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Expeditions: Conquistador Discussion Thread

J1M

Arcane
Joined
May 14, 2008
Messages
14,769
Are there any differences between swords and pole-arms aside from the damage/crit multiplier trade off? I was hoping pole-arms would have range 2. :(
 

OSK

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8,156
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Are there any differences between swords and pole-arms aside from the damage/crit multiplier trade off? I was hoping pole-arms would have range 2. :(


Doesn't look like it, which is a bit disappointing.
 
Self-Ejected

Ulminati

Kamelåså!
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DiNMRK
It's a shame the companions aren't easily editable (at least, I can't find any obvious files for it in the installation folder). It would make for an (AAA)wesome codex LP if each companion got a new name and possibly matching portrait :3

Also, polearms would be absurdly powerful if they had reach 2. You could attack someone and walk away without provoking attacks of oppertunity. And it'd make positioning far less effective if people could strike over your head as well.
 

Avonaeon

Arcane
Developer
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Sep 20, 2010
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701
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Denmark
Which is partly why we made them have a range of 1. Also, you can edit the followers in the XMLs in the override folder.
 
Self-Ejected

Ulminati

Kamelåså!
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Also, you can edit the followers in the XMLs in the override folder.


Is it hidden somewhere outside the installation directory? The GOG.com installer version only has "Expiditions Conquistador_Data" with the subfolders "Managed", "Mono", and "Resources".

[edit]

Never mind. Found it.
[Libraries]->Documents->My Games->Expiditions Conquistador->Override->english->level0.xml

Now we just need a Volunteer to take a group of angsty, grumpy, racist codexians through a Let's Play.
 

Mangoose

Arcane
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26,706
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I'm a Banana
Divinity: Original Sin Project: Eternity
Also, polearms would be absurdly powerful if they had reach 2. You could attack someone and walk away without provoking attacks of oppertunity. And it'd make positioning far less effective if people could strike over your head as well.
D&D solved that problem years ago.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
Which is partly why we made them have a range of 1. Also, you can edit the followers in the XMLs in the override folder.


First off, great game guys! :salute:

Secondly, assuming the game sells well enough, any chance of seeing that 3rd Incan campaign and 2 additional classes? :)

EDIT: Anyway to listen to the music outside of the game? Can't find any obvious music files and there a few tracks I really like.
 

piydek

Cipher
Joined
Feb 13, 2006
Messages
819
Location
Croatia
Anybody else annoyed by the limited panning and limited zooming.? Most of the time I cannot see where I am going unless I check the map frequently. Other than that game is swell..


It's a bit annoying, but it's also logical. If you were able to scroll around like crazy, it wouldn't be much of exploration, but some kind of meta-sight. Camera being pretty tied to your unit in exploration mode makes sense.

Fuck me, this game is addictive. It's been a while since last time I had this "one more turn" feeling. I like everything so far, although it wouldn't hurt if the music had a few more tracks. It is nice, but starts to get repetitive after a few hours.

As weird as it can seem, this is my only "major" gripe. Fuck, it's an unbelievably good thing to be able to say that this is one of the game's biggest "problems".
 

Grunker

RPG Codex Ghost
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Joined
Oct 19, 2009
Messages
27,842
Location
Copenhagen
An hour into it, I'm doing the same things I did during the press demo build. It is more polished as expected, and seems like everything is in place for a fun, if not particularly complex or revolutionary, romp.

Let me give a huge kudos to the difficulty settings, which is how it should be in every game:
MfNanhe.jpg


When I spoke to the devs about this, they actually told me it was actually possible to make these kinds of sliders for many games, but it was frowned upon. "Designers should design the game, leaving difficulty design up to the players is viewed as sort of a cop-out," they said. I just said fuck that, and told them more player freedom could never be a bad thing... and yeah, I fucking love the difficulty settings. They rock.
 

piydek

Cipher
Joined
Feb 13, 2006
Messages
819
Location
Croatia
One other thing why it's good that camera scrolling in exploration mode should be the way it is and fog of war wouldn't be good: once you'd discover terrain and there was no more fog of war, you'd be able to check out where resources spam and how many of them and then decide if going there is worth your movement points and if you'll be able to make it regarding your rations/food. That would be meta-gaming and it'd completely hurt the wonderful tradeoffs you get when you don't really know what awaits you. I got majorly fucked a couple of times (by straying off the road and running into disease and lack of rations, while being surrounded by mountains I couldn't easily get out of) exactly because the camera works the way it does and it was incredibly rewarding. You just have to make a guess/decision/plan things, you can't just harvest shit like there's no tomorrow. It's both punishing, but also fair and satisfying, just the way it should be.
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
Holy fuck this game is fun. and it has exploration without invisible borders or shitty level requirements, and to top it off the game has resource management. I found I haven't been reloading and had to live with a few bad decisions, because fuck reloading unless I have done something drunkenly stupid. I really hope this game comes out with an expansion, which adds more complex custom events with far reaching consequences, but without turning every dialogue option into a shitty gay romance.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,048
An hour into it, I'm doing the same things I did during the press demo build. It is more polished as expected, and seems like everything is in place for a fun, if not particularly complex or revolutionary, romp.

Let me give a huge kudos to the difficulty settings, which is how it should be in every game:
MfNanhe.jpg


When I spoke to the devs about this, they actually told me it was actually possible to make these kinds of sliders for many games, but it was frowned upon. "Designers should design the game, leaving difficulty design up to the players is viewed as sort of a cop-out," they said. I just said fuck that, and told them more player freedom could never be a bad thing... and yeah, I fucking love the difficulty settings. They rock.

I've gotta say, I have to side with the people who frown on it. Arbitrary difficulty sliders in anything but an AI practice mode for competitive strategy games has always been irritating/boring/lame/pick-your-word-of-negative-connotation to me. It takes away from any sense of persistency or immersion for me. Not sure exactly why.
 

1451

Seeker
In My Safe Space
Joined
Jan 1, 2011
Messages
1,383
My expedition members are all dead because I am a horrible leader. Shall I keep playing from my old save or start anew? I mean if my team is dead forever and there is no way of recruiting additional team members then I guess I failed?
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
My expedition members are all dead because I am a horrible leader. Shall I keep playing from my old save or start anew? I mean if my team is dead forever and there is no way of recruiting additional team members then I guess I failed?

There is no loss in starting from scratch. I plan on learning the game first, then dying and starting again. Given the game lets you wonder anywhere almost from the get go means re-playability, how much is another question.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Which is partly why we made them have a range of 1. Also, you can edit the followers in the XMLs in the override folder.


First off, great game guys! :salute:

Secondly, assuming the game sells well enough, any chance of seeing that 3rd Incan campaign and 2 additional classes? :)

EDIT: Anyway to listen to the music outside of the game? Can't find any obvious music files and there a few tracks I really like.

Kickstaterter backers got the Music in MP3 format. :smug: I don't know why anybody would choose the slave porters aside from heavy LARPING... Even Historical Cortez porters were volunteers from ailed tribes and free ones were cheap too; 200 valuables is nothing in this game. So far I love this game even on Normal you can easily run out of food and starve even on Hispaniola. Those steam fags can suck Commissar hmm... ear Backers payed 30 dolla for Esteban and preordered the game they deserve something :obviously: extra.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250

This one does have a point. I had similar feeling towards this game and also Inquisitor. These may be widely unused settings, but they may be unused for a good reason.

Here is a good comment on that:
This game looks cool and fun gameplay, but as the initial comment states, the setting is of very poor taste. This isn't some war for survival, the spanish went to central American and killed thousands and thousands of people for... gold. Now to play as a white european running around killing natives with superior weaponry, given the real history of GENOCIDE (not a small thing) and finding that fun?

However, apparently E:C gives you a choice to resolve everything peacefully with the natives instead of the way it really went down.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,131
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Now to play as a white european running around killing natives with superior weaponry, given the real history of GENOCIDE (not a small thing) and finding that fun?

Er, someone should tell him they're not real people, just sprites.
Understandable. With the high-fidelity of modern games it's easy to get all confused.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,236
Location
Azores Islands
This one does have a point. I had similar feeling towards this game and also Inquisitor. These may be widely unused settings, but they may be unused for a good reason.

Here is a good comment on that:


However, apparently E:C gives you a choice to resolve everything peacefully with the natives instead of the way it really went down.

I like how that initial encounter with the natives in the temple turned out, first impression the players gets from the description of the scene is that the natives are doing some horrible human sacrifice ceremony, but then if you have the right person with you and choose your answers appropriately, you find out that it was a harmless ceremony with the heads of their dead ancestors, smart piece of encounter design right there.

Historically, the only thing that "bothers" me with the game is the gender equality, i would love to see more misogynist behavior in the society.
 

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