-As you said you can also opt to just buy it. Crafting is not nearly as obnoxious as Underrail for example since there are not grades for components. Upgrading is also fairly straightforward and mostly uses similar upgrade materials for all the weapon groups with only minor differences.
-Enemies drop pretty few stuff and most is worthless so it is safe to ignore it
What?! It is Underrail where things regarding crafting are straightforward: in order to craft a high "tier" stuff all you need is the key component(s) and a few others. Here, in order to, say, upgrade weapon from tier 1 up to 10 you must spend 9 specific manuals which are hard to come by and a TON of junk while you say further "ignore the bodies". Therefore even if you are plan to rely on craft you still should fish for at least some base tier weapon, fish for manuals, not to mention collect all the fucking junk... ugh.
-It is a problem considering that food and almost everything but money and magazines have weight, especially for low strength characters and characters with the "Bossy" trait. I prefer this over Fallouts non-existence of well anything, which was one of my major gripes with the two games.
How is that a problem if you have your personal box at all times around you? Or you resctricting yourself from using it? Not to mention that penalties for overweight are laughable here, the first one is -2 initiative. Regardless of that, addition of this survival mechanic was a mistake.
-That depends on damage types offerend. All weapon types offer skills for 4 different weapons, some enemies are highly resistant to certain damage types so you want to have at least 1-2 alternatives. It might end up you using another wepaon group to get access to the damage type you want.
Yes but the alternatives could be under the same skill. Moreover, with high presicion stat and some abilities which boost your general thc you can use pretty much any weapon you want, skill level do not affect the damage output, only thc and said abilities.
-Each wing gives supstantial bonuses to skills so I would not say it is mostly flavor. You also get pretty different reactions especially in the prolgogue and also some start with a lot more money, starting equipment and weapon are also determined by it with Orange wing getting the worst weapon by far.
Starting bonuses go without saying - you can see them at char creation. Said reactions are just that - mostly flavour. Sure they are also affect how hard to access some of quests/how to solve them but that's minor. I mean, we aren't talking about AoD level of branching here depending on that starting choice.