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Expeditions: Rome - the final Expeditions game from Logic Artists

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
1,765
Stuck on yet another pacification mission, because my non-story companions are shit, and I'm playing the barracks casino until the game gives me better ones.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
1,765
In the Egypt arc, there is a pretty difficult (at least, it was for me) pacification mission surrounding theft of a war banner. I've tried to beat it multiple times to no avail, until I managed to highroll a veles with marathon trait, who just ran to the war banner, snatched in and ran back. Honestly, all pacification missions have grown massively more difficult around this time.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,023
Are all europeans color blind? Why the fuck do you guys think Omar Shariff resembles a nigger in the slightest? Like, wtf?
Omar-Sharif.jpg

Seriously, wtf? Is there another Omar Sharif I'm not aware of?
 
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Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,800
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Just got up to the second pacification mission, yeah it's pretty hard (on Insane difficulty, anyway). I definitely don't have the best praetorians though.

Basically you just have to torch all of the caches in the first couple of turns and then try and survive long enough for them to explode. Pretty annoying with those Alchemists throwing fire bombs at you and every mother and their son grabbing a Pilum from the dispensers and throwing them at you (good AI though!). I survived with 2/6 guys and it took several attempts but that was basically me eventually resigning that I wasn't going to ace the level. Seems to be that if you wait one turn to set the barrels on fire it traps more enemies in the fire.

I took Caeso, 2 x Sag, 1 x Veles, 1 x Triarchus (who cant heal yet ~_~) and another Princeps. Maybe I should load an earlier save and try a different squad.

I imagine some praetorians that can avoid AoO or have some armor and a lot of MP could rush the pilum dispensers or something.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,789
Location
Poland
Just got up to the second pacification mission, yeah it's pretty hard (on Insane difficulty, anyway). I definitely don't have the best praetorians though.

Basically you just have to torch all of the caches in the first couple of turns and then try and survive long enough for them to explode. Pretty annoying with those Alchemists throwing fire bombs at you and every mother and their son grabbing a Pilum from the dispensers and throwing them at you (good AI though!). I survived with 2/6 guys and it took several attempts but that was basically me eventually resigning that I wasn't going to ace the level. Seems to be that if you wait one turn to set the barrels on fire it traps more enemies in the fire.

I took Caeso, 2 x Sag, 1 x Veles, 1 x Triarchus (who cant heal yet ~_~) and another Princeps. Maybe I should load an earlier save and try a different squad.

I imagine some praetorians that can avoid AoO or have some armor and a lot of MP could rush the pilum dispensers or something.

Use fire arrow skill
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
make sure you're using weapon swap(especially for aid to stop bleeding out) since the game doesn't really explain it
it says it uses your action point but it didn't seem to for me
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,980
it says it uses your action point but it didn't seem to for me

Yeah, I haven't noticed it using an action point, but you can only swap weapon sets once per turn. Maybe they changed it to that and just spaced out changing the tutorial text about it or something.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
it says it uses your action point but it didn't seem to for me

Yeah, I haven't noticed it using an action point, but you can only swap weapon sets once per turn. Maybe they changed it to that and just spaced out changing the tutorial text about it or something.
It would probably be pretty useless outside of stopping bleeding out if it cost your AP. It's a good thing it doesn't, being versatile/creative shouldn't be punished.
 

whocares

Savant
Joined
Nov 8, 2016
Messages
450
I will not eat the bugs. I will not live in a pod. I will not use 2FA.
 
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Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,205
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Dont think difficulty has anything to do with it. I am playing on Hard and had the same missions as well (for me it was like burn wood supply for pirate fleet, Roman deserters, Spartan´s in a cave, ambush a weapons convoy plus a few I probably dont remember, few other pacifications are done as legion missions).
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,789
Location
Poland
Got it with 5/6 alive this time, that's better. The guy who went down just had a light injury.
Are these missions randomized you think? Because I'm at 9/11 in Asia Minor now and can't for the life of me remember a mission like you describe. There was one where you had to blow up 5 crates of greek fire, but they just exploded right away, I didn't need to wait afterwards. Maybe it's because I'm on Hard and you on Impossible that you get an extra objective?

No, I don't think they are I had the same mission.
 

whocares

Savant
Joined
Nov 8, 2016
Messages
450
I will not eat the bugs. I will not live in a pod. I will not use 2FA.
 
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Shrimp

Arbiter
Joined
Jun 7, 2019
Messages
1,059
Got it with 5/6 alive this time, that's better. The guy who went down just had a light injury.
Are these missions randomized you think? Because I'm at 9/11 in Asia Minor now and can't for the life of me remember a mission like you describe. There was one where you had to blow up 5 crates of greek fire, but they just exploded right away, I didn't need to wait afterwards. Maybe it's because I'm on Hard and you on Impossible that you get an extra objective?
It's one of the very first pacification missions so maybe you just forgot about it?
 

Cnaiur

Augur
Joined
Aug 25, 2014
Messages
184
Too early to say something about the mechanics of the game, but at least the performance from using unreal engine is a major step up vs. the unity shit Logic Artists used until now. Smooth panning, short load times, not too shabby.
 

Shrimp

Arbiter
Joined
Jun 7, 2019
Messages
1,059
I would really like to know what their thought process was when they decided to not add a way to sort equipment by category or type. Sorting by name is the closest option since a lot of generic equipment pieces share the same names, but you still have to scroll through the list to make sure there's nothing at the bottom. It defeats the entire purpose of sorting your items in the first place.
 

whocares

Savant
Joined
Nov 8, 2016
Messages
450
I will not eat the bugs. I will not live in a pod. I will not use 2FA.
 
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Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,980
Not really sure why centurions even exist in the game,

I'm pretty sure one of the biggest reasons is to flesh out your camp and to give you options for assigning camp roles while leaving your unique companions available for exploration and interaction. Beyond that, the series has always tried to give the feeling of leading a large group, and has always tried to include these auxillary party members as a way of achieving that. So far, Rome has done it much better than in Viking by making them play an actual regular important role, thus causing the player to have to actually manage them and train them up. I remember thinking how bizarre it was how they did it in Viking, and how I just had these camp drones doing menial tasks, until they made me use them in battle in like one instance throughout the game, which was unfortunate because they all sucked ass in combat by that point. Pacification missions was apparently the answer to that, and it seems like a pretty fun solution to me.
 

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