- Joined
- Jan 28, 2011
- Messages
- 100,090
Hm, on the News forum, TC and GOG itself it's presented as a tactical strategy but from the trailers and blurbs I'd say it's more of a RPG than anything else. Sort of King's Bounty style?
Why not both?
Hm, on the News forum, TC and GOG itself it's presented as a tactical strategy but from the trailers and blurbs I'd say it's more of a RPG than anything else. Sort of King's Bounty style?
Hm, on the News forum, TC and GOG itself it's presented as a tactical strategy but from the trailers and blurbs I'd say it's more of a RPG than anything else. Sort of King's Bounty style?
Looks great either way now if only it's bug free.
No political correctness
One thing for new players. If you play your cards right, you can end up with 3 extra soldiers at the end of the starter island with one of them coming more or less at the start. Just something to consider when making your starting group. .
No political correctness
That's cool. I was afraid there would be a "best" way to go through the game where your expedition is a bunch of dirty hippies that sing kumbaya with everyone they meet. Time to convert some heathens
Retards. Retards never change.First user review in GOG!
WTF
Posted on 2013-05-30 07:11:27 by belyak:
$20 for a mobile game port? Seriously?
Good old GOG never fails to deliver.
So what's the deal here, what happens if we buy GOG games through Codex?
"Convinced" a friend to buy through this link.
The Codex gets a cut.So what's the deal here, what happens if we buy GOG games through Codex?
Absolutely not. Have no fear there. I played as the biggest bunch of dirty, crazy, psychotic, greedy, amoral, christian scumbags and the game supported that marvelously.
That's certainly good to know.The Codex gets a cut.So what's the deal here, what happens if we buy GOG games through Codex?
Absolutely not. Have no fear there. I played as the biggest bunch of dirty, crazy, psychotic, greedy, amoral, christian scumbags and the game supported that marvelously.
Now if only they did a Portuguese expansion featuring Brazil... so much potential for dumbfuckery in that one.
One thing for new players. If you play your cards right, you can end up with 3 extra soldiers at the end of the starter island with one of them coming more or less at the start. Just something to consider when making your starting group.
EDIT: I wouldn't advise taking no soldiers at the start though. Or maybe I'm just too cautious.
Expeditions: The Brazilian Slaughter?
It actually would be interesting, the Portuguese, on contrary to the Spanish, didn't had the luck of conquering developed agricultural civililizations that had more enemies that they could count or plagues killing and crippling the majority of the densely concentrated native population. A Conquistador in Brazil would be very interesting, it would involve alot more of cunning diplomacy with the indians, exploit traditional hostility between tribes and trying to play a tribe against the other to stay alive and organizing expeditions, going where not other european had gone before. It would awesome, you commanding expeditions of hundreds of people to capture indians for slavery where most of the expedition was composed by indians (to lefties it would be a shock to know that the natives were far from being saints and had no problem in killing and making slaves from other tribes). The great advantage of the Portuguese in relation with the spanish or english is that because they didn't had the numbers or the resources, they needed the natives to secure their holdings against other europeans superpowers and agressive tribes, so in the end most of them ended up assimilated than outright exterminated like in North America.Absolutely not. Have no fear there. I played as the biggest bunch of dirty, crazy, psychotic, greedy, amoral, christian scumbags and the game supported that marvelously.
Now if only they did a Portuguese expansion featuring Brazil... so much potential for dumbfuckery in that one.
One thing for new players. If you play your cards right, you can end up with 3 extra soldiers at the end of the starter island with one of them coming more or less at the start. Just something to consider when making your starting group.
EDIT: I wouldn't advise taking no soldiers at the start though. Or maybe I'm just too cautious.
Please explain in spoiler form, this appeals to my min/max nature.
After all the introductory blah and tutorial fight, you get one soldier. Later on, towards the end of the starter island you lose this guy for a bit. After the semi final (story) fight of the island, if you played your cards right you can get that guy back as well as one more soldier. Then once you finish all the congratulations and are ready to leave the island, you can speak to and recruit one more soldier. Naturally, you can refuse each one of these soldiers when its time to recruit them as well, if you wish. Note that I don't necessarily recommend this. Of the 3, you only get 2 at the very end of the island and the other one leaves for a bit at around the 75-80% mark. Furthermore, early on you get attacked at night and are forced to kill about 10 or so guys or survive 10 turns. This battle doesn't leave much room for manoeuvring and if you're as tactically brain dead as I am it can be difficult to survive without a soldier or two. If you think you can do it, go ahead. Lastly, your 'tactics' skill level is boosted by the number of soldiers you have. With no soldiers, you'll probably have a hard time pulling off the tactical pre-battle choices which can be extremely useful. Hope that helps.
Thats the spirit.
EDIT: How often you guys use doctors in combat?
Absolutely not. Have no fear there. I played as the biggest bunch of dirty, crazy, psychotic, greedy, amoral, christian scumbags and the game supported that marvelously.
Now if only they did a Portuguese expansion featuring Brazil... so much potential for dumbfuckery in that one.