Are there any differences between swords and pole-arms aside from the damage/crit multiplier trade off? I was hoping pole-arms would have range 2.
Also, you can edit the followers in the XMLs in the override folder.
D&D solved that problem years ago.Also, polearms would be absurdly powerful if they had reach 2. You could attack someone and walk away without provoking attacks of oppertunity. And it'd make positioning far less effective if people could strike over your head as well.
Which is partly why we made them have a range of 1. Also, you can edit the followers in the XMLs in the override folder.
Anybody else annoyed by the limited panning and limited zooming.? Most of the time I cannot see where I am going unless I check the map frequently. Other than that game is swell..
Fuck me, this game is addictive. It's been a while since last time I had this "one more turn" feeling. I like everything so far, although it wouldn't hurt if the music had a few more tracks. It is nice, but starts to get repetitive after a few hours.
An hour into it, I'm doing the same things I did during the press demo build. It is more polished as expected, and seems like everything is in place for a fun, if not particularly complex or revolutionary, romp.
Let me give a huge kudos to the difficulty settings, which is how it should be in every game:
Which is partly why we made them have a range of 1. Also, you can edit the followers in the XMLs in the override folder.
An hour into it, I'm doing the same things I did during the press demo build. It is more polished as expected, and seems like everything is in place for a fun, if not particularly complex or revolutionary, romp.
Let me give a huge kudos to the difficulty settings, which is how it should be in every game:
When I spoke to the devs about this, they actually told me it was actually possible to make these kinds of sliders for many games, but it was frowned upon. "Designers should design the game, leaving difficulty design up to the players is viewed as sort of a cop-out," they said. I just said fuck that, and told them more player freedom could never be a bad thing... and yeah, I fucking love the difficulty settings. They rock.
My expedition members are all dead because I am a horrible leader. Shall I keep playing from my old save or start anew? I mean if my team is dead forever and there is no way of recruiting additional team members then I guess I failed?
Which is partly why we made them have a range of 1. Also, you can edit the followers in the XMLs in the override folder.
First off, great game guys!
Secondly, assuming the game sells well enough, any chance of seeing that 3rd Incan campaign and 2 additional classes?
EDIT: Anyway to listen to the music outside of the game? Can't find any obvious music files and there a few tracks I really like.
This game looks cool and fun gameplay, but as the initial comment states, the setting is of very poor taste. This isn't some war for survival, the spanish went to central American and killed thousands and thousands of people for... gold. Now to play as a white european running around killing natives with superior weaponry, given the real history of GENOCIDE (not a small thing) and finding that fun?
Now to play as a white european running around killing natives with superior weaponry, given the real history of GENOCIDE (not a small thing) and finding that fun?
This one does have a point. I had similar feeling towards this game and also Inquisitor. These may be widely unused settings, but they may be unused for a good reason.
Here is a good comment on that:
However, apparently E:C gives you a choice to resolve everything peacefully with the natives instead of the way it really went down.