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KickStarter Encased - isometric post-apocalyptic RPG under the dome

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,713
Location
SERPGIA
My Early Impressions:

Encased is really good. Mixture of Fallout and Arcanum set in 70s. You work for Weyland-Yutani like multi-national corporation that is extracting all the artifacts from highly advanced Aliens that had picnic in the middle of desert and left a lot of magnificent trash behind them. Soon, things go wrong, and giant Dome gets sealed. You're in this local post-apocalypse, and giant Maelstorm in the middle of Dome is getting slowly bigger while employees of company make their own factions with different goals battling over resources, artefacts and survival. Cool af. Writing is good, mechanics are classic Fallout++, many different builds and ways to solve same quest. There are even vehicles and piloting skill, and your home is armored & armed, shape-shifting train Ursula. Many different experiments previously done for decades by now bankrupt corporation inside different facilities remind strongly of Fallout Vaults . There is even The Thing - like creature captured and experimented upon in one of facilities

Good UI; Good VA; Great Writing; Many different builds; Stats galore; Decent challenge; 0% WOKE

After 11h with Encased, I can say: BUY it
 

SkiNNyBane

Liturgist
Patron
Joined
Dec 13, 2017
Messages
1,134
Location
NY
Grab the Codex by the pussy
William Tell vs Inspiration?
Basically I am stuck decided for 10 perception or 10 deftness for my build. I have 10 charisma so the evasive bonus will not be wasted.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,713
Location
SERPGIA
When you start your character creation in Encased, default is white straight male, as it should be. Portraits are good, if too few. Many portraits are brilliant and would make fine addition to Codex
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,726
6kLUkqd.png


Updated my backlog
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
How are the loading times on HDD? Should I free some space on my SSD?

Loading times are really good on my SSD, so I can only assume they would be decent on HDD. In a game like this where there are semi-frequent screen transitions and open world travel akin to Fallout, I would say you'd be better off just freeing up some space though.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,914
Location
Free City of Warsaw
BUY ENCASED! FINANCE GOOD SIDE IN RUSSIAN RPG DEV CIVIL WAR:


BASED ENCASED VS WOKEFINDER

Trickster/BestDeal move: Buy both AND Trudograd and finance cRPG genre. Keep buying Russian RPGs and Putin will allow you to move to Russia when West goes 100% WOKE. Pre-order Russian RPG and get free Russian wife

Oh, but even without all the wokism Russia is still a poor, corrupt shithole. Why would I want to live there? As for Russian wives, you can get then delivered to your home abroad.

(Purchased Encased and Trudograd long time ago while they were still being developped)
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,092
Don't listen to him, he's Russian intelligentzia. Like Serbian, Czech, Croatian, Polish etc. intelligentzia, he hates his own country, and finds everything about it either retarded shit or cringe. He jerks off to EU flag and plays only Western RPGs. He thinks he's oh! so smart, because he can min-max video game. Dude hasn't even played final version of game yet talks shit
I assume it's natural for your caveman's brain to categorize everything in order to not overheat it or something. Good for you I guess but all of that ^ is fake news. Including that I've played the final version the whole day yesterday, firing it up again.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
Ok, companions are great to have in combat, but it is absolutely retarded that there isn't an option to tell them to stay where they are until you come back to them. Can't navigate anomaly fields without them running after me and getting ripped apart. Probably the most annoying thing I've found in the game so far. If the option does exist, I can't find any evidence of it in the controls or tutorial codex.

EDIT: FALSE ALARM. Just have to click the little chain coupling that connects the character portrait. Be patient though, because the animation takes a second.
 
Last edited:

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
Or the time-outs are too short?

The companions just follow way too slowly, so by the time the anomaly is materializing again, they're standing right in the middle of it. They really should have just allowed for individual movement of companions in general without having to swap position with them, but at the very least give the player the ability to say "stay here."

EDIT: FALSE ALARM. Just have to click the little chain coupling that connects the character portrait. Be patient though, because the animation takes a second.

On a positive note, I think the reputation/relationship system with the companions is kind of cool. They'll like or dislike certain things you do, which will lead to them eventually opening up to you or leaving your party entirely, depending on what they think of your actions. Nothing particularly new there, but it is interesting how frequently they'll have a reaction and what will be the triggering factor.
 
Last edited:

filpan

Scholar
Joined
Sep 20, 2017
Messages
141
Location
Serbia
My Early Impressions:

Encased is really good. Mixture of Fallout and Arcanum set in 70s. You work for Weyland-Yutani like multi-national corporation that is extracting all the artifacts from highly advanced Aliens that had picnic in the middle of desert and left a lot of magnificent trash behind them. Soon, things go wrong, and giant Dome gets sealed. You're in this local post-apocalypse, and giant Maelstorm in the middle of Dome is getting slowly bigger while employees of company make their own factions with different goals battling over resources, artefacts and survival. Cool af. Writing is good, mechanics are classic Fallout++, many different builds and ways to solve same quest. There are even vehicles and piloting skill, and your home is armored & armed, shape-shifting train Ursula. Many different experiments previously done for decades by now bankrupt corporation inside different facilities remind strongly of Fallout Vaults . There is even The Thing - like creature captured and experimented upon in one of facilities

Good UI; Good VA; Great Writing; Many different builds; Stats galore; Decent challenge; 0% WOKE

After 11h with Encased, I can say: BUY it
Alo Srbendo,
do you think I should wait for some patches or is it good to go as of now?
Krenuo bih ovo, a WoTR bih da se ispegla jos malo, sad ce i ATOM Trudograd.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,876
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
My Early Impressions:

Encased is really good. Mixture of Fallout and Arcanum set in 70s. You work for Weyland-Yutani like multi-national corporation that is extracting all the artifacts from highly advanced Aliens that had picnic in the middle of desert and left a lot of magnificent trash behind them. Soon, things go wrong, and giant Dome gets sealed. You're in this local post-apocalypse, and giant Maelstorm in the middle of Dome is getting slowly bigger while employees of company make their own factions with different goals battling over resources, artefacts and survival. Cool af. Writing is good, mechanics are classic Fallout++, many different builds and ways to solve same quest. There are even vehicles and piloting skill, and your home is armored & armed, shape-shifting train Ursula. Many different experiments previously done for decades by now bankrupt corporation inside different facilities remind strongly of Fallout Vaults . There is even The Thing - like creature captured and experimented upon in one of facilities

Good UI; Good VA; Great Writing; Many different builds; Stats galore; Decent challenge; 0% WOKE

After 11h with Encased, I can say: BUY it
Alo Srbendo,
do you think I should wait for some patches or is it good to go as of now?
Krenuo bih ovo, a WoTR bih da se ispegla jos malo, sad ce i ATOM Trudograd.
Seems good to go. I will be giving it a run tomorrow. Glad I stopped even before the prologue- equally glad that my initial good impression from the early access days is not likely to be let down.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
Finished Nashville, confused for a sec that it seemed like a game ending sequence, too much drama for I guess the prologue or act 1's end(?), is the real gaym starting now? :P
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
played a a bit untill nasville and was pleasantly surprised with the survival and resource management. though resources (from the little i have played) seem abudant, looks like the hardcore mod of new vegas were you found water/food every 5 steps.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,092
I've listed what I condidered the most important and went for it the first time (perseption/deftness/fortune) and now I went for same stats even if I went for heavy non-stealth route this time.
Turned out, this was a huge mistake. Formula for crit chance is fortune x 2 and servoshell gives penalty for crit chance value of... 20. I mean, WHY? Why the fuck? Well, won't reroll because I cba to loot the whole day again but Christ, what a nut game.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,092
We'll see but I don't think so since it looks like some weird balancing thing. By the way, the fact that local power armor is adding resistances to those from your common armor boggles my mind too.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,028
Venting time:

The whole anomalies/bolts thing is a mild annoyance that combined with the awful pathfinding and poor companion control becomes beyond idiotic.
Add to that the fact that making time-based minigames is completely incoherent inside a turn-based game... What the fuck where they thinking when they implemented this?

It's almost as retarded as using a slider to choose quantities.

CadmusLabs

Rant over.

I'm actually loving the game, but these design flaws become grating after the hours start piling up.
 

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