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Fallout Fallout 4 Thread

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Says the guy who made a thread to extol the virtues of FO4.
inb4 newfag inb4 joindate
What? I liked it, that's why I played it and talked about it.

What doesn't make sense is to hate a game and still spend a hundred hours on it like some people here.
 

Bradylama

Arcane
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Messages
23,647
Location
Oklahomo
Let's talk about Vault-Tec again.

Just more of Bethesda not getting the point. In Fallout 2 it was revealed that the experimental vaults were sociological experiments, not science experiments. Their conditions were designed to be unsustainable before the bombs dropped, and they would've only had to collect data from monitoring equipment. Now they have entire staff of evil scientists evilly rubbing their hands in the name of Evil Science. If you think Vault 81 is bad, you should see what happened in Vault 75. The Vault-Tec staff were running an accelerated eugenics program where they were "harvesting" the genetic material of graduates after their 18th birthday, with the implication being that they all died in the process. It of course begs the question of where newborns are coming from when children only live to 18, and why any of the children who were incorporated into the science staff would be ok with murdering almost every new generation of kids. It is of course technically plausible that teenaged girls would be carrying infants to term, but that would have a profound effect on their internal society that's never even touched upon.

Of course it failed because the logs imply that one of the science recruits had a lingering affection for a junior, but it sort of implies that the experiment was carried out for multiple generations without a hitch.
 

Bliblablubb

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Copium Den
What doesn't make sense is to hate a game and still spend a hundred hours on it like some people here.
Criticism is not hate. While I enjoy FO4 there are a lot of questionable design decisions. Does that break the game for me? Nah.
I also loved playing Arcanum/Bloodlines/FNV, but that doesn't mean I am some mindless fanboi who sugarcoat even the most stupid ideas.

If you expected people in this thread to praise FO4 for it's flawlessness GOTY qualities while playing it, you may have used the wrong link. This is the 'dex. We play games at least 7 times, rant about everything but just admit "it is good for what it is".
Unless we want to be edgy, then we continue bashing it. :salute:
 

Bradylama

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Messages
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Oklahomo
It's also weird how a game that has pretensions to maturity can be so strangely sexless. Even when you sleep with someone you're in a romance with, you either go on a date, or you go to sleep and wake up with an xp boost. It's all so intentionally vague that you could just as well pretend that your PC never had sex with anybody, because you don't want to fornicate outside the bounds of marriage.

That's not saying anything new, but the Vault 75 experiment just drives home how much they avoided the sexual issue completely. Their society was practically nothing but preteens to 18 year olds within the confines of the experiment, but none of them ever tried to get it on with each other? There were never any accidental pregnancies? It's a lowest common denominator American sensibility to revel in so much violence and gore, while still completely avoiding any kind of sexual content, even as you're allowed to have gay interracial romances with multiple people at the same time.
 

CrawlingDead

Learned
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Apr 22, 2015
Messages
147
Location
SoCal
What doesn't make sense is to hate a game and still spend a hundred hours on it like some people here.
Criticism is not hate. While I enjoy FO4 there are a lot of questionable design decisions. Does that break the game for me? Nah.
I also loved playing Arcanum/Bloodlines/FNV, but that doesn't mean I am some mindless fanboi who sugarcoat even the most stupid ideas.

If you expected people in this thread to praise FO4 for it's flawlessness GOTY qualities while playing it, you may have used the wrong link. This is the 'dex. We play games at least 7 times, rant about everything but just admit "it is good for what it is".
Unless we want to be edgy, then we continue bashing it. :salute:
$60 is a lot to spend for a broken ass game. At this point, the Witcher 3 is simply the better buy if you want a new AAA title that does more things right then it gets wrong. Then there's the GOG and Steam sales. You can buy a whole catalog for about $40 -- it's simply a better buy. I'll get Fallout 4 eventually when it ends up in the bargain bin, which looks to be sooner rather than later just looking at the review scores. I don't even have the motivation to play that game though. Fallout is dead, so I'm pretty much over it. Wasteland 2 is the one right now.
 

Aoyagi

Scholar
Joined
Jun 17, 2015
Messages
140
The forums use to be good back in the day, even around Oblivion's release, but it's different now -- basically a new fanbase with new rules. According to one former mod there, the mods are forced to target dissenters as much as possible, no matter if it's constructive or not because they don't want the fanbase to feel alienated.

I use to go under the username TheRippaMan over there, posted quite often, had a couple stars under my belt, no warnings, always constructive, and then one fateful day -- in a thread about preordering the game, I said I would never pre-order a game that could be trash for all I know, better to wait until release. Then my account stopped working. Contacted the admin about 10 times, never got back to me, account still doesn't work.

I'm a web developer, so I know issues are bound to pop up, but this is one issue that I'm sure was related to that post haha.

Eh, I don't think they just disabled you like that. Even I have only two "scary warning points" or something for "Abusive Behaviour" for posts such as "And again I strongly suggest replaying the bloody games before you start talking rubbish again." . I think I've once even said that pre-ordering is for weak-willed lesser minds who get themselves easily manipulated, no warning.

Would you like me to contact a mod? Surely they'd like to hear from me, especially when I mention where I met you.
 

Immortal

Arcane
In My Safe Space
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Safe Space - Don't Bulli
It's also weird how a game that has pretensions to maturity can be so strangely sexless. Even when you sleep with someone you're in a romance with, you either go on a date, or you go to sleep and wake up with an xp boost. It's all so intentionally vague that you could just as well pretend that your PC never had sex with anybody, because you don't want to fornicate outside the bounds of marriage.

That's not saying anything new, but the Vault 75 experiment just drives home how much they avoided the sexual issue completely. Their society was practically nothing but preteens to 18 year olds within the confines of the experiment, but none of them ever tried to get it on with each other? There were never any accidental pregnancies? It's a lowest common denominator American sensibility to revel in so much violence and gore, while still completely avoiding any kind of sexual content, even as you're allowed to have gay interracial romances with multiple people at the same time.

You have a game that refuses to mention the word sex in a world that is destroyed by nuclear holocaust, filled with depressing themes like murder, genocide and suicide.. but nobody ever wears a low cut shirt.
Honestly.. I think this juxtaposition just makes the crazy shit LoversLab does even more entertaining.

In trying to completely remove any sexual context from the setting.. you have created death claws raping Anime school girls in your game. Bravo Bethesda.
 

NotAGolfer

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Land of Bier and Bratwurst
Divinity: Original Sin 2
So you see kids, making a game like New Vegas it's like throwing pearls at the swines.
Could New Vegas have been better without the limitations Bethesda imposed? You bet.
But those two sheep not liked the game for all the wrong reasons.
One of the main reasons and probably the deciding factor why I didn't have fun with it is the shitty FPS gameplay and how VATS feels like an afterthought that is an instant win button for some builds and completely worthless for others.
I always value gameplay much much higher than anything else so this game simply is shit in my book.
Just like Morrowind: char building and tinkering with the systems is fun at start, but they didn't even try to balance it, also cardboard wiki NPCs and the kinda great lore not translating into interesting stories for the player to experience in most cases with the exception of the dwemer, hiking and just exploring/experience collecting is no option either, you don't need the experience and there are no challenges left much too early
and Oblivion: floaty combat, boring world not worth exploring, levelscaling, quests were better than in other Bethesda games though but who cares about that stuff

I like Daggerfall, Skyrim and now FO4 more than those games. Daggerfall doesn't have such a fast difficulty drop as Morrowind when you build up your char and it has even better RPG systems, also for some reason I like huge-ass dungeons that are difficult to navigate. And Skyrim is just popamole fun as long as you mod it. Dungeons are better than both Morrowind and Oblivion (albeit linear as hell except for Blackreach and a few other exemptions) and exploration is fun if you just hike for a while and ignore the story.
Fallout 4 is a nice shooter with interesting enemies (which are way too dumb though, but the behavior patterns mitigate that) and a postapoc world with some nice POIs and a tolerable level of derp.
Gameplay is everything, save the princess, find the McGuffin and destroy the big bad and similar uninspired stuff make for excellent computer games more often than not.
Good stories and lore (never read a single book in Daggerfall and didn't miss it) and shit are more like cherries on top, nice to have but not the real point of games.

So long story short: I wouldn't have minded the boring start and the abomination of a faction that's the Legion if the game had good gameplay. It doesn't have that though and the systems are not that much better than in FO3 anyway when it comes to the thing that CRPGs simply have to get right to be any good, combat.
Blame the engine, blame real time combat with guns and free movement, I don't care, it just underwhelms.
Maybe if the story would start with a bang and get even better from there on then I might have played it just for that, but the way it is: unsalvageable even with mods
 
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Beastro

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Messages
9,476
Location
where east is west
It's also weird how a game that has pretensions to maturity can be so strangely sexless. Even when you sleep with someone you're in a romance with, you either go on a date, or you go to sleep and wake up with an xp boost. It's all so intentionally vague that you could just as well pretend that your PC never had sex with anybody, because you don't want to fornicate outside the bounds of marriage.

That's not saying anything new, but the Vault 75 experiment just drives home how much they avoided the sexual issue completely. Their society was practically nothing but preteens to 18 year olds within the confines of the experiment, but none of them ever tried to get it on with each other? There were never any accidental pregnancies? It's a lowest common denominator American sensibility to revel in so much violence and gore, while still completely avoiding any kind of sexual content, even as you're allowed to have gay interracial romances with multiple people at the same time.

Fucking hell, damn board ate my post. Serves me right for trying to fit too much into an editted post.

Bethesda knows where the wind blows and only does what isn't controversial.

All you listed is OK today, pre-teen sex being presented in games however remains and unknown and could potentially produce a backlash both from conventional moralizers and and nitroglycerine tempered SJW crowd. Simple fact is it's an unknown and so it's untouchable to them until society clearly says otherwise. See the delay with FO3 having nothing of this in it at a time when the likes of Mass Effect and such were making waves, then Skyrim followed with only the very basics of conventional romance before finally catching up nearly 10 years later with ME with all the SJW nerdy issues.

It ultimately shows how much Fallout has become a brand instead of a franchise that makes you think. Months before its release I said that Vault Boy has become everything he was created to mock, but in the way, Fallout has no become that as well. The games aesthetics, the Vault Suit, Dogmeat, the energy weapons and monsters you encounter, have become shallow images to slap around and slap over a generic, thoughtless game that will never change for much the same reasons that Mario and many other Nintendo franchises have become locked as icons that can never stay from what is expected and do something unknown and risky anymore. I can't even joke about plush super mutants and similar shit now because so much of this games launch was centered around people trying to buy their own shitty copy of a Pipboy.

I find shit like Vault 75 insufferable for that reason, same reason why I loath the cannibal village in Fallout 3.

The original Fallout games had a world view about things like the Cold War, nationalism and the 50s that's pretty much a 180 of my own, but it never pissed me off because it had something too say and did it in a fairly mature manner, "speaking" more through the world of Fallout itself than much of what was directly said,most about human nature and how the human condition will always remain a burden, even for those who aren't even human anymore, like the Master.

The problem with Vault 75 is that it has nothing to say at all. The creators just know that Fallout likesto poke fun at the 50s and American jingoism so they did so in a superficial manner while exaggerating that lost meaning and was comical. Compare it to Old World Blues and the X-8 area where all the comedy was centered around the test ultimately have nothing to do with politics and everything to do with Doctor Borous beating on his childhood demons. It highlighted that often causes are taken up by people, not because they necessary believe in them, but because they're weak, insecure and it makes them feeling stronger being attached to something bigger than themselves that likes to throw their weight around.

The sad thing is, we can't even blame Bethesda for this because it all started with Fallout 2 and things like the Enclave with characters like Horrigan and Dick Richardson. All Beth did was take it father in their typical heavy handed, witless manner and began to shove it in your face.
 
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Joined
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Moo?
I'm impressed by the sheer number of mods that have come out before the GECK's release. Or I would be, if they weren't enabled by all the third party programs built up around Oblivion, Fallout 3, New Vegas and Skyrim, showing how little Gamebryo/The Creation Engine has really changed in the past decade.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
pre-teen sex being presented in games however remains and unknown

Why do you immediately assume it's the pre-teens that would be having sex? :|

And to reiterate what I said, you expect Bethesda of all companies to present that?

I wouldn't expect any company to present that. Hormonally charged Super Teens going at each other in the computer logs is natural, but 11 and 12 year olds getting it on is just gross.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
It's also weird how a game that has pretensions to maturity can be so strangely sexless. Even when you sleep with someone you're in a romance with, you either go on a date, or you go to sleep and wake up with an xp boost. It's all so intentionally vague that you could just as well pretend that your PC never had sex with anybody, because you don't want to fornicate outside the bounds of marriage.

That's not saying anything new, but the Vault 75 experiment just drives home how much they avoided the sexual issue completely. Their society was practically nothing but preteens to 18 year olds within the confines of the experiment, but none of them ever tried to get it on with each other? There were never any accidental pregnancies? It's a lowest common denominator American sensibility to revel in so much violence and gore, while still completely avoiding any kind of sexual content, even as you're allowed to have gay interracial romances with multiple people at the same time.

That's the point with Bethesda. They make games for 18+ or mature or whatever classification but at the same time they just treat their audience like primary school children. I literally facepalmed when I heard one NPC in Fallout 3 is going to drink glass of water instead of booze after fierce battle like most people would. You can't hire prostitutes in Fallout 4 or be a prostitute when in previous Fallouts you could to solve some conflicts or bargain for better price (in Metzger's guild, in T-Ray Chop Shop, Lil' Jesus and more if you had RP installed). Fallout 3 and 4 have no racism or sexual discrimination when those things should be common in post-apoc world. In New Vegas Legion treats women as objects, can we find a settlement in Fallout 3 or 4 in which women or people with different skin color are treated like shit? There is only Diamond City that forbids entrance for ghouls but that isn't described as intolerant, no one points that it is discrimination as far as I know and it would make world more fleshed-out. There are people in Good Neibourhood that say Diamond City's mayor is shit but they miss the point. Later it is revealed that it is because ghouls can notice difference between synths and humans (like how, they are just irradiated people?) and mayor is Institute asset. People yet say Brotherhood of Steel are nazis reincarnated because they want to destroy Terminators and their creators whose goals are never revealed or are simply moronic.

In Bethesda's post-apoc world there is no sexualization, slavery (Paradise Falls was bullshit), racism and illiteracy, only orcs, raiders shooting newcomers in Combat Zone and people that are threathened by ghouls from the other side of the map.
 
Joined
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Its just surreal.
I mean, unarmed and melee was kinda overpowered in New Vegas too but not this kind of crazy,scary shit.

They kinda were. During VATS sequences you used to get a big critical rate bonus (15% in FO3, 6% in NV) and reduced damage (90% in FO3, 25% in NV). In 4 you have that chargeable critical bar and there seems to be no damage reduction (edit: there is a 90% reduction, wiki was incorrect) plus the nastier perks are out of reach until high levels. Maybe they boosted the raw damage of melee/unarmed to make up for the general nerfing?

nice meme, profligate, but even frontline fodder uses revolvers or bolt actions

tumblr_ma9tep4Aff1r5yz6bo1_500.gif
 
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Zerginfestor

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Nov 11, 2015
Messages
251
Location
Wasteland.
Its just surreal.
I mean, unarmed and melee was kinda overpowered in New Vegas too but not this kind of crazy,scary shit.

They kinda were. During VATS sequences you used to get a big critical rate bonus (15% in FO3, 6% in NV) and reduced damage (90% in FO3, 25% in NV). In 4 you have that chargeable critical bar and there sems to be no damage reduction, plus the nastier perks are out of reach until high levels. Maybe they boosted the raw damage of melee/unarmed to make up for the general nerfing?

If I can remember correctly, I believe VATS does indeed reduce damage you take, but only when you actually use it (when you use your action points and your character is attacking), during this process, any attacks upon the player will be dramatically reduced.
 

baturinsky

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Russia
Fallout 3 and 4 have no racism or sexual discrimination when those things should be common in post-apoc world. In New Vegas Legion treats women as objects, can we find a settlement in Fallout 3 or 4 in which women or people with different skin color are treated like shit?

What? Fallout 3 and 4 have ghoul racism. Only good quest in F3 was about racism and dangers of multiculti. F4 main theme is synth racism.
 

undecaf

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Messages
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Shadorwun: Hong Kong Divinity: Original Sin 2
What limitations did Bethesda impose upon obsidian for new Vegas? Beyond the use of the same engine.

Dev time, not going backwards in the timeline, not using certain locations.

If I remember correctly.

I think I also remember Sawyer saying at some point (in Springme - or what ever it's called) that the use of Beth's engine and assets was more of a result of the given 18 months than it being directly forced upon them, that Obs couldn't have managed to make a game they wanted if they would build it from scratch with another engine (or something to that effect). But some archivist around here might correct this if it's bullshit.
 
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Shammy

Learned
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Aug 21, 2015
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California
What limitations did Bethesda impose upon obsidian for new Vegas? Beyond the use of the same engine.
I can't think of a worse limitation than using that awful engine.

They also apparently had a 10K word limit on the four DLC's, for some reason.
 

Zerginfestor

Learned
Joined
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Messages
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Location
Wasteland.
I remembered the location limitation fairly well, Bethesda got all pissy and told Obsidian that Area 51 was off-limits for them to make, probably where Bethesda wanted to shaft New Vegas over and connect Fallout 4 there with that stupid cabot house quest. It all makes sense now, with the idiots talking about an underground alien city out in the Mojave desert, where else but the most cliche'-filled area! 51, that is.
 

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