baturinsky
Arcane
A lot of things looks unfinished. Such as settlement economy and weapon types/models.
Hate to break it to people, but Bethesda's writing is fine, as has been stated by various experienced professional actors who have certainly seen the gamut of writing quality.
Here's the thing: writing is NOT about quests, so stop worrying about dialogue and quests. If you want deep, complex writing in dialogue and character interactions, play Japanese visual novels and adventure games because that is their focus. No Western game can come close, believe me, as I have been comparing products from these markets for decades.
Bethesda's writing is perfectly fine because they write for the environment and world context, not character dialogue. They write better worlds than pretty much any company out there and that is why they have high quality products. Dialogue is unimportant when the world environment tells a story for you
^Look at this donkey
These bethtards are something else, and they've pretty much hijacked the franchise. After Morrowinds release, there was a lot of complaints about the writing quality, as a I was a member of the forum in those days. Now, we got brainfarts like this guy.
Why don't they sell the brand to someone who actually gives a shit instead of raping it over and over for money?So many whys.
It's cute to watch how they realize Bethesda was lying all along.
Cherry picking a few bad quests doesn't ruin the entire game, especially when two of those actually do have a sliver of sense in them.Yeah unlike in New Vegas where you help some zombies fly to the moon or whatever. That made total sense.
Or that quest where you lift a 200 year old bomber from the bottom of a lake and it just magically works. And apparently until you came nobody else could get it, despite them having robots that bring it back once it's on the surface.
Or when Caesar, despite dying to know what is under the hill, just gives you the chip and lets you go in alone. And then assumes the sound of the robots activating means you destroyed them.
Wow, such brilliant quest writing.
My dream mod for any FO game would let you play as a Raider, looting, killing, raping and doing drugs from start to finish. I think it's time for a Fallout game that lets you choose your own role. It's an RPG after all, isn't it?
Wow, such brilliant quest writing.
The game doesn't have a single assault rifle. The "combat rifle" is a reskinned combat shotgun, the pipe rifle is a modded pipe pistol, which is dumb, ugly and poorly designed.
Wow, such brilliant quest writing.
All better than "We, the faction that covets and wants to hoard all technology for ourselves, want you to blow up this treasure trove of High Technology even though we could easily kill everyone and take it all over."
settlement economy
It honestly seems pointless to go over how much Bethesda squandered the potential. This is such a bad RPG that it's more fun to play as a straight shooter and never touch VATS.
The funniest thing is doing a Minuteman quest to deal with ferals/raiders/super mutants for a settlement, and you find the base of these guys who've been harassing the settlement is miles and miles away and almost directly next to another settlement that they're apparently ignoring despite the fact that attacking that one instead wouldn't require them to march for hours through a war zone simply for the sake of fucking around with a bunch of settlers grovelling in their own shit and piss in a dilapidated house.Settlements are weird in that you'll go to a farm and people complain about how hard it is to eek out an existence and find stuff to trade. Nearby you'll find tons of buildings that have no one in them with lots of salvage, and the settlers *have* to know this if they've hiked through to go to town, or when they initially scrounged for resources to build their homestead.
Then there are others where you literally walk the next alley over and it is a complete and total warzone with several different factions *and* wildlife, and have to wonder who the hell would settle here?
Seems like you understand Fallout about as much as Bethesda, which is not at all.Yeah unlike in New Vegas where you help some zombies fly to the moon or whatever. That made total sense.
I didn't cherrypick anything. Pretty much every quest in New Vegas can be unraveled into a mess that a) is extremely stupid b) lacks obvious optionsCherry picking a few bad quests doesn't ruin the entire game, especially when two of those actually do have a sliver of sense in them.
I don't know what you're saying here.Crazy/stupid ghoul sect that wants to fly me to the moon? Doesn't make 'sense', but not because it isn't grounded or justifiable. It's just weird/stupid.
That's because Fallout 1 and 2 didn't have enter-able water, so they had no reason to write about those. But if we're talking about reality here, robo-subs are a lot lower tech than floating robots, so there's no reason why the boomers couldn't have adapted one to dive.And last I checked I haven't heard of swimming robots. But ones that could float over the water's surface? I can get behind that.
that awkward moment when you notice a post-apocalyptic action hero has cleaner fingernails than you D:Added spawn mod + Loot Overhaul made early fights quite challenging.
See you later Codsworth.
Stop being retarded, its not about there being an unlimited amount of options, its about there being more than the single path they want you to take. At the very least the most obvious ones should be there.We know scripting is limited and accept that - except apparently when Bethesda makes a game, then this lack of infinite options is just THE WORST EVER.
Ghouls quest is quite clever and fits the theme. Also its obviously not to the moon, more than likely its a highly irradiated place in the wasteland, a ground 0 for one of the bombs or something, where only ghouls could live. The only one claiming is to the moon is some nutso in novac.I don't know what you're saying here.Crazy/stupid ghoul sect that wants to fly me to the moon? Doesn't make 'sense', but not because it isn't grounded or justifiable. It's just weird/stupid.
But reading these threads it seems that it is. Like the guy above complaining that he couldn't give a unique power armor piece to the brotherhood to study. Or the guy a bit back complaining about not being able to reprogram and send protectrons to settlements.Stop being retarded, its not about there being an unlimited amount of options, its about there being more than the single path they want you to take. At the very least the most obvious ones should be there.
It's not clever because both the premise - why do ghouls want to fly there in a rocket, wouldn't it be more convenient to just walk, and the technical writing - you pierce the human's self-perception delusion with just two very pedestrian speech checks despite being told that the brights had tried and failed before are bad.Ghouls quest is quite clever and fits the theme. Also its obviously not to the moon, more than likely its a highly irradiated place in the wasteland, a ground 0 for one of the bombs or something, where only ghouls could live. The only one claiming is to the moon is some nutso in novac.