ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 30,272
Worthy trade.But hey, at least we got @Dhaze out of it.
Worthy trade.But hey, at least we got @Dhaze out of it.
Woo, don't buy anything in EA or give money to Kickstarter.
Mechajammer did deliver. Unfortunately, it was late, in a different art style with wildly different mechanics, with loads of bugs. And it was bad. But hey, at least we got Dhaze out of it.
Vast majority of kickstarters fail at some level. It's just the nature of the beast. Gamedev is hard as fuck.
I got this on EA fully aware that this might never get fully released. (My guess is that there is 95% chance that it will stay in EA hell, but my curiosity took the upper hand, so my common sense had to back off in shame.)Huh, another episode like Chaos Chronicles/Demons Age/Realms Beyond and Copper Dreams/Mechajammer.
Woo, don't buy anything in EA or give money to Kickstarter.
And not even a name change!End State devs are rookies, still on their first artstyle... pffft
It's like 0.3% completed.Surprisingly little discussion about what seems to be an ultimate squad based turn based tactics rpg new jagged alliance. Is it good?
Yeah, but it’s in EA isn’t it?It's like 0.3% completed.Surprisingly little discussion about what seems to be an ultimate squad based turn based tactics rpg new jagged alliance. Is it good?
Not much to discuss since right now it is barebones and you can't do many things besides testing the mechanics.Surprisingly little discussion about what seems to be an ultimate squad based turn based tactics rpg new jagged alliance. Is it good?
Yes, Eternal AccessYeah, but it’s in EA isn’t it?
Developer's latest message, that I found, on discord is from August.The real question is whether its even being worked on at this point.
Yeah, it's been quite active few days. We're still aiming for one update during December
"It is progressing. I can't say for sure when the next update is going to hit at this stage. Lately it has been mostly about world/story building. UI has been getting some overhauls as well to speed up things in the long run. Last week we took part in Gamescom for networking and for other matters. This week we're returning to the office."
-Botanist
Solid sized update expected around christmas, mostly a lot of systems being overhauled mostly on the framework level to allow future development to be significantly faster. At least that's the hope. Including framework for things like destruction, shooting through walls, and weather that may or may not affect stats.
There are currently materials that define what the obstacles are made off, so technically it should work. Shooting through walls, I mean. I Can't recall exactly if this was supported currently with UI and whatnot . Destruction is currently wip and should be more polished at later stage. There are some procedural shader effects that would allow gradual destruction per object, but it is not implemented. Currently destruction works for some objects and they have destroyed version of them or they are completely destroyed leaving debris or particle effects behind. This is something we need to balance: which objects are in need of destructible variants and which should not be able to be destroyed. Firefights can technically affect the environment. Props, windows etc. can be made to be destroyed when stray bullet hits them. Currently there are not many props in use that can be destroyed. Not exactly sure of the status of these kind of destructible props though. Personally I love that the environment would drastically change during combat. All that extra clutter, debris, dust etc. would make it feel like that firefight has happened. Gore is something we have liked to do previously. Currently there are simple blood splashes when enemies are killed. Gore is something I would personally like to see improved in the future. No dismemberment at this stage though, maybe later!
Check impressions from earlier in the thread. It potentially could have potential. It feels potentially promising, but there's not much there for now. I only played when it came out on EA. I'll wait another 6-12 months before trying again. By that time, there may have been an update or two. For now, it's in an alpha state.Surprisingly little discussion about what seems to be an ultimate squad based turn based tactics rpg new jagged alliance. Is it good?
Yeah, I’ve skimmed through the thread and was thoroughly anticipating reading the post EA feedback, but apparently it’s pretty scarce. Guess there isn’t really much to discuss yet.Check impressions from earlier in the thread. It potentially could have potential. It feels potentially promising, but there's not much there for now. I only played when it came out on EA. I'll wait another 6-12 months before trying again. By that time, there may have been an update or two. For now, it's in an alpha state.Surprisingly little discussion about what seems to be an ultimate squad based turn based tactics rpg new jagged alliance. Is it good?
It potentially could have potential.
It merely has potential for that.It potentially could have potential.
This is quite possibly the best "Wow it's nothing!" statement that could ever be written.
That was the point!It potentially could have potential.
This is quite possibly the best "Wow it's nothing!" statement that could ever be written.
I know, I was giving you kudos. Shut up and take them!That was the point!It potentially could have potential.
This is quite possibly the best "Wow it's nothing!" statement that could ever be written.
It has the potential to potentially have potential.