- friendly pet and healer NPC
- a few test NPC's placed near Darvar Manor
- now also using a database of over 15,000 NPC's from Dustin Faxon
- simple combat AI
- chatting, who list, emoting
Notes
- the rest
- talking has infinite range, anything you say is heard by everyone
- NPC heals have infinite range too
- the NPC orcs don't aggro players unless you attack
- snowman NPC's don't move at the moment
- classes are identical and nobody has abilities; The protocol of sending abilities to the client seems to differ between vanilla, Frontiers, and even between patches. Any wrong byte will usually crash the client so it's better not to send anything at this point.
- ogre sometimes shows up in character creation, sometimes not, reason unknown
Nintendo just gave up on curation and trying to keep some level of quality. The Nintendo Shop looks like a deposit of Steam and Play Store shovelware, Unity asset flips and games that arrive with poor performance or simply broken.
Switch eShop Game Prices Can No Longer Be Below $1.99, Says Death Squared Dev
Nintendo is supposedly putting a stop to small-time developers gaming the Switch eShop charts with dirt-cheap deals by placing a limit on pricing.
This information comes from SMG Studios via Reddit. In a brief reply message, it's highlighted how a 99 cents sale on the game Death Squared would be its "lowest price" ever on Nintendo Switch, as "new rules" in place on the Switch eShop now apparently prevent developers from pricing games below $1.99 USD. Obviously, this excludes free-to-play titles.
"This is the lowest price it will ever be. New rules on the eShope mean no game can be below $1.99 and this is 99c because I planned this sale back in Aug! haha so I beat the system!"
Although Death Squared is no longer on sale, a quick look at the Switch eShop reveals there are still a number of games available for less than $1.99 (99 cents, to be precise) - they include titles like Plague Road, HoPiKo, Knight Swap 2 and Ant-Gravity: Tiny's Adventure.
Perhaps the developers of these titles locked in sales well before these new rules came into play, like SMG.
According to a story over on Polygon, Nintendo recently stopped games that cost a single cent from making the "best sellers" list on the Switch eShop. There's also apparently a rule in place now preventing developers from providing 100% discounts if a user alreadys owns a game from their catalog. This information was shared by Simon Carless’ GameDiscoverCo newsletter.
How do you use external shaders in PCSX2 1.7.0?
What PSX emulator do you guys use? I use DuckStation and it seems to be working well. I used ePSXe for the longest of the time until I got tired of having to restart the emulator everytime game pad accidentally unplugged. That and not being able to change options real-time.
What PS2 emulator do you use? It has been some time since I have touched PCSX2: is it still considered ass?
What PSX emulator do you guys use? I use DuckStation and it seems to be working well. I used ePSXe for the longest of the time until I got tired of having to restart the emulator everytime game pad accidentally unplugged. That and not being able to change options real-time.
What PS2 emulator do you use? It has been some time since I have touched PCSX2: is it still considered ass?
Used to use retro arch's Beetle PSX HW core but now I use Duckstation because it offers the same features, so no need to put up with retro arch anymore.
Duckstation is the best you're gonna get in regards to PS1 emulation, there's nothing that tops it currently, unless you want access to CRT shaders and filters in which case you will be forced to use retro arch.
QUOTE
Do you ever get locked in a black screen when you do ALT+F4 when running in fullscreen? That's the only issue that I have noticed with Duckstation. There is absolutely nothing that I've found that fixes it besides having to force a restart. There are also some minor issues with some of the save states becoming softlocked, but I take it as a heavenly sign that I shouldn't be savescumming in the first place.QUOTE
A video about pcsx2:
What to expect for 1.8:
What might be ready for 2.0:
- No Plugins
- 64-bit support (mostly done)
- Reduced Input lag
- A new shiny IPC protocol
- ...and much more (read our progress reports)
- A New QT based GUI along with support for pluggable & community GUIs
- Rework of our Infrastructure/Website
- Work on a pluggable JIT backend
- A full cleanup of the codebase
- And hopefully other nice surprises
G-Sync stuff
It had been about 6 months since I tried Yuzu and it used to be unplayable. Gave it a try tonight and I was very surprised. Playing through M2's Esp Ra. De port now. Awesome!BROS, the new Yuzu Early Access build with the new cache improvements is the real deal. This is the *FIRST TIME* I can legitimately say, "yeah I can play a game on Yuzu". Just spent like two hours blasting through Mario Odyssey with zero problems.
Also tried out Xenoblade Chronicles 1 Definitive edition remake and it's also the very first time I think that game is even playable on Yuzu, however unlike Mario Odyssey it did not run that well. Make sure to change the Accuracy setting to 'High' for Xenoblade (default is 'Normal' and it's what's best for most games), and make sure everything is on OpenGL and all the options are enabled, and lastly and most importantly: you need to set your Windows page File to be at least 15 gigabytes or more or else most 3d games will crash quickly (Yuzu has problems with memory management). Personally I have a 32gb page file.
You will still see some stutters as you play the games, unfortunately. On OpenGL it has dynamic shader creation on-the-fly and it does work but it's not seamless, there are still mini-stutters as the game creates the shader pipeline as you play, but it is bearable. It's nothing like how bad it was on CEMU before they implented their dynamic system. Alternatively you can try to seek out pre-made shader caches but you'll have to wait a little bit before they show up again as the last few builds broke previous caches.
EDIT: Oh, also tried Link's Awakening and that one runs decently too but with missing graphics on OpenGL; for Link's Awakening it's recommended to use VULKAN but the downside (aside from Yuzu's vulkan implementation being worse-performing than its OpenGL) is that Vulkan doesn't support dynamic shader creation so the pipeline creation is the bad one, like in the old CEMU days. If you can bear that, or find a pre-made shader cache someone made (will probably start showing up soon on emulation/piracy reddits) then it's basically 100% playable.
Gonna torrent 3 Houses next and give that a try next.
EDIT 2: Also tried Astral Chain and it works pretty well. Actually, probably the 2nd best performer after Mario Odyssey! However it did crash occasionally, every 20-30 minutes of gameplay, and every cutscene it was 50/50 whether it'd crash or not. Probably has to do with some memory leakage as not even the 32gb pagefile alleviated the crashes like it does with other Yuzu games. Besides the crashing, though, the actual game itself runs just fine and is perfectly playable.
As for ports.Most wiiu to switch ports offer some extras so they are not just vanilla ports.
Although this is true, you're ignoring the main appeal of the Switch for many people - the fact that it's also a portable console. This can't be overstated.As for ports.Most wiiu to switch ports offer some extras so they are not just vanilla ports.
It's not nigh and day difference. From the emulation perspective, Switch is propably worst Nintendo console. Third party games are available on PC anyway, WiiU games are better to be run on Cemu and there's very little left. I'm waiting for SMT5 (plus Project Re Fantasy if it gets Switch port) and that's all.