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Fallout 4 Pre-Announcement Bullshit Thread [GO TO NEW THREAD]

tuluse

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I always felt that the verisimilitude breaking stuff always detracted from the bigger issues of why Fallout 3 sucks so bad. It's like complaining that the seats on the Titanic aren't comfortable.
 
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Can't agree with you tuluse , how in the hell do you expect me to worry about the awful gameplay and shoddy roleplay mechanics when the FUCKING STEAK DOESN'T MAKE ANY SENSE!??!
 

Lemming42

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The food thing is made even more puzzling by the fact that you don't need to eat in Fallout 3 and food need not be used as a healing item since Stimpaks are better (and you can't take 5 steps in Fo3 without tripping over a stockpile of Stimpaks), so its like they put the food in the game just to sabotage the already nonsensical setting.
 
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What's worse is that there are toilets in FO3 that you can drink out of but can't shit in. despite eating 200 year old food that would almost certainly give you some serious diarrhoea.
 

Menckenstein

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The fact that there's original salvage in any of the structures along well traveled paths is retarded as fuck. As if in the hundreds of years since the world was "born anew" that that shit wouldn't be picked clean.

Fallout 2 was also very guilty of this.
 

Curious_Tongue

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But he's right, FNV was a great game despite it's base, not because of it. If you think otherwise then why don't you lay out what FO3 contributed to NV's quality?
The only thing that I can think of is that using recycled assets let them spend their budget on more important things, but that doesn't really mean much.

Germantown_Police_HQ.jpg


fallout3-shot1.jpg


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I've never had the hatred for Gamebryo that everyone else seems to have.
 

Lemming42

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Gamebryo looks pretty bad on a technical level (it's failings especially noticeable in that first screenshot) but Fo3 and NV both manage to come through from time to time with strong art direction. The New Vegas Strip, despite being about 4 buildings with loading doors in between, does look quite impressive when you first arrive, especially if you arrive at night when its all lit up. I always liked the forest road leading up to Jacobstown too.

And of course there's the thousands of bugs inevitable with any Gamebryo game.
 

Curious_Tongue

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Gamebryo looks pretty bad on a technical level (it's failings especially noticeable in that first screenshot) but Fo3 and NV both manage to come through from time to time with strong art direction. The New Vegas Strip, despite being about 4 buildings with loading doors in between, does look quite impressive when you first arrive, especially if you arrive at night when its all lit up. I always liked the forest road leading up to Jacobstown too.

And of course there's the thousands of bugs inevitable with any Gamebryo game.

Those moments where the art direction and the good side of gamebryo click are the moments that make you forget how shit the overall game is.

I've never understood people complaining about combat in gamebryo Fallout, because I had fun with it. Much more so in FNV.

You've got two RPGs that get on the top 10 of all time list that have been done in gamebryo, Morrowind and FNV. I'm tired of people trashing the engine that powered these two great games, despite its flaws.
 

Lemming42

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I've never understood people complaining about combat in gamebryo Fallout, because I had fun with it. Much more so in FNV.

The combat suffered from a case of "shoot people in the face twice at point blank range with a shotgun and only do 1 bar of HP damage" stuff, but it was serviceable most of the time. Project Nevada definitely did a lot to help NV's combat.

You've got two RPGs that get on the top 10 of all time list that have been done in gamebryo, Morrowind and FNV. I'm tired of people trashing the engine that powered these two great games, despite its flaws.

True, I can't really imagine either of the games running on any other engine. Gamebryo will always be unstable and frequently look graphically poor, but using it correctly like Obsidian did in NV proves that it's capable of holding together a great game.
 

tuluse

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Those moments where the art direction and the good side of gamebryo click are the moments that make you forget how shit the overall game is.

I've never understood people complaining about combat in gamebryo Fallout, because I had fun with it. Much more so in FNV.

You've got two RPGs that get on the top 10 of all time list that have been done in gamebryo, Morrowind and FNV. I'm tired of people trashing the engine that powered these two great games, despite its flaws.
Which side is the good side?

Why do you care if people bash the engine or not? It is a shitty engine and it doesn't do anything that other engines don't do better.
 
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I've never understood people complaining about combat in gamebryo Fallout, because I had fun with it. Much more so in FNV.

The combat suffered from a case of "shoot people in the face twice at point blank range with a shotgun and only do 1 bar of HP damage" stuff, but it was serviceable most of the time. Project Nevada definitely did a lot to help NV's combat.

I never understood this complaint. On vanilla I put the game on Very Hard, the HP bloat didn't matter because enemies would still die easily. I didn't even have an efficient build or anything. The combat was that it felt "floaty" and the AI is retarded ("aaaaaah, please spare me!"...*turns around*..."die already, you fucker!").
 
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Lemming42

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I've never understood people complaining about combat in gamebryo Fallout, because I had fun with it. Much more so in FNV.

The combat suffered from a case of "shoot people in the face twice at point blank range with a shotgun and only do 1 bar of HP damage" stuff, but it was serviceable most of the time. Project Nevada definitely did a lot to help NV's combat.

I never understood this complaint. On vanilla I put the game on Very Hard, the HP bloat didn't matter because enemies would still die easily. I didn't even have an efficient build or anything. The combat was that it felt "floaty" and the AI is retarded ("aaaaaah, please spare me!"...*turns around*..."die already, you fucker!").

It varies wildly between weapons. Some weapons, like the Hunting Rifle, are capable of one-hit-kill headshots whereas others, like the Combat Shotgun, require you to unload about 50 shots into someone's brain before they even react to it.

It's been a while since I played Fo3 so I can't give specific examples of it occuring in that, but in NV the ridiculous bullet sponges tend to be robots and animals rather than humans. Project Nevada seems to rebalance this though.
 
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There was one instance in very early game where that happened to me, where a raider with a heavy helmet followed me into a bathroom stall (no homo), took a shotgun blast to the face and didn't die, but he was almost dead instead of taking chip damage.

edit: Comparison of the weapons' statistics, by the way:

http://fallout.wikia.com/wiki/Combat_shotgun_(Fallout_3)

http://fallout.wikia.com/wiki/Hunting_rifle_(Fallout_3)

I recall someone saying that will full perk and skill bonuses the combat shotgun can one-hit a behemoth on a sneak critical, since each pellet counts as a hit. found a video. The guy is using an unique combat shotgun, though.

 
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Fallout3 is shit. There is nothing extenuating about it.

Fallout3 apologetics leads to Fallout 4 being even more stinky turd, 'cause Todd would interpret it as a proof that even codexers like his shit.
 

Curious_Tongue

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Fallout3 is shit. There is nothing extenuating about it.

Fallout3 apologetics leads to Fallout 4 being even more stinky turd, 'cause Todd would interpret it as a proof that even codexers like his shit.

Someone here posted that Bethesda has an arts department that's full of talented and well paid professionals. On the other hand, they really cheap out when it comes to hiring level designers and don't seem to have any full time writers at all (this might have changed since Skyrim though).

The disparity of investment really shows, but if you isolate the parts of Fallout that have had significant investment, I think they've done a good job in those areas.
 

Lemming42

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Fallout3 is shit. There is nothing extenuating about it.

Fallout3 apologetics leads to Fallout 4 being even more stinky turd, 'cause Todd would interpret it as a proof that even codexers like his shit.

Someone here posted that Bethesda has an arts department that's full of talented and well paid professionals. On the other hand, they really cheap out when it comes to hiring level designers and don't seem to have any full time writers at all (this might have changed since Skyrim though).

The disparity of investment really shows, but if you isolate the parts of Fallout that have had significant investment, I think they've done a good job in those areas.

Didn't the art guy (Adam something) die after Skyrim was released? He was one of the competent people at Bethesda and I, rightly or wrongly, attributed a lot of Fallout 3's more successful visual areas to him. I've got a feeling they'll struggle on Fallout 4 without him.


Weird. Maybe it was the unpredictable difficulty scaling that wrecked the combat shotgun for me, I remember a lot of people reporting finding the game incredibly easy or incredibly hard on release despite playing on the same difficulty settings.

I was playing NV pretty recently and I can confirm that the Hunting Rifle frequently gives one hit kills. From my memories of Fo3, it worked for me there too.
 
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Yeah he died, and yes he was behind all of their best designs. The only thing of his I really didn't like were the super mutants, bloody awful, but then they do have a different "backstory", so hopefully if we see real mutants in 4 they won't look like pieces of shit.

As for the damage, it's completely legitimate, 10mm pistols at full repair did 9 damage, 18 on headshot, and fully repaired items were only possible with really high skill, so you were usually doing less than that. a level 1 talon merc has 75-80 hp and 13%DR, with max leveled having up to 300hp.(According to wiki) Enclave, some BoS, and raiders were often similar. Worst hp bullet sponges were in broken steel, reavers and overlords with something like 1200hp (More than the legendary deathclaw in NV). Take into account that the weapons linked are pretty much the highest damaging, and the shotgun crit damage was an accident.

Fallout: New Vegas did it better, if an enemy was not dying, it was usually because of your ammo type, as opposed to hp bloat. and the high tier weapons were significantly stronger. Hell, even the weakest starting weapons were at least double the 10mms damage.
 

Xeon

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I kinda hope there won't be any super mutants in F4 or at least not many.

From what I understand*, In Fallout 1 the master died and the way to make smarter super mutants were lost and in F2 and FNV they pretty much scattered and were waiting to die or something. In F3 they tried to remake the cure the master made but wasn't that successful, aside from the the companion you get in the lab.

I kinda hope they don't stretch that more for no good reason. Also if they go for the Common Wealth I am kinda hoping they will show some modernization[?] or something that shows that the world isn't static or something but people are kinda trying to adopt to the new world like F2 and FNV.

[*] understand and remember
 
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Lemming42

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I like the Super Mutants (the real ones, not the Fo3 ones). Their struggle to rehabilitate themselves into human society after the destruction of the Master would have been an interesting theme to explore, but the closest we got was Broken Hills, Jacobstown and that guy in Westside.
 

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