GuiltyofBeingTrite
Augur
Cool, thanks all. I've got a PS3 and PS4 controller that I'll try. I have some Wii controllers so I guess I'll setup a bluetooth for the PC so I can play Xenoblade Chronicles. Unless there is a better alternative?
Withe the xinput wrapper you can use a ds3 on the PC and everything sees it as a xbox controller so same compatibility + everything on the controller works fine including rumble, bluetooth, charging while wired, etc360 Controller for Windows, despite having a mediocre d-pad and triggers, is probably the best controller to use for emulation and console ports in general for PC. Not because it's superior to dualshock or others but simply because it's the most supported and popular. With RetroArch and even PPSSPP, you can bring up the emu menu by hitting the big "X" button on controller then navigate with it as well. You also get rumble and xinput takes care of your default binds. If only the d-pad wasn't stiff plastic and it had the same top triggers as a PS3 dualshock.
I even played Xenoblade with my PS3 controller. There wasn't much of an issue. Of course, if you have Wii controllers, that might be the best way to play it.Cool, thanks all. I've got a PS3 and PS4 controller that I'll try. I have some Wii controllers so I guess I'll setup a bluetooth for the PC so I can play Xenoblade Chronicles. Unless there is a better alternative?
I even played Xenoblade with my PS3 controller. There wasn't much of an issue. Of course, if you have Wii controllers, that might be the best way to play it.
From my experience of using different pads -- ps3, 360, directinput pads, etc. -- the PS4 one is the best one can get purely due to its functionality. It takes just a couple of minutes to map different touchpad combinations to different macros. Given how unstable emulation can be, I found it to be a real lifesaver to map savestate and loadstate emulator functions to different regions of the touchpad.Cool, thanks all. I've got a PS3 and PS4 controller that I'll try. I have some Wii controllers so I guess I'll setup a bluetooth for the PC so I can play Xenoblade Chronicles. Unless there is a better alternative?
My motherboard actually has bluetooth support and I've yet to even try it for some reason. I do have a PS3 (used primarily for Netflix) so I'll probably try that out soon, thanks.Withe the xinput wrapper you can use a ds3 on the PC and everything sees it as a xbox controller so same compatibility + everything on the controller works fine including rumble, bluetooth, charging while wired, etc360 Controller for Windows, despite having a mediocre d-pad and triggers, is probably the best controller to use for emulation and console ports in general for PC. Not because it's superior to dualshock or others but simply because it's the most supported and popular. With RetroArch and even PPSSPP, you can bring up the emu menu by hitting the big "X" button on controller then navigate with it as well. You also get rumble and xinput takes care of your default binds. If only the d-pad wasn't stiff plastic and it had the same top triggers as a PS3 dualshock.
http://forums.pcsx2.net/Thread-XInput-Wrapper-for-DS3-and-Play-com-USB-Dual-DS2-Controller
What program do you use for the Dual Shock 3 to get detected by your PC? Not MotionInJoy, I hope?I even played Xenoblade with my PS3 controller. There wasn't much of an issue. Of course, if you have Wii controllers, that might be the best way to play it.
For some reason I can't get the game to detect it, but I can calibrate it in Dolphin settings, anything I'm missing?
Mine wasn't either, but you can force install the bluetooth driver like it's pointed there on step 11. It worked here but it'll make bluetooth only pair with the ps3 controller and nothing elseEdit: looks like a dongle is needed, this shit doesn't work unless plugged in directly to USB port. Maybe my bluetooth mobo isn't supported.
360 Controller for Windows, despite having a mediocre d-pad and triggers, is probably the best controller to use for emulation and console ports in general for PC. Not because it's superior to dualshock or others but simply because it's the most supported and popular. With RetroArch and even PPSSPP, you can bring up the emu menu by hitting the big "X" button on controller then navigate with it as well. You also get rumble and xinput takes care of your default binds. If only the d-pad wasn't stiff plastic and it had the same top triggers as a PS3 dualshock.
Rushed 1.2 release
First of all, we admit that the 1.2 release was rushed and we regret that we were in such a rush to get something out there that we might have lost the forest for thre trees at some point. Bear with us here, it has been over a year since we had started a very big initiative to rewrite the entire codebase from scratch so that it could be future proof from now on, and there is only so much that can be tested in a controlled environment. Once it gets out in the wild, a lot more potential usecases can be tested and therefore, issues can pop to the surface that you didn’t anticipate before.
I've never even noticed that before or have had any trigger issues, they're just uncomfortable from Microsoft's shitty overusage of plastic. Do you have the actual 360 controller drivers installed instead of just generic Windows drivers? I recall having some issues before installing them but I use the wireless version, not sure if that's any different.360 Controller for Windows, despite having a mediocre d-pad and triggers, is probably the best controller to use for emulation and console ports in general for PC. Not because it's superior to dualshock or others but simply because it's the most supported and popular. With RetroArch and even PPSSPP, you can bring up the emu menu by hitting the big "X" button on controller then navigate with it as well. You also get rumble and xinput takes care of your default binds. If only the d-pad wasn't stiff plastic and it had the same top triggers as a PS3 dualshock.
Is there a way to fix the way the triggers work? It's impossible to play some games because the left and right triggers are on the same axis, making it so you can't press both simultaneously.
I've never even noticed that before or have had any trigger issues, they're just uncomfortable from Microsoft's shitty overusage of plastic. Do you have the actual 360 controller drivers installed instead of just generic Windows drivers? I recall having some issues before installing them but I use the wireless version, not sure if that's any different.360 Controller for Windows, despite having a mediocre d-pad and triggers, is probably the best controller to use for emulation and console ports in general for PC. Not because it's superior to dualshock or others but simply because it's the most supported and popular. With RetroArch and even PPSSPP, you can bring up the emu menu by hitting the big "X" button on controller then navigate with it as well. You also get rumble and xinput takes care of your default binds. If only the d-pad wasn't stiff plastic and it had the same top triggers as a PS3 dualshock.
Is there a way to fix the way the triggers work? It's impossible to play some games because the left and right triggers are on the same axis, making it so you can't press both simultaneously.
Are you saying that there's a Psx emulator that supports ecm files directly? I've always just uncompressed them and then converted them to bin/cue files if necessary. I never had much luck getting any other file types to work with mednafen or retroarch psx.Psx emulation is bugs everywhere. Goddamn mednafen urgently needs a fork for adding some quality of life stuff like compressed .ecm support, opengl renderer and upscaling.
ePSXe does that.Are you saying that there's a Psx emulator that supports ecm files directly? I've always just uncompressed them and then converted them to bin/cue files if necessary. I never had much luck getting any other file types to work with mednafen or retroarch psx.Psx emulation is bugs everywhere. Goddamn mednafen urgently needs a fork for adding some quality of life stuff like compressed .ecm support, opengl renderer and upscaling.
Yes, both pcsxr and epsxe support them (pcsxr even supports 7/zipped on top, which is the most efficient way to store psx isos). UNFORTUNATELY this has bugs because their emulation io timing is complete shit, like in pcsxr, only 'simulate bios' will actually boot some .ecm'ed isos and to can fuck up on disc change even then (as i just discovered with Koudelka).Are you saying that there's a Psx emulator that supports ecm files directly? I've always just uncompressed them and then converted them to bin/cue files if necessary. I never had much luck getting any other file types to work with mednafen or retroarch psx.Psx emulation is bugs everywhere. Goddamn mednafen urgently needs a fork for adding some quality of life stuff like compressed .ecm support, opengl renderer and upscaling.