Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout Fallout 4 Thread

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
DO YOU WANT TOTAL WAR? TOTAL WAR NEVER CHANGES!
He could lead the Bro-hood and feel right at home there. Qualifications include (and not limited to): mass genocide, waging a total war, loosing a total war, bringing kids along for cannon fodder, rambling about everything and he loves zeppelins. Sorry Maxon, we have to let you go. This guy has hundred years of job experience.
:discohitler:

In other news:
Turns out FO4's scripting is the same frickle bitch Skyrim's was, where one meager hickup gets carried along for the ride and screws up things randomly.
In Skyrim, exiting the Riverwood smith's dialog initiated trade window would wreck havoc in the game, starting with the Whiterun preacher not talking, other scripted dialogs not playing up the point where the Dragonporn DLC just became unplayable because NPCs just stood there picking their noses.

Now I fear it found me again in FO4. I was already weary because my Sucktuary goons are always talking about a synth attack that never happened (nothing damaged), now my settlement stopped producing water, the DJ's tone is back to whiny brat, a derpclaw spawning in the Co-Op, powah armoah frames display different parts than they actually have...
I swear there is some synth attack script running on a continous loops somewhere, overwriting variables just to troll me.
 

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
Patron
Joined
Oct 20, 2015
Messages
1,261
Location
Uwotopia
Steve gets a Kidney but I don't even get a tag.
Did anyone post this?
12356988_771874449584338_8911464133855123369_o.jpg
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,219
Location
Azores Islands
While messing around with a save game trying to take some nice screenshots, yttriumtyclief stumbled upon a perspective that looked...familiar.

Having accidentally recreated the camera view from the first two Fallout games, he went and took a series of screenshots that have me thinking maybe I should try and play Fallout 4 like this from now on.

Or not. Seems that while the viewpoint looks great in these casual screenshots (made by tweaking some .ini files and using the third-person camera), “It falls apart once you try to enter combat though, or do really anything else besides walking around outside. It also won’t work indoors simply because of how 3D environments are created.”

Even in ISO view it looks like shit.

j3jursvgsnilhcxugip4.jpg


e1krsxukl3rigjfkytzc.jpg


v55x5axiyw6ralkvb2bs.jpg


Way more interesting are the comments on the kotaku article, in which people proceed to hail Fallout 4 as a masterpiece.
 

CrawlingDead

Learned
Joined
Apr 22, 2015
Messages
147
Location
SoCal
dont get me wrong, i love how "cool" and "nostalgia" feel isometric view, but the true is u lose all the immersion u get from a first person game.

This Bethesda community is something else. I'm going to have to stop lurking their boards. I need to save my soul.
 

Red Rogue

Learned
Joined
Dec 6, 2015
Messages
148
Location
The Squat Rack
Funny thing too. Woke up, showered. Decided to have a 15 minute clearing of Corvega factory.
Killed 5 raiders, ..huh..they drop stims? That's unusual.
Opened chem box. Wow. Mentats, Jet, Buffouts.
First aid kit, Stims, Purified Water, Blood Pac-
I paused. Quit.
And checked my Nexus Mod Manager and realized yes, none of the mods are active anymore was kinda enjoying the Loot Overhaul + More Spawn. To have the former deactivated was really noticeable. It's fucking 200 years after the bombs fell, c'mon!

This is a problem. The game is too easy and the wasteland doesn't feel like an unforgiving hellhole where survival is a task by itself.
I have 122 stimpaks currently. That is absolutely fucking bonkers. There is no reason why I should have 122 stimpaks when I'm only 40 or so hours into the game.

Slightly related to this is how I feel there are too many enemies. Now I don't mean that in a sense of "WAHH this game is too challenging!" What I mean is there's too many enemies that are.... well, pushovers. I was under the impression that when I was exploring Boston it would feel like I was going through one big dangerous ruin and that'd I'd have to be wary of all the threats about, but instead I'm running into a group of super mutants or raiders every 3 minutes and I slaughter all ten of them with ease. I don't think it's fun playing a "post apocalyptic rpg" when I'm a one man army killing enemies like I'm going through a CoD campaign.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
RK47: whenever i watch a gangbang in skyrim
RK47: i do it third person baby
RK47: NTR
RK47: woohoo
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
Todd thought that players would be bored from 2 minute trek without killing shit apart.

He does know bethshit audience. They say that even FNV's world was "empty and boring".
And it is true but not because of too many or not enough random encounters. Compared to Fo1 and Fo2 all later Fallouts are empty and boring.

I don't understand how people are able to play FNV on that shitty engine. Or praise MotB when it is also on a shitty engine. I guess storyfags are fags.
 

CrawlingDead

Learned
Joined
Apr 22, 2015
Messages
147
Location
SoCal
Todd thought that players would be bored from 2 minute trek without killing shit apart.

He does know bethshit audience. They say that even FNV's world was "empty and boring".
And it is true but not because of too many or not enough random encounters. Compared to Fo1 and Fo2 all later Fallouts are empty and boring.

I don't understand how people are able to play FNV on that shitty engine. Or praise MotB when it is also on a shitty engine. I guess storyfags are fags.
It's what the developers can do with a shitty engine that matters.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
Todd thought that players would be bored from 2 minute trek without killing shit apart.

He does know bethshit audience. They say that even FNV's world was "empty and boring".
And it is true but not because of too many or not enough random encounters. Compared to Fo1 and Fo2 all later Fallouts are empty and boring.

I don't understand how people are able to play FNV on that shitty engine. Or praise MotB when it is also on a shitty engine. I guess storyfags are fags.
It's what the developers can do with a shitty engine that matters.
Not enough in my book so it receives so much praise.
 

CrawlingDead

Learned
Joined
Apr 22, 2015
Messages
147
Location
SoCal
Todd thought that players would be bored from 2 minute trek without killing shit apart.

He does know bethshit audience. They say that even FNV's world was "empty and boring".
And it is true but not because of too many or not enough random encounters. Compared to Fo1 and Fo2 all later Fallouts are empty and boring.

I don't understand how people are able to play FNV on that shitty engine. Or praise MotB when it is also on a shitty engine. I guess storyfags are fags.
It's what the developers can do with a shitty engine that matters.
Not enough in my book so it receives so much praise.
I'll be the first to admit New Vegas looked and played like ass. I'm not one of those guys who's against a first-person Fallout game, even a sequel, but it has to be done correctly. I felt New Vegas hit a lot of points right -- story, quests, setting, atmosphere. I also liked that there were areas that were particularly high-level.

The biggest problem with New Vegas was the engine, and especially the combat. It certainly felt like an Oblivion mod at times, but I think Obsidian did a wonderful job with what they had to use, which is something I can't say for Bethesda. The combat is the shittiest part of the new Fallout experience, in 3, NV, and Fallout 4. VATS is a pointless addition. It simply tells me the game doesn't know what it wants to be, an FPS or a real-time with pause. I wish they had just picked one and went with it. In that way, it would have shown some level of confidence in their design, but instead we have two mediocre combat systems. I certainly can't blame Obsidian for this though. I think they showed more ownership of the franchise than Bethesda ever did.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,451
I have 122 stimpaks currently. That is absolutely fucking bonkers. There is no reason why I should have 122 stimpaks when I'm only 40 or so hours into the game.

Eh, Stimpaks aren't exactly tough to amass in FO1 or 2 either. After your first raider\Khan fight you're swimming in loot\caps for the rest of the game.
 

pippin

Guest
I have 122 stimpaks currently. That is absolutely fucking bonkers. There is no reason why I should have 122 stimpaks when I'm only 40 or so hours into the game.

Eh, Stimpaks aren't exactly tough to amass in FO1 or 2 either. After your first raider\Khan fight you're swimming in loot\caps for the rest of the game.

The difference is that you don't find stimpaks everywhere you go.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
Todd thought that players would be bored from 2 minute trek without killing shit apart.

He does know bethshit audience. They say that even FNV's world was "empty and boring".
And it is true but not because of too many or not enough random encounters. Compared to Fo1 and Fo2 all later Fallouts are empty and boring.

I don't understand how people are able to play FNV on that shitty engine. Or praise MotB when it is also on a shitty engine. I guess storyfags are fags.
It's what the developers can do with a shitty engine that matters.
Not enough in my book so it receives so much praise.
I'll be the first to admit New Vegas looked and played like ass. I'm not one of those guys who's against a first-person Fallout game, even a sequel, but it has to be done correctly. I felt New Vegas hit a lot of points right -- story, quests, setting, atmosphere. I also liked that there were areas that were particularly high-level.

The biggest problem with New Vegas was the engine, and especially the combat. It certainly felt like an Oblivion mod at times, but I think Obsidian did a wonderful job with what they had to use, which is something I can't say for Bethesda. The combat is the shittiest part of the new Fallout experience, in 3, NV, and Fallout 4. VATS is a pointless addition. It simply tells me the game doesn't know what it wants to be, an FPS or a real-time with pause. I wish they had just picked one and went with it. In that way, it would have shown some level of confidence in their design, but instead we have two mediocre combat systems. I certainly can't blame Obsidian for this though. I think they showed more ownership of the franchise than Bethesda ever did.
I spent 12 hours playing FNV, I don't remember anything fun about it. First village is super small and has like one shitty defend the Inn from raiders quest that you have to do in that shitty engine (and some Fedex bullshit quests). FPS fighting is bad, F3 VATS irritated me as well. Then you find powder gangers, nothing interesting there. Murdered everyone there, found some NRC outpost with like 4-5 guys, and a village with a shitty casino and some hotel, had to fight in hotel in the same shitty engine. Still nothing interesting. Then I run a lot, find some DLC content that all tells me I am too low a level or I cannot bring my robot companion (why?!). Let me enter and die if needed, also it is shitty DLC content is gated behind artificial doors and shit.
I run some more, find a NRC base or something, nothing interesting there, I dont' even remember I got a quest there, some girl that might be a companion is there but you cannot take her. Then I go to that shitty little town that Legion has murdered, find some Legion idiots around and exact some payback. Except for that, there is nothing in that town but some shitty looting. After that everywhere I go Legion assassins spawn and try to kill me and any moving around becomes more tiresome than it is worth you cannot even run away from these encounters in few seconds like in Fo1/2.
Then I find a town with some sniper lookout and some fair or something (rockets?!). Again nothing going on except they give me a quest to go deal with some local ghouls. I was already getting real tired from the game so I give it this one last chance to give me something interesting.
I fight irradiated ghouls and such to get there,then fight some more and some more (raiders?!) and finally enter. Find irradiated ghouls and a human, get a Fedex quest from them to go to basement. I go there and fight an army of invisible ghouls or whatever. Get lost due to shitty first person camera, the engine is terrible, fighting is boring. The area is too big and irritating and when I finally exit they tell me "tnx, but can you now do these other FedEx quests for us?" .
:rage::flamesaw::killit:
Uninstall.exe
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Huh, during the Covenant quest someone with 6+ Perception can examine blood trails and determine where they're coming from. Dopey 'skill' check but one of the few I've seen.
 

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
Todd thought that players would be bored from 2 minute trek without killing shit apart.

He does know bethshit audience. They say that even FNV's world was "empty and boring".
And it is true but not because of too many or not enough random encounters. Compared to Fo1 and Fo2 all later Fallouts are empty and boring.

I don't understand how people are able to play FNV on that shitty engine. Or praise MotB when it is also on a shitty engine. I guess storyfags are fags.
It's what the developers can do with a shitty engine that matters.
Not enough in my book so it receives so much praise.
I'll be the first to admit New Vegas looked and played like ass. I'm not one of those guys who's against a first-person Fallout game, even a sequel, but it has to be done correctly. I felt New Vegas hit a lot of points right -- story, quests, setting, atmosphere. I also liked that there were areas that were particularly high-level.

The biggest problem with New Vegas was the engine, and especially the combat. It certainly felt like an Oblivion mod at times, but I think Obsidian did a wonderful job with what they had to use, which is something I can't say for Bethesda. The combat is the shittiest part of the new Fallout experience, in 3, NV, and Fallout 4. VATS is a pointless addition. It simply tells me the game doesn't know what it wants to be, an FPS or a real-time with pause. I wish they had just picked one and went with it. In that way, it would have shown some level of confidence in their design, but instead we have two mediocre combat systems. I certainly can't blame Obsidian for this though. I think they showed more ownership of the franchise than Bethesda ever did.
I spent 12 hours playing FNV, I don't remember anything fun about it. First village is super small and has like one shitty defend the Inn from raiders quest that you have to do in that shitty engine (and some Fedex bullshit quests). FPS fighting is bad, F3 VATS irritated me as well. Then you find powder gangers, nothing interesting there. Murdered everyone there, found some NRC outpost with like 4-5 guys, and a village with a shitty casino and some hotel, had to fight in hotel in the same shitty engine. Still nothing interesting. Then I run a lot, find some DLC content that all tells me I am too low a level or I cannot bring my robot companion (why?!). Let me enter and die if needed, also it is shitty DLC content is gated behind artificial doors and shit.
I run some more, find a NRC base or something, nothing interesting there, I dont' even remember I got a quest there, some girl that might be a companion is there but you cannot take her. Then I go to that shitty little town that Legion has murdered, find some Legion idiots around and exact some payback. Except for that, there is nothing in that town but some shitty looting. After that everywhere I go Legion assassins spawn and try to kill me and any moving around becomes more tiresome than it is worth you cannot even run away from these encounters in few seconds like in Fo1/2.
Then I find a town with some sniper lookout and some fair or something (rockets?!). Again nothing going on except they give me a quest to go deal with some local ghouls. I was already getting real tired from the game so I give it this one last chance to give me something interesting.
I fight irradiated ghouls and such to get there,then fight some more and some more (raiders?!) and finally enter. Find irradiated ghouls and a human, get a Fedex quest from them to go to basement. I go there and fight an army of invisible ghouls or whatever. Get lost due to shitty first person camera, the engine is terrible, fighting is boring. The area is too big and irritating and when I finally exit they tell me "tnx, but can you now do these other FedEx quests for us?" .
:rage::flamesaw::killit:
Uninstall.exe
I had the exact same experience, visited the same places in the same order too, lol.
But I gave up even earlier. When those Legion Assassins started to spawn and I couldn't kill them with my Sniper character with insufficient shotgun DPS after I guess 10 tries or so I had the choice to either cheese the game (run away and hope their AI gets stuck somewhere) or uninstall. Chose the latter, since the beginning bored me to tears and I really really hated both the FPS gameplay and timestop VATS (mostly that it was no option for my sniper no matter the circumstances, but also the way it interrupted the flow). Even Dostojewski level of writing couldn't save that turd for me.
And I highly doubt that the writing is that good, after all the Legion alone is one the most ridiculous facepalm factions I've ever come across in a video game.
And the lazy old everyone is corrupt morale already foreshadowed in that first NCR outpost, didn't seem like there was a lot of enlightening or at least entertaining stuff to expect later given the mindbogglingly boring start.
 
Last edited:

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
I tend to stick to the path the designers steer me to for my first playthrough in any game. Old habit because the oldies often weren't that robust towards unexpected player behavior and sometimes that resulted in gamebreaking bugs and reverting to saves 20 hours earlier.

And maybe it gets better in the city and other places far from the starting point but the places I visited were really uninspired stuff, felt like filler content in a Vogel game in that regard. Maybe except for the village with the crucified people, but then again I laughed hard everytime one of those Legion faggots showed up in their skirts and tried to poke me with a stick... until the extremely OP assassins showed up at least.
 
Joined
May 6, 2009
Messages
1,876,743
Location
Glass Fields, Ruins of Old Iran
But I gave up even earlier. When those Legion Assassins started to spawn and I couldn't kill them with my Sniper character with insufficient shotgun DPS after I guess 10 tries or so I had the choice to either cheese the game (run away and hope their AI gets stuck somewhere) or uninstall. Chose the latter, since the beginning bored me to tears and I really really hated both the FPS gameplay and timestop VATS (mostly that it was no option for my sniper no matter the circumstances, but also the way it interrupted the flow). Even Dostojewski level of writing couldn't save that turd for me.

You could also lower the difficulty to very easy. It's a separate setting from Hardcore Mode so you can still enjoy the survival thingies.
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,299
Todd thought that players would be bored from 2 minute trek without killing shit apart.

He does know bethshit audience. They say that even FNV's world was "empty and boring".
And it is true but not because of too many or not enough random encounters. Compared to Fo1 and Fo2 all later Fallouts are empty and boring.

I don't understand how people are able to play FNV on that shitty engine. Or praise MotB when it is also on a shitty engine. I guess storyfags are fags.
It's what the developers can do with a shitty engine that matters.
Not enough in my book so it receives so much praise.
I'll be the first to admit New Vegas looked and played like ass. I'm not one of those guys who's against a first-person Fallout game, even a sequel, but it has to be done correctly. I felt New Vegas hit a lot of points right -- story, quests, setting, atmosphere. I also liked that there were areas that were particularly high-level.

The biggest problem with New Vegas was the engine, and especially the combat. It certainly felt like an Oblivion mod at times, but I think Obsidian did a wonderful job with what they had to use, which is something I can't say for Bethesda. The combat is the shittiest part of the new Fallout experience, in 3, NV, and Fallout 4. VATS is a pointless addition. It simply tells me the game doesn't know what it wants to be, an FPS or a real-time with pause. I wish they had just picked one and went with it. In that way, it would have shown some level of confidence in their design, but instead we have two mediocre combat systems. I certainly can't blame Obsidian for this though. I think they showed more ownership of the franchise than Bethesda ever did.
I spent 12 hours playing FNV, I don't remember anything fun about it. First village is super small and has like one shitty defend the Inn from raiders quest that you have to do in that shitty engine (and some Fedex bullshit quests). FPS fighting is bad, F3 VATS irritated me as well. Then you find powder gangers, nothing interesting there. Murdered everyone there, found some NRC outpost with like 4-5 guys, and a village with a shitty casino and some hotel, had to fight in hotel in the same shitty engine. Still nothing interesting. Then I run a lot, find some DLC content that all tells me I am too low a level or I cannot bring my robot companion (why?!). Let me enter and die if needed, also it is shitty DLC content is gated behind artificial doors and shit.
I run some more, find a NRC base or something, nothing interesting there, I dont' even remember I got a quest there, some girl that might be a companion is there but you cannot take her. Then I go to that shitty little town that Legion has murdered, find some Legion idiots around and exact some payback. Except for that, there is nothing in that town but some shitty looting. After that everywhere I go Legion assassins spawn and try to kill me and any moving around becomes more tiresome than it is worth you cannot even run away from these encounters in few seconds like in Fo1/2.
Then I find a town with some sniper lookout and some fair or something (rockets?!). Again nothing going on except they give me a quest to go deal with some local ghouls. I was already getting real tired from the game so I give it this one last chance to give me something interesting.
I fight irradiated ghouls and such to get there,then fight some more and some more (raiders?!) and finally enter. Find irradiated ghouls and a human, get a Fedex quest from them to go to basement. I go there and fight an army of invisible ghouls or whatever. Get lost due to shitty first person camera, the engine is terrible, fighting is boring. The area is too big and irritating and when I finally exit they tell me "tnx, but can you now do these other FedEx quests for us?" .
:rage::flamesaw::killit:
Uninstall.exe
possibly_retarded.png


New Vegas is one of the best RPG's of all time. Of.all.time.
 

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
I think I also was in Nipton. And some power plant or something? Whatever, quit after the assassins in any case. Didn't meet any memorable characters on the way, neither companions nor unrecruitables. Lack of NPCs in general, everything felt empty and dead (also deserts are boring).

Basically the exact same experience like with Fallout 3 just without the "You betrayed me! I'll never talk to you again!" -> "Hi, how are you? Can I offer you some instant gratification?" bullshit thanks to Bethesda's retardation and "design philosophy" (you have to see everything there is in one playthrough except for minor stuff from main quest decisions).

Am hitting the same roadblock with FO4 atm, will have to hurry to at least play a bit of the main quest or it will be another hiking sim I just used for virtual hiking.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
Seems like you missed most of the content (http://fallout.wikia.com/wiki/Fallout:_New_Vegas_quests). Although the game lets you run to Vegas at level 1 if you want.
All those quests mean shit if first 10 hours of the game does not make you want to play for 10h more. It just means developers don0t know shit about designing good games which is no wonder because all Obsidian games are shitty in one way or another, usually game engines. Only I like Star Wars and D&D enough to suffer through those shitty 3d engines and rule implementations while FNV just didn't feel good enough to suffer more than 12h.

PoE is their best work yet as far as engines and combat systems go, too bad other stuff is shitty there.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom