typical user
Arbiter
- Joined
- Nov 30, 2015
- Messages
- 957
Bethesda really missed some opportunities with this game. We have a settlement system, a main character who can learn hacking and how to manipulate robots, and the ability to jerry rig your own computers complete with Robco operating system.
If you have high Intelligence, and the two aforementioned skills why not make it an option to claim un-activated Protectrons and their pods in a cleared dungeon? You could choose which settlement to send it to, and with what personality settings. Construction opens up unique building options in that settlement, Medic improves happiness and makes your settlers hardier during an attack, Law Enforcement can be a much stronger participant in defense, the Subway Officer...umm, can collect tolls from those who visit and they'll go to your workshop? One or two Protectrons per settlement, max.
A lot of the shit you should be able and willing to re-appropriate is just left there to rot. Hack the shit out of the Sentry Bot in the junkyard and make him your personal companion! Or send him out on strike operations that soften up a tough target. Turn the General Atomics Galleria into a partially automated settlement, etc.
Bethesda missed a lot more than that.
Why aren't you able to repair buildings in Sanctuary if you can build furniture, concrete foundations, power generators and other advanced equipment?
Why is Institute so retarded? Why aren't they Enclave/Vault 0 Calculator mash-up with Neurosima bots, androids, cyborgs and other robotic units?
Why this game dumbs down SPECIAL even more instead of making it more fleshed out? Giving huge penalties for having 1 or 0 SPECIAL stats?
Why they can't bring back people's favourite weapons like Bozar, Turbo Plasma Rifle, Pulse Rifle, FN FAL, 5.56 pistol, Sniper Rifle, armors, etc.?
Why this game throws away DT system from New Vegas, doesn't have anti-savescumming system for hacking, disguises and town reputations?
Why this game doesn't have travel system and continues their open-dead-not-giving-crap-about-player world bollocks?
Why they still pay that moron who can't write and design good world, dialogs, quests and main story? Why after dumbfuck Fo3 story this guy still has his job?
So many whys.