V_K
Arcane
Malware acting wonky. Who'd have thought.
I don't think it has to be Epic's own games that have to give that initial push to the platform like it was with uPlay and Origin, it could very well be others.
I uninstalled Control on the Epic Client to install The Outer Worlds and now my games list looks like this...
Rebooting the client did nothing, clicking it does nothing. Fun!
They used to. You wanted to play Counter Strike, Half Life 2, Team Fortress 2 or Left 4 Dead (all massive games, obviously), you'd have to go on Steam. That's what gave Valve the initial push.neither does Valve.
Maybe you're right, maybe you're wrong. Pointless to argue about something that hasn't happened and shows no signs of happening. Arguably studios could support themselves better with the 88/12 cut and it's not like crowdfunding will disappear. Epic isn't interested in being self-defeating and just setting up a clique with a few big publishers with the right to publish on their store, they know well that surprise indie hits like say Undertale can carry a digital storefront.The issue with Epic is how they are bringing in the exclusivity cancer to PC as well what can come after, that being a return to pre-Steam with small studios being forced into deals with major publishers because of Epic "curation", this to me is really Epic end game.
Brought it on yourself. Eat shit.
They used to. You wanted to play Counter Strike, Half Life 2, Team Fortress 2 or Left 4 Dead (all massive games, obviously), you'd have to go on Steam. That's what gave Valve the initial push.neither does Valve.
Baffles me they don't improve it faster, which is the point of my post.
There's a ton of worthless shit indie games sure. And a ton of okay indie games that big fans of the genre will like but most people won't. Then there's the real classics spread around in there somewhere too. The point is, there's so much endless, endless stuff coming out that isn't "AAA," the only way to stand out is to get attention beyond the norm. I don't think being "a good game" gets you that attention on its own in any way, nor do I think being a "bad game" stops you from getting that attention. It's all about marketing, who you know, stunts and unique aspects that get eyes on your shit.
Most importantly I wonder why they didn't ask any of the Indies that "didn't make the cut" or wanted to be on the "Epic Store" but weren't allowed? They didn't seem to have a problem asking them when Steam was curating this way or during Greenlight. Realistically there's like 5-10 games that can "make it" onto such a Store a month at the most, while there are hundreds, if not thousands being produced. Strange that they're asking the Indie studios that got a deal and:Satisfactory dev says Epic is “trying to make it better” for indie studios
“I think as an indie studio it’s nice to have that security that you know that your game is going to get out there and you don’t need to worry about making certain financial deadlines”
Just checking here, but are you saying that AAA games can't be crap?
Arguably studios could support themselves better with the 88/12 cut and it's not like crowdfunding will disappear. Epic isn't interested in being self-defeating and just setting up a clique with a few big publishers with the right to publish on their store, they know well that surprise indie hits like say Undertale can carry a digital storefront.
That varies from contract to contract with studio to studio. Some might have all the revenue from game sales go to the publishers and while others may have a certain cut go to the developers. In the case of the latter, more money is still going to to the developer's pockets.The "cut" is for publishers as the money doesnt go to the studio first or publishing decisions are made by them, we seen stories over how developers are still being fucked over by publishing deals ... sure there are cases of where the developer and publisher is the same but most cases they are not, Other Worlds for example was something that Private Division (Take Two) decided on.
I reiterate, Epic is not interested in being self-defeating. They will open the floodgates sooner or later because they know it's preferable if everyone is buying games from their store instead of going to Steam or Itch to buy their indie games. I assume that "curation" in Epic's case will simply mean that they will try to keep out the absolute crap since Valve admitted defeat with Greenlight which was an arbitrary gutter where anyone who got a votebot would get on the store, and instead just swapped it out for a flat $100 fee so now you get stuff like this on the store. I think Epic just doesn't want to turn into something as terrible as a mobile app store.The second is Epic is in fact very interested on having exclusivity with AAA titles and not interested in being Indy Welfare, they are doing it from necessity for now but they always gone about curation meaning what they want is having a more selected catalog of games and that means AAA titles
Hollow Knight would've been a flash game and hobby project before Steam, digital distribution and the indie boom.this is bad for small developers because lets take Hollow Knight, its self published and yes, its kickstarter but its a project that would simply not exist pre-Steam and its not a project that would enter Epic curated Store simply because it would be seen as a niche "does not sell much" game, the problem with "surprise hits" is that for every one there are about a hundred or more failures.
Funny how Japanese indie devs could make games that weren't made in flash before digital distribution and the indie boom.Hollow Knight would've been a flash game and hobby project before Steam, digital distribution and the indie boom.
The Epic Games Store Has a Massive Security Flaw
William Worrall
October 25, 2019 21:48 UTC
The Epic Games Store has suffered from several controversies recently. From losing hours of players’ Borderlands 3 saved data to Epic founder Tim Sweeney becoming notorious on Twitter for wading into debates. The Epic Games Store is not particularly popular amongst many people these days.
- The Epic Games Store is already riddled with issues, and now another bug appears to have surfaced.
- CCN discovered a way that users can gain access to a game even if they don’t own it.
- It might seem great for users to share the same copy of a game, but Epic Games could suffer more trouble as a result.
As if those problems weren’t enough, it seems like we may have discovered a pretty big flaw in the Epic Games Store system. If you install a game through the store by logging into someone else’s account, you can continue to play the installed game even if you log back into your own account.
Exploit Testing
While logging into my account earlier today, I discovered that a game I didn’t own but which was already installed from another Epic Games Store account was appearing in my library. Trying to boot the game resulted in it running fine, no error messages or stops at all. This was replicated on another machine and the result was always the same. As long as you had a game installed in the Epic Games directory, you could run the game even if you didn’t own it.
The exploit was consistently replicable even when creating a completely new account that doesn’t own any games. As well as making a new account we even tested the exploit on a third machine and the exploit persisted, meaning that it is almost certainly possible to do this with any account, on any machine.
DRM Problems
This exploit seems to have something to do with a lack of DRM or license-checking on the part of the store. Back when Borderlands 3 was released, gamers on Reddit and Twitter discovered that they could still play the game after refunding it by locating the executable on their PC.
As of right now, it seems possible to access pretty much every game another user might own by simply logging into their account, installing all of their games, and then logging back into your own account. While this could arguably be seen as a good thing for users of the store, for developers it might be a cause for concern. It means that multiple people can share a single copy of the game, potentially dramatically reducing sales.
Even if this exploit stops working after a few days or weeks, it is easy to get around this caveat by occasionally logging back into the account which owns the game. This exploit is a pretty big problem for the Epic Games Store, which already has a lot of criticism aimed at it for alleged spyware as well as for Epic’s predatory business practices.
While logging into my account earlier today, I discovered that a game I didn’t own but which was already installed from another Epic Games Store account was appearing in my library. Trying to boot the game resulted in it running fine, no error messages or stops at all. This was replicated on another machine and the result was always the same. As long as you had a game installed in the Epic Games directory, you could run the game even if you didn’t own it.
The games show up in your list on GoG Galaxy, but it says "NOT CONNECTED" when it comes to online features like achievements and shit. The games do still run though.The "flaw" is that it's DRM-free. I wonder how GOG handles this. I guess the games might not appear in your list, but since there's no DRM you'll obviously be able to run them. Piracy within the same computer.
Epic Games Store policy change expands in-game payment options for devs
Epic has tweaked its Epic Games Store policy to let developers and publishers choose their own purchase and payment services for in-game purchases.
Until now, it was only possible to use an Epic-provided payment service, but the company said it wanted to give developers more freedom.
"We support developers’ right to choose among the best stores, in-app payment processors, online services, and engines, and to mix and match these components as they wish," commented Epic Games co-founder and CEO, Tim Sweeney.
Epic also noted that developers who take their business elsewhere won’t have to share any revenue on those transactions, allowing them to keep more of what they earn "so they can continue to invest in making bigger, better games."
The "flaw" is that it's DRM-free. I wonder how GOG handles this. I guess the games might not appear in your list, but since there's no DRM you'll obviously be able to run them. Piracy within the same computer.