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Expeditions: Conquistador Discussion Thread

anus_pounder

Arcane
Joined
Mar 20, 2010
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Yiffing in Hell
Interesting to know. Playing on the hardest difficulty as well but don't really use docs much in battle. Haven't really needed them in the least. Absolutely indispensable outside of combat though, what with tactical errors and random events fucking you each way.
 

piydek

Cipher
Joined
Feb 13, 2006
Messages
819
Location
Croatia
Interesting to know. Playing on the hardest difficulty as well but don't really use docs much in battle. Haven't really needed them in the least. Absolutely indispensable outside of combat though, what with tactical errors and random events fucking you each way.

Yes, later on in Mexico, one doctor in combat is a must. Didn't use them in Hispaniola either. When you set up a tank unit in heavy armor with evade/dodge/good patient, the interplay between such unit(s) and doctor is very valuable. Makes room for other units to cause mayhem. There's really lots of ways to play this. Doctor was the most important unit in combat later on in the game for me. Removing negative effects from your units and having ability to heal greater amounts of hitpoints, as well as reviving incapacitated units ability is really important when you find yourself against a shitload of enemies in a single battle.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,236
Location
Azores Islands
I really hope the game does well and they make an expansion. It'd be a shame to abandon the premise they've created and not create more content in this same vein. This game would lend itself to a traditional expansion very well. An additional campaign. With difficulty ramped up, I'd really like to be up against something insane. In Peru. It'd even be a cool concept if the game was impossible to "win", but was a certain death, only a matter of time. I think that would really work in this game. I know the mainstream audience wouldn't like it but fuck them. And besides, this isn't exacly a game for mainstream audience anyway.

So much potential...


akator.jpg


CrystalSkull.jpg

But yes, the setting is amazingly untapped within the RPG/Strategy genre, i hope the game does amazingly well.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
After all the introductory blah and tutorial fight, you get one soldier. Later on, towards the end of the starter island you lose this guy for a bit. After the semi final (story) fight of the island, if you played your cards right you can get that guy back as well as one more soldier. Then once you finish all the congratulations and are ready to leave the island, you can speak to and recruit one more soldier. Naturally, you can refuse each one of these soldiers when its time to recruit them as well, if you wish. Note that I don't necessarily recommend this. Of the 3, you only get 2 at the very end of the island and the other one leaves for a bit at around the 75-80% mark. Furthermore, early on you get attacked at night and are forced to kill about 10 or so guys or survive 10 turns. This battle doesn't leave much room for manoeuvring and if you're as tactically brain dead as I am it can be difficult to survive without a soldier or two. If you think you can do it, go ahead. Lastly, your 'tactics' skill level is boosted by the number of soldiers you have. With no soldiers, you'll probably have a hard time pulling off the tactical pre-battle choices which can be extremely useful. Hope that helps. :)

Can't wait to get home and play this, was planning on going running with my brother, but fuck him, this takes precedence. :)


Shit, I lied. Looks like they really changed the game since the demo. You aren't getting that second soldier. I think taking a soldier or two at the start is the way to go.
EDIT: But I remember he had some extra dialogue and interaction in the demo, enough that I doubt they took out recruiting him entirely. Do tell if you recruited him once you play the game.
EDIT2: Said 2nd soldier is a kickstarter exclusive. :lol:
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,322
So I gather the game is good? Also, if I'm not mistaken, this is the first Codex-approved Kickstarter RPG(-ish game) to be released. I didn't play it yet, but it's pleasant to see mostly positive feedback about a game on the Codex. I hope that this game becomes the first step on the road to the upcoming incline in the strategy/RPG field.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,702
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Loving the game, its kicking my arse frequantly :D
But I'm determined to show those savages the path of God and Holy Light, with blunderses and arbeques guns of course :D
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,769
If you find the tale of Cortez and his military victories interesting, here is some related reading.

Chapter Six: Technology and the Wages of Reason
http://www.scribd.com/doc/56478018/Carnage-and-Culture-Victor-Davis-Hanson
(The google books preview is missing the start of chapter six.)

Carnage_and_Culture.jpg


SIX

Technology and the Wages of Reason

Tenochtitlán, June 24, 1520–August 13, 1521

A cunning fellow is man. His tools make himmaster of beasts of the field and those that move in the mountains . . . He has a way against everything, and he faces nothing that is to come without contriv-ance . . .With some sort of cunning, inventive Beyond all expectation He reaches sometimes evil, And, sometimes good.—SOPHOCLES, Antigone (347–67)

THE BATTLES FOR MEXICO CITY
Besieged—June24–30,1520

CLOUDS OF JAVELINS, stones from slings,and arrows wounded forty-six conquistadors.Twelve were killed outright. In the narrow passage ways around Cortés’ headquarters, the Spanish were hemmed in on all sides. “But I declare,” wrote the eyewitness Bernal Díaz del Castillo of the Spaniards’ suddenly desperate plight in Tenochtitlán, “that I do not know how to describe it, for neither cannon nor muskets nor crossbows availed, nor hand-to-hand fighting, nor killing thirty or forty of them every time we charged, for they still fought on in as close ranks and with more energy than in the beginning” (The Discovery and Conquest of Mexico, 302).

...

Fun fact: In this book Victor Davis Hanson also directly addresses and tears Jared Diamond a new one for what he wrote in "Guns, Germs, & Steel" about Western civilization and its history of success being pure luck.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,131
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I hope that this game becomes the first step on the road to the upcoming incline in the strategy/RPG field.
The decline in the strategy field was never too bad, not if you knew what to look for. But yeah, the amount of gold solid turn based goodness coming our way lately is extremelly delightful.
 
Joined
May 6, 2009
Messages
1,876,878
Location
Glass Fields, Ruins of Old Iran
Shit, I lied. Looks like they really changed the game since the demo. You aren't getting that second soldier. I think taking a soldier or two at the start is the way to go.
EDIT: But I remember he had some extra dialogue and interaction in the demo, enough that I doubt they took out recruiting him entirely. Do tell if you recruited him once you play the game.
EDIT2: Said 2nd soldier is a kickstarter exclusive. :lol:

According to one dev in the steam forum

http://steamcommunity.com/app/237430/discussions/0/846954921834772835/

No quests in this game are Kickstarter-exclusive. Esteban, our Kickstarter-exclusive NPC, features in the non-Kickstarter version of the game just the same as in the Kickstarter version, the only difference is whether you can successfully convince him to join your expedition at a certain plot point. The item we give out is not something you will ever miss, it's just there as a thank you to the people who took a chance on us when we needed funding. If that's still not enough to convince you, I'm sorry.​

iirc Wasteland will also have a "flavor skill" exclusive to backers. Myeh.
 

golgepapaz

Augur
Joined
Nov 3, 2009
Messages
381
Location
Istanbul-Ankara express
Divinity: Original Sin Wasteland 2
Anybody else annoyed by the limited panning and limited zooming.? Most of the time I cannot see where I am going unless I check the map frequently. Other than that game is swell..
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,529
Yeah, thats my biggest gripe at the moment. The camera is weird, to close to the ground and you cant move it very far, so I often can't really see what is a bit further in front of me.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,236
Location
Azores Islands
Anybody else annoyed by the limited panning and limited zooming.? Most of the time I cannot see where I am going unless I check the map frequently. Other than that game is swell..

Having fun so far, i especially like the writing, dialogue and the challenging combat, but god why didn't they add a proper panning function to the camera, it's beyond ridiculous to only be able to see a short range around your character... if it is due to some misplaced sense of making thing more challenging during exploration, then they should have just added fog of war (would make more sense).
 

MicoSelva

backlog digger
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The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Fuck me, this game is addictive. It's been a while since last time I had this "one more turn" feeling. I like everything so far, although it wouldn't hurt if the music had a few more tracks. It is nice, but starts to get repetitive after a few hours.
 

Niektory

one of some
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Joined
Mar 15, 2005
Messages
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the great potato in the sky
Anybody else annoyed by the limited panning and limited zooming.? Most of the time I cannot see where I am going unless I check the map frequently. Other than that game is swell..
Yeah, it's a bit annoying. As are 90 seconds battle loading times...

How can I treat my wounded? There's a treatment tab in the camping window but it's greyed out. I have 2 healthy doctors and 70+ medicine, what am I missing?
 

clemens

Cipher
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Joined
Mar 27, 2011
Messages
315
Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
Anybody else annoyed by the limited panning and limited zooming.? Most of the time I cannot see where I am going unless I check the map frequently. Other than that game is swell..
Yeah, it's a bit annoying. As are 90 seconds battle loading times...

How can I treat my wounded? There's a treatment tab in the camping window but it's greyed out. I have 2 healthy doctors and 70+ medicine, what am I missing?

You need to actually be camping (out of moves, in the wild). Assign a doctor to a wounded. Done.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,577
Just went to steam forums to defend the game a bit, the retarded mainstream audience must not win. We get a fantastic game for once, best thing of 2013 so far , dont let the retarded kids ruin the sales, fight the good fight!
Shit , 3 am and i am still playing it, i was wrong its not a 8/10 value game, its 9/10 easily, highly addictive well crafted game , i love it !
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
An hour into it, I'm doing the same things I did during the press demo build. It is more polished as expected, and seems like everything is in place for a fun, if not particularly complex or revolutionary, romp.

Let me give a huge kudos to the difficulty settings, which is how it should be in every game:
MfNanhe.jpg


And an early Codexian moment:
CWQrmcc.jpg

:bravo:
 

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