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Fallout Fallout 4 Thread

baturinsky

Arcane
Joined
Apr 21, 2013
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Location
Russia
A lot of things looks unfinished. Such as settlement economy and weapon types/models.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Hate to break it to people, but Bethesda's writing is fine, as has been stated by various experienced professional actors who have certainly seen the gamut of writing quality.

Here's the thing: writing is NOT about quests, so stop worrying about dialogue and quests. If you want deep, complex writing in dialogue and character interactions, play Japanese visual novels and adventure games because that is their focus. No Western game can come close, believe me, as I have been comparing products from these markets for decades.

Bethesda's writing is perfectly fine because they write for the environment and world context, not character dialogue. They write better worlds than pretty much any company out there and that is why they have high quality products. Dialogue is unimportant when the world environment tells a story for you

^Look at this donkey

These bethtards are something else, and they've pretty much hijacked the franchise. After Morrowinds release, there was a lot of complaints about the writing quality, as a I was a member of the forum in those days. Now, we got brainfarts like this guy.

Sure they have good writers, the quest where I have to follow dog for half a map because he picked up scent of some guy is great quest. Or maybe the one where I was tasked to dress as a Silver Shroud clown? Or or.. God, that's next level trolling.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Yeah unlike in New Vegas where you help some zombies fly to the moon or whatever. That made total sense.

Or that quest where you lift a 200 year old bomber from the bottom of a lake and it just magically works. And apparently until you came nobody else could get it, despite them having robots that bring it back once it's on the surface.

Or when Caesar, despite dying to know what is under the hill, just gives you the chip and lets you go in alone. And then assumes the sound of the robots activating means you destroyed them.

Wow, such brilliant quest writing.
 
Joined
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Messages
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Glass Fields, Ruins of Old Iran
It's cute to watch how they realize Bethesda was lying all along.

"It's...it's okay...Todd said he's gonna change...he's going to stop hanging out with that Molyneux guy...we...we are thinking of giving the relationship another chance...I believe him, I can feel it...in those blue puppy eyes...the next game is going to be different...also...he told me to stop seeing you...because you're trying to sabotage our wonderful story with your nagging and your nitpicking...and...I think he's right...you're jealous of this beautiful thing we have...please leave."
 

Shammy

Learned
Joined
Aug 21, 2015
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200
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Yeah unlike in New Vegas where you help some zombies fly to the moon or whatever. That made total sense.

Or that quest where you lift a 200 year old bomber from the bottom of a lake and it just magically works. And apparently until you came nobody else could get it, despite them having robots that bring it back once it's on the surface.

Or when Caesar, despite dying to know what is under the hill, just gives you the chip and lets you go in alone. And then assumes the sound of the robots activating means you destroyed them.

Wow, such brilliant quest writing.
Cherry picking a few bad quests doesn't ruin the entire game, especially when two of those actually do have a sliver of sense in them.

Crazy/stupid ghoul sect that wants to fly me to the moon? Doesn't make 'sense', but not because it isn't grounded or justifiable. It's just weird/stupid.

And last I checked I haven't heard of swimming robots. But ones that could float over the water's surface? I can get behind that.
 

CrawlingDead

Learned
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Apr 22, 2015
Messages
147
Location
SoCal
You know what's really funny about the bethtard forums is anytime you have a criticism, you have to start your thread or post with something along the lines of "let me first start by saying I LOVE this game..." So much laughs to be had there.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
Wow, such brilliant quest writing.

All better than "We, the faction that covets and wants to hoard all technology for ourselves, want you to blow up this treasure trove of High Technology even though we could easily kill everyone and take it all over."
 
Joined
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Moo?
latest

The game doesn't have a single assault rifle. The "combat rifle" is a reskinned combat shotgun, the pipe rifle is a modded pipe pistol, which is dumb, ugly and poorly designed.


I knew it! I looked back and forth between the combat shotgun and rifle trying to figure out why they used the same model.

As for the pipe pistol/rifle...eh. That's how those things work, their key selling point is modding potential. Hell you can do the same with laser or plasma weapons.
 
Joined
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Messages
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Moo?
Wow, such brilliant quest writing.

All better than "We, the faction that covets and wants to hoard all technology for ourselves, want you to blow up this treasure trove of High Technology even though we could easily kill everyone and take it all over."



And again, opportunity missed. You'd think you could score points with the Brotherhood by dropping off bits of experimental tech you find. Oh, the only example of a Piezonucleic coating for power armors that they were working on even while the fighting was raging? Research notes, documents, materials and a torso piece that already has it applied? They'd crash a Vertibird directly onto your location to acquire that.
 

RK47

collides like two planets pulled by gravity
Patron
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Messages
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Not Here
Dead State Divinity: Original Sin
settlement economy

Suspend your imagination a bit, tell it to take a dump in the toilet for five minutes and think of all the resources you could actually gather and hoard within the first 2 hours of the game like power armor, mini gun, stimpacks, drugs, purified water that are almost readily available in the default vanilla world state. Are you done? Okay, tell imagination to flush it all down the toilet if you think there's even an 'economy' in there.

'Please halp plant crops.'
*fast travel to Diamond City*
*pick all crops there*
*plant it all in Sanctuary*
Congratulations, you beat food scarcity in one go. You are the Hero the minutemen deserve.

lolmegatron.gif


It's so thoughtless and the 'settlement numbers' game didn't really add anything except some activities to occupy cheevo gamers wanting desperately to hit 100 happiness mark for the achievement.
Once all is said and done, all that remains is some kind of pride from molding this shit-mixed sand into what barely looks like a castle while you know that there are better sandbox builders game than this one.
I like the salvaging scraps and using its components to mod your guns, those fit the game and with a great difficulty mod can mean the difference between a slow grindy start or a satisfying progression.
But settlements 'economy' will forever remain in the realms of your imagination.
 
Joined
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Settlements are weird in that you'll go to a farm and people complain about how hard it is to eek out an existence and find stuff to trade. Nearby you'll find tons of buildings that have no one in them with lots of salvage, and the settlers *have* to know this if they've hiked through to go to town, or when they initially scrounged for resources to build their homestead.


Then there are others where you literally walk the next alley over and it is a complete and total warzone with several different factions *and* wildlife, and have to wonder who the hell would settle here?
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,623
Location
Russia
Even in vanilla, plants need someone to work them to grow.
And, again even in vanilla, food is not the only need. There is also safety. Water (which is too easy to provide in vanilla and should be fixed).
Medical and other services that partially implemented in form of trade posts (including Clinic stand and such) providing happiness.

So, there is amount of features that could amount to something with real gameplay eventually, but were released in a state that would only fit Alpha version.

On the other hand, settlement management should give some rewards to be worth caring about. Again, they are present, but again, at embryo level. Farm produce can be used for recipes (and you have to gather it by hand), and water, beside recipes, can be sold for coin. But water production is bugged and unreliable. Also, shops make money, but too little to really matter.

Now imagine, for example, that you could assign some settlers for "research" and make them unlock gear that is unavailable other way. Or let you bypass vanilla quests.
 

Bradylama

Arcane
Joined
Jul 24, 2006
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23,647
Location
Oklahomo
It honestly seems pointless to go over how much Bethesda squandered the potential. This is such a bad RPG that it's more fun to play as a straight shooter and never touch VATS.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
It honestly seems pointless to go over how much Bethesda squandered the potential. This is such a bad RPG that it's more fun to play as a straight shooter and never touch VATS.

That's what I did and that's the reason I say this game is decent. It isn't good because there are too many bad elements but I did play it correctly avoiding most of them. I dodged settlement baby-sitting, focused on ranged real time combat and didn't upgrade sneak to absurd levels and the game was fine. But when I look at how others play this game, that they grind Minutemen quests, how they run naked with nail board teleporting in VATS, remaining invisible and one-hitting KO legendary enemies, never using chems even stimpacks and still beat the game on Survival then I know I did the right choice. I played using the best this game has to offer intuitively. I still was involved in faggotry fedex fetch-me-that-item nonsense but at least fetching was decent experience not absurd and I could pretend I am playing different game not Bethesda over-hyped hiking trash collector simulator.
 

Jick Magger

Arcane
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Messages
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New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Settlements are weird in that you'll go to a farm and people complain about how hard it is to eek out an existence and find stuff to trade. Nearby you'll find tons of buildings that have no one in them with lots of salvage, and the settlers *have* to know this if they've hiked through to go to town, or when they initially scrounged for resources to build their homestead.


Then there are others where you literally walk the next alley over and it is a complete and total warzone with several different factions *and* wildlife, and have to wonder who the hell would settle here?
The funniest thing is doing a Minuteman quest to deal with ferals/raiders/super mutants for a settlement, and you find the base of these guys who've been harassing the settlement is miles and miles away and almost directly next to another settlement that they're apparently ignoring despite the fact that attacking that one instead wouldn't require them to march for hours through a war zone simply for the sake of fucking around with a bunch of settlers grovelling in their own shit and piss in a dilapidated house.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Have you ever seen a Legendary Bloatfly fight someone else? Three Super Mutants aggro'ed one that I didn't even know was there. "Legendary Bloatfly has mutated". Oh shit, nope nope nope. I hate the normal ones in this game, for chrissake.


I watched that fucking thing Matrix-style all over the three of them. Then I carpet bombed the area with every last Molotov I had.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Added spawn mod + Loot Overhaul made early fights quite challenging.

08.jpg


See you later Codsworth.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Cherry picking a few bad quests doesn't ruin the entire game, especially when two of those actually do have a sliver of sense in them.
I didn't cherrypick anything. Pretty much every quest in New Vegas can be unraveled into a mess that a) is extremely stupid b) lacks obvious options

Like if I'm working for the NCR, why can't I tell them about the plane, and they attack the robots and take it for themselves?

I can make an infinite amount of these. I didn't say it ruins a game. We know scripting is limited and accept that - except apparently when Bethesda makes a game, then this lack of infinite options is just THE WORST EVER.

But this attitude is just delusional.

Crazy/stupid ghoul sect that wants to fly me to the moon? Doesn't make 'sense', but not because it isn't grounded or justifiable. It's just weird/stupid.
I don't know what you're saying here.

And last I checked I haven't heard of swimming robots. But ones that could float over the water's surface? I can get behind that.
That's because Fallout 1 and 2 didn't have enter-able water, so they had no reason to write about those. But if we're talking about reality here, robo-subs are a lot lower tech than floating robots, so there's no reason why the boomers couldn't have adapted one to dive.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
We know scripting is limited and accept that - except apparently when Bethesda makes a game, then this lack of infinite options is just THE WORST EVER.
Stop being retarded, its not about there being an unlimited amount of options, its about there being more than the single path they want you to take. At the very least the most obvious ones should be there.

Crazy/stupid ghoul sect that wants to fly me to the moon? Doesn't make 'sense', but not because it isn't grounded or justifiable. It's just weird/stupid.
I don't know what you're saying here.
Ghouls quest is quite clever and fits the theme. Also its obviously not to the moon, more than likely its a highly irradiated place in the wasteland, a ground 0 for one of the bombs or something, where only ghouls could live. The only one claiming is to the moon is some nutso in novac.

I still cant tell if you are a clever troll or a retarded cunt that actually believes the bullshit you spew.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Stop being retarded, its not about there being an unlimited amount of options, its about there being more than the single path they want you to take. At the very least the most obvious ones should be there.
But reading these threads it seems that it is. Like the guy above complaining that he couldn't give a unique power armor piece to the brotherhood to study. Or the guy a bit back complaining about not being able to reprogram and send protectrons to settlements.

Not to mention idental points can be made for New Vegas - why can't I give the remnants armor to the BoS? Why can't I send friendly protectrons to Goodsprints to protect it against raiders?

Somehow this lack of options makes F4 a terrible game, apparently, but nobody noticed that NV does the same things but it's still 8th best RPG of all time.

Ghouls quest is quite clever and fits the theme. Also its obviously not to the moon, more than likely its a highly irradiated place in the wasteland, a ground 0 for one of the bombs or something, where only ghouls could live. The only one claiming is to the moon is some nutso in novac.
It's not clever because both the premise - why do ghouls want to fly there in a rocket, wouldn't it be more convenient to just walk, and the technical writing - you pierce the human's self-perception delusion with just two very pedestrian speech checks despite being told that the brights had tried and failed before are bad.

That's not even going into the realism of the thing. I mean the Apollo mission burned like 5 tons of rocket fuel per second. And you just get 10 rocket toys and they're off. How is this any better than a dog following a scent? If anything it's magnitudes worse.

We're talking "so you fight the good fight with your voice" bad here. Somehow nobody's noticed this though. Must be the Obsidian reality distortion field.
 

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