End State update 0.7.0
Skills, Single missions & Prison
End State update 0.7.0 is now ready and here is an overview of the main features:
Skills
Operators now receive skill points along with stat points when gaining a level. Skill points can be used to purchase special abilities. Currently available skills are:
- Revive
- revive a fallen teammate.
- Distraction
- throw a rock to make unalerted enemy investigate.
- Knockout
- incapacitate unalerted enemy.
- Lockpicking
- unlock a door without the key.
Skills can be selected from the inventory.
Incapacitated team members can be revived.
Unalerted enemies can be knocked out.
Single missions
There is now an option to play single randomized missions directly from the main menu. The selection includes random generators, few of the first story missions and couple of test levels.
Single mission selection screen.
Tactical changes
There are few improvements and new features that offer tactical options and challenges:
- Strafe shooting
- (experimental) units will now automatically shoot when strafing.
- Enemy AI
- has been tweaked to be more aggressive and to use less opportunity fire.
- Hearing
- noises are now range based only for clarity.
- Locked doors
- doors may be locked and keys can be looted from some enemies.
- Ladders
- ladders provide a route to upper floors.
- Vault over fences
- operators can now climb over some fences up to 2 meters.
- Camera events
- there should be less chance of any action happening off-camera.
- Roof & wall transparency
- floor selection logic has been changed and automatic transparency improved.
New level: Prison
New large and challenging Prison-level has been added that showcases many of the new features. This level replaces the previous level used in story mission 3. "The Prisoner".
Other changes
- Fixed crowbar & wirecutter requirements.
- Fixed "mission complete" in some cases even when story objective failed.
- Major performance gains from UI optimization.
- Unit highlighting more visible.
- Damage reaction animations.
- More blood decals on unit death.
- Hit effects improvements.
- Projectile trail improvements.
- Aiming UI now shows more information.
- Actions show noise preview.
- Day lighting setting adjustment.
- Increased default ammo counts.
Have fun and please leave feedback in the comments!