A user named cat
Guest
I'm well aware of shader generation stuttering, which is why I mentioned using Ishiiraku's build. It attempts to minimize the stuttering by using async timing which is much smoother and will negate problems like audio hiccups and such. Still not perfect though and can cause issues of its own. The tradeoff is worth it. I was just saying that regardless of what you use, Xenoblade's texture pack makes the hitching a bit worse but the game looks a ton better with it. Didn't even know about Dolphin's texture mod scene until recently, some nice stuff to be found and they're super easy to use.
Also discovered there's an experimental DX12 build out now: https://forums.dolphin-emu.org/Thread-unofficial-dolphin-dx12-backend
Unfortunately it requires Windows 10
Also discovered there's an experimental DX12 build out now: https://forums.dolphin-emu.org/Thread-unofficial-dolphin-dx12-backend
Unfortunately it requires Windows 10