I disagree since in 2001-2003 I was in a really good guild on Lanys T'val. That was an awesome server as well. You could ask for help and get it within minutes.
Damn, you were on Lanys '01 - '03? So was I ('00 - '05, just before WoW came out)! What guild were you in?
Vikt0r said:
Monsters too hard to kill 60+!
anvi touched on it already, but you need perspective.
61-65 was Velious. When it was released, Kunark had been out for a year. So the high-end playerbase (I don't mean the top 1% guilds, I just mean the players who had a level 60 char and grouped/raided regularly) was thoroughly saturated with Epic weapons, class-specific armor (Cobalt etc), and so forth. Meanwhile the top 5% were decked out in VP gear. Mobs had to be tuned differently to account for groups being able to put out 10-20x the dps that you, Mr. Solo Necro/Mage, are capable of. That's why they seem like sponges to you. Believe me, when that same snake is getting anally raped by a Monk, a Rogue and Wizard, with a War/Pal/SK tank, a Cleric healer and a Bard/Enchanter chilling in the wings for pulling/CC/mana, it doesn't feel at all the same. What took you 10 minutes would take a group about 15 seconds.
People keep saying it and you keep refusing to understand the implications: EQ was built as a group game. The devs were actively hostile to soloing as a lifestyle choice until far into Luclin, when it made a comeback with solo classes' AA perks (Dire Charm came out in SoL or PoP, for instance). But from launch through Velious, the devs:
- nerfed solo DoT damage into the ground (half damage if the mob is chasing)
- nerfed solo pet xp into the ground (half xp if the pet did most of the damage)
- nerfed solo CC into the ground... (increased chance for root/snare break when mob is chasing)
You get the idea. The message was clear: find a group, or be willing to suffer immense pain.
This carried into the early game as well as you're discovering: past about level 5 or so soloing is extraordinarily painful. You think you're in a bad way now? Try doing it as a Warrior
EQ was a fantastic game. But it had a very well-defined identity up through about the PoP/LDoN/OoW era: grouping and (post-Classic) raiding. And no matter what Live did to early levels, some of that identity is still there.
Also, can anyone give me some advice on how exactly to go about getting gear for my level 11 iksar monk? Currently using a greatstaff, 9 dmg, 38 dly. Also have a couple of staffs(staves?) for 1hb training, 5/28. My fists are currently 6/36 at level 11 so worse than my weapons.
I have about 25 plat, and a veritable shitload of spider silks, also 7 stacks of bone chips. But not much trading around lizardtown, sadly. And east commons is a hell of a trip just to do some shopping with very little money.
I have no idea how much they cost on P99 (and this advice might already be coming too late), but you can't go wrong with a pair of Jade Maces. I'm not aware of any other weapon pre-Velious that hit the golden 1:2 dmg:delay ratio.
Edit: Kunark's top raid was VP, not ToV. Fixed.