Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout Fallout 4 Thread

Kazuki

Arcane
Joined
Aug 11, 2014
Messages
851
Location
Noodleland.


Quote from the video : "In previous Fallouts, the prewar world is defined by how foreign and ridiculous it seems in relation to the world as it is. Things about the prewar world that earlier games might have constructed as absurd, this game constructs as lost wonders." [ 4:08 ] ..... "Fallout 4 is backward looking. Mired in nostalgia for the wrong things."
 
Joined
Jan 13, 2006
Messages
125
Anybody bring up the Atlantic article yet? It carries the inauspicious tile (for Bethesda) of

Why Fallout 4’s 1950s Satire Falls Flat

http://www.theatlantic.com/entertai...hy-fallout-4s-1950s-satire-falls-flat/418665/

... but is a fairly astute skewing of Fallout 4's general sense of characterization depth, meaningful emotional engagement and other factors (I'm still reading).

The opening film has made it clear that the male playable character loves his family very much; it would make sense if this was shown and explored in this scene. It would make sense too for the wife to be given some characterization, for their relationship to be given some depth.

But this doesn’t happen. The sequence gives the player no opportunity to engage in any meaningful way with either spouse or son. Instead, the game seems to utilize 1950s imagery as a visual shorthand; by presenting the traditional nuclear family in their comfortable suburban home, the game is telling the player to assume that they are happy and loving, rather than this being illustrated through in-game actions. This upends the stance previous games in the series took, in which the cultural mores of the 1950s, including the idea of the happy, suburban nuclear family, were plundered for satire. Being part of such a family, and feeling like an emotional attachment is meant to be made to them, sits uneasily with the game’s overall tone and sense of humor, and this is only heightened by the lack of effort the game makes in showing real relationships between these characters.

Enjoy.. unless you already have (then fuck me for being useless).
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
When those Legion Assassins started to spawn and I couldn't kill them with my Sniper character with insufficient shotgun DPS after I guess 10 tries or so

Check out this Scrublord who couldn't handle spear chuckers wearing football gear.

Check out this scrub who defends people yelling kaisar toting melee weapons because reasons in a world where guns are abundant. Retard.

The reason is that they're recently assimilated Tribals who are using the weapons they're familiar with. You know, reasons.
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,925
Check out this scrub who defends people yelling kaisar toting melee weapons because reasons in a world where guns are abundant. Retard.
nice meme, profligate, but even frontline fodder uses revolvers or bolt actions
vNASNmV.png
 

Aoyagi

Scholar
Joined
Jun 17, 2015
Messages
140
This Bethesda community is something else. I'm going to have to stop lurking their boards. I need to save my soul.

I had to make a list of bethesdrones and other subhumans. Official forums are cancer, but I guess I'm too manipulated by Tiger Lillies.

And it is true but not because of too many or not enough random encounters. Compared to Fo1 and Fo2 all later Fallouts are empty and boring.

Compared to F1 and F2, later Fallouts are one map, not node-based world. Have you ever tried stopping somewhere in the middle of the desert in classic Fallouts? That's empty.

I don't understand how people are able to play FNV on that shitty engine. Or praise MotB when it is also on a shitty engine. I guess storyfags are fags.

*checks URL*

Are you sure you know where you are? Is this supposed to be a bait?
 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
Let's see here:
Unarmed and Melee are broken if you love using VAAAAAAAAAAATS every time you fucking breathe.
Pistols are lol-broken, game shits itself as soon as you pick up a pipe revolver.
Shotguns are broken from the get-go, with the sawed off doing huge damage while ignoring DR (thanks to the riflemen perk).
Energy Weapons, lel

Seems like out every build, Heavy Weapons is basically the most challenging build to do, even though the ammo situation solves itself once you get the Local Leader perk to rank 2. Good luck with that, though.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,675
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Unarmed and Melee are broken if you love using VAAAAAAAAAAATS every time you fucking breathe.

My GF is playing with a melee assassin type character. Dunno her level but she's literaly teleporting and one shoting enemies with VATS sneak attacks, using an ugly looking baseball bat with blades.
She just killed 4 of them in a quick succesion yesterday and one of them was even a fucking legendary super mutant...
And that was in survival difficulty...
 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
Unarmed and Melee are broken if you love using VAAAAAAAAAAATS every time you fucking breathe.

My GF is playing with a melee assassin type character. Dunno her level but she's literaly teleporting and one shoting enemies with VATS sneak attacks, using an ugly looking baseball bat with blades.
She just killed 4 of them in a quick succesion yesterday and one of them was even a fucking legendary super mutant...
And that was in survival difficulty...
GOTTA LOVE BLITZ AND ROOTED. Ninja perk just puts the cherry on top of this "What the fuck did I just witnessed" ice cream sundae.
 

Aoyagi

Scholar
Joined
Jun 17, 2015
Messages
140
My GF is playing with a melee assassin type character. Dunno her level but she's literaly teleporting and one shoting enemies with VATS sneak attacks, using an ugly looking baseball bat with blades.
She just killed 4 of them in a quick succesion yesterday and one of them was even a fucking legendary super mutant...
And that was in survival difficulty...

Post videos.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
Unarmed and Melee are broken if you love using VAAAAAAAAAAATS every time you fucking breathe.

Unarmed is literally broken because sometimes you'll trigger a special move like grappling, or a judo throw, but it will bug out and not do any damage. :retarded:
 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
Unarmed and Melee are broken if you love using VAAAAAAAAAAATS every time you fucking breathe.

Unarmed is literally broken because sometimes you'll trigger a special move like grappling, or a judo throw, but it will bug out and not do any damage. :retarded:

I've had that happened before I just said "Fuck it" and grabbed the Deathclaw Gauntlet a stone's throw away from Vault 111, where in third person, I somehow kicked someone's leg out from under them and they just plopped on the ground, with barely any damage done to them, making me go 'lolwut'.

Deathclaw Gauntlet on the other hand doesn't do that, so far the animation I get is my character pulling off a 'mortal kombat' move by shoving the claws into the person's gut and whispering "SSSSHHshshsh no tears...only dreams now" before violently ripping the gauntlet out of their innards. Third person looks more appealing when you get this animation.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,476
Location
where east is west
Anybody bring up the Atlantic article yet? It carries the inauspicious tile (for Bethesda) of

Why Fallout 4’s 1950s Satire Falls Flat

http://www.theatlantic.com/entertai...hy-fallout-4s-1950s-satire-falls-flat/418665/

... but is a fairly astute skewing of Fallout 4's general sense of characterization depth, meaningful emotional engagement and other factors (I'm still reading).



Enjoy.. unless you already have (then fuck me for being useless).

It just shows how shallow Beth is tapping into the well of the Fallout world. They listen to what it says but don't understand and as a result all style and no substance.

Take Super Mutants and how in-game FO2 and NV presented them.

They're still a factor in the world, but one that's becoming increasingly small, from the main threat in FO1, to roving bands that were leaderless with some trying to settle down, to two groups: one hiding off in the middle of nowhere trying to get by while the other tried to recapture the direction they had under Master with expected results, all the whole small smatterings of them were scattered about that were off doing their own thing or trying to integrate into human society.

Now compare that to FO3/4 where they throw them at you for no logical (and increasingly illogical) reason at all.

I'm reminded of what it takes to make a Super Mario game, and it's not much, once you skim over the franchise anyone can in short order make their own Mario game because what you see is pretty much all you get: Mario, Bowser, save a princess, stomp turtles, etc, the only things that have depth are a little sprinkling of Japanese folklore and some in jokes and stuff here and there.

Bethesda is treating the FO franchise as nothing more than an IP like an old fashion game like Mario in every way, even in the supposed "deep" about the nature of man and stature of the 1950s, it's all window dressing for just a fun little carefree game and it's starting to show to not only those who loved the older games, but even by casual by-standards because FO aimed to be more than just a game, it wanted to deal with issues and themes and something serious.

The reason is that they're recently assimilated Tribals who are using the weapons they're familiar with. You know, reasons.

The reason is it gives Caesar a measure of control over over his Legion and isolates them from what he feels is tainting about technology, especially when it comes to war and how a logistic train ties one down. It's why only his best and most loyal men are given firearms, and even then given only simple, basic ones that don't require much knowledge and experience to use and maintain.

If you'd listen to what he talked about his desire was that the Legion would not simply conquer the NCR but transform both it and the Legion into a stable nation with a good ethic and a competent and loyal military, but a new society that requires the Legion to free of what had been tarnishing the NCR, that if it infected the Legion, would undermine his plans and prevent the synthesis from taking place.

It's for this reason that killing Caesar but leaving the Legion go uncrushed is the worst choice possible in NV, because it removes the only moderating factor in the Legion, which under the Legate, just ignorantly invades the Mojave killing anything in sight like a monstrous chicken without its head. It means Caesar's plan fails, but so does everyone else's because the Legion remains nothing but pack of barbarians without any direction following the ghost of a man whose work they think they're doing when it's, in fact, the very opposite.
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
IhbPEZj.jpg

gHyTk63.jpg

dxiZjGx.jpg


szHOMnS.jpg

8B4iZ0a.jpg
Now you guys will love it. (Source)
This does not help to solve Fo4 worst problems. Even we who play the game but are not fanboys say that first person shit is OK and shooting is fun. The game has problems in basic, medium and advanced RPG design.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
The next main FO game will just be... Fallout.
People can't count up to 5.
I dunno man, my local dealer desperatly tries to sell me an xbone including "Halo 5". If Buggy considers consoletards smart enough to count to 5, Bethesda will follow suit. Far easier than confusing people with things lacking numbers like "Fallout: New Vegas". I wonder how many grandma's are buying their grandsons F:NV for christmas, because the dealer told them "He wants Fallout 4? Why yes, this came after Fallout 3!"

Also:
The Ovenseer's Guardian is another fucking OP weapon. 100+ dmg per shot at full auto and I don't even have max rank in automatic guns yet. Once again I find myself with a stash full of guns I will never use, because killing even derpclaws in 2 seconds makes combat pointless.
If derpclaws are already a trashmob, maybe it's time to take the bitter pill and increase the difficulty to "hp bloats". But I fear it will just mean I have to ditch my trusty leather armor or get oneshot by a piperifle...

Why can't I use armor weaves on the vault suit ffs.
By coding weaves in, they finally opened the possibilty of using the "canon outfit" for the whole game without using 3rd party plugins, but nooooo, the one thing that would need it only gets useless crap mods.

Also the plasma rifle. Not much more dmg than the laser but far higher accuracy. Well, we all know a slow moving plasmabolt is more accurate than an instantly hitting ray of light right?
Aaand finally the assault rifle. A normally mounted weapon with pinpoint accuracy at full auto while being held by a 50s housewaifu. I don't even......

Fallout 4's weapon balance make JE Sawyer's handywork look good in comparison. No, really.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Unarmed and Melee are broken if you love using VAAAAAAAAAAATS every time you fucking breathe.

Unarmed is literally broken because sometimes you'll trigger a special move like grappling, or a judo throw, but it will bug out and not do any damage. :retarded:

Oh I can tell you they didn't code it very well because I'm primarily a sniper (with no points in weapons, pure customization and Char trees, lel) and I've gotten to experience the ninja warp. I'll be looking down my sights at someone when, boom, suddenly I'm transported straight to their feet. The feet of a jackoff Raider in power armor holding a Fatman.


"Oh fu-"


One time I got teleported halfway across the city because of that bullshit.



Let's talk about Vault-Tec again. Maybe a couple of you saw my rant about the logic of the experiment, and the people who carried it out, in Vault 111. Well boy howdy I just finished Vault 81 and what the flying fuck?! An entire shadow vault attached to 81 like a lamprey, whose mission is to spend the next century or two breeding mole rats and viruses and unleashing them on the normal dwellers. All in the hope of curing all known diseases, even though it will likely kill 81's entire population in the process. Let's assume for a second that the mole rats didn't get loose and kill most of them, leaving only three to putter around until they died and Curie. After a generation or so why would their descendants feel any need to continue this? They don't know Vault-Tec, no one is paying them and from the basic description of the outside world there's a more than decent chance Vault-Tec has been gone for decades. And if they succeeded and mass produced it did they think a flier and ticker tape parade is going to be waiting for them outside? Who knows what might come knocking at the vault door once news gets out. And how soon it will be before they start asking questions about the development process.
 
Last edited:

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
You can make good FPS RPG. Bethesda can't and that's the problem with Fallout 4. Isometric view won't do jack shit.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
And it is true but not because of too many or not enough random encounters. Compared to Fo1 and Fo2 all later Fallouts are empty and boring.

Compared to F1 and F2, later Fallouts are one map, not node-based world. Have you ever tried stopping somewhere in the middle of the desert in classic Fallouts? That's empty.
Except you don't need to stop on any of those and game never forces you to stop on every empty square. Travelling from one interesting place to another with no random encounters is like 20 seconds. Even with random encounters it will be few minutes. Fo1/2 don't waste player time with filler content like Fo3 and beyond do.
I don't understand how people are able to play FNV on that shitty engine. Or praise MotB when it is also on a shitty engine. I guess storyfags are fags.

*checks URL*

Are you sure you know where you are? Is this supposed to be a bait?
Yea, the forums that says it does not scale to your level which is exactly what happens in MotB. FNV just wastes time instead of letting storyfags get to more story.

Or are you implying everyone of Codex are fags?
 

Aoyagi

Scholar
Joined
Jun 17, 2015
Messages
140
Except you don't need to stop on any of those and game never forces you to stop on every empty square. Travelling from one interesting place to another with no random encounters is like 20 seconds. Even with random encounters it will be few minutes. Fo1/2 don't waste player time with filler content like Fo3 and beyond do.

Well, that kind of comes with it being an open world that's not as stupidly compressed as the ones directly from BGS. Kinda hard to deal with that.

Or are you implying everyone of Codex are fags?

I thought that was given. One could even think that poor writing makes poor RPG no matter how action- and mechanics-heavy (as that's what you seem to seek) it is.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom