Anybody bring up the Atlantic article yet? It carries the inauspicious tile (for Bethesda) of
Why Fallout 4’s 1950s Satire Falls Flat
http://www.theatlantic.com/entertai...hy-fallout-4s-1950s-satire-falls-flat/418665/
... but is a fairly astute skewing of Fallout 4's general sense of characterization depth, meaningful emotional engagement and other factors (I'm still reading).
Enjoy.. unless you already have (then fuck me for being useless).
It just shows how shallow Beth is tapping into the well of the Fallout world. They listen to what it says but don't understand and as a result all style and no substance.
Take Super Mutants and how in-game FO2 and NV presented them.
They're still a factor in the world, but one that's becoming increasingly small, from the main threat in FO1, to roving bands that were leaderless with some trying to settle down, to two groups: one hiding off in the middle of nowhere trying to get by while the other tried to recapture the direction they had under Master with expected results, all the whole small smatterings of them were scattered about that were off doing their own thing or trying to integrate into human society.
Now compare that to FO3/4 where they throw them at you for no logical (and increasingly illogical) reason at all.
I'm reminded of what it takes to make a Super Mario game, and it's not much, once you skim over the franchise anyone can in short order make their own Mario game because what you see is pretty much all you get: Mario, Bowser, save a princess, stomp turtles, etc, the only things that have depth are a little sprinkling of Japanese folklore and some in jokes and stuff here and there.
Bethesda is treating the FO franchise as nothing more than an IP like an old fashion game like Mario in every way, even in the supposed "deep" about the nature of man and stature of the 1950s, it's all window dressing for just a fun little carefree game and it's starting to show to not only those who loved the older games, but even by casual by-standards because FO aimed to be more than just a game, it wanted to deal with issues and themes and something serious.
The reason is that they're recently assimilated Tribals who are using the weapons they're familiar with. You know, reasons.
The reason is it gives Caesar a measure of control over over his Legion and isolates them from what he feels is tainting about technology, especially when it comes to war and how a logistic train ties one down. It's why only his best and most loyal men are given firearms, and even then given only simple, basic ones that don't require much knowledge and experience to use and maintain.
If you'd listen to what he talked about his desire was that the Legion would not simply conquer the NCR but transform both it and the Legion into a stable nation with a good ethic and a competent and loyal military, but a new society that requires the Legion to free of what had been tarnishing the NCR, that if it infected the Legion, would undermine his plans and prevent the synthesis from taking place.
It's for this reason that killing Caesar but leaving the Legion go uncrushed is the worst choice possible in NV, because it removes the only moderating factor in the Legion, which under the Legate, just ignorantly invades the Mojave killing anything in sight like a monstrous chicken without its head. It means Caesar's plan fails, but so does everyone else's because the Legion remains nothing but pack of barbarians without any direction following the ghost of a man whose work they think they're doing when it's, in fact, the very opposite.