Gerrard
Arcane
- Joined
- Nov 5, 2007
- Messages
- 12,869
Prince of Persia already did that.Dying in-game was removed because seeing a loading screen after death breaks the immersion.
Spoiler: it was shitty.
Prince of Persia already did that.Dying in-game was removed because seeing a loading screen after death breaks the immersion.
Fallout 3 and 4 have no racism or sexual discrimination when those things should be common in post-apoc world. In New Vegas Legion treats women as objects, can we find a settlement in Fallout 3 or 4 in which women or people with different skin color are treated like shit?
What? Fallout 3 and 4 have ghoul racism. Only good quest in F3 was about racism and dangers of multiculti. F4 main theme is synth racism.
Because that is bastardization of technology, synths aren't a problem in themselves but the way Bethesda used them, because every corner in the game there is a synth, it means that a post apocalyptic society doesn't make sense as technology is so widely available that people look more that they live in shitty places more because they like this way rather than using widely available technology to improve their lives and get out of poverty, what doesn't make sense when you know how humans work. Synths make sense on post apocalyptic cyberpunk settings like Blade Runner where society rebuilt but not completely and is just a shadow of what was before but on Fallout world they just don't make sense and to make everything worse, Fallout 4 tries to apply some SJW stuff with #SynthLivesMatter stuff what makes even less sense because rights are things that exist on advanced societies not on ruined societies that descend from an alternative fascist America.Pre-war world had robots everywhere and the post apoc society uses them as well. What's the problem about synths? The uncanny valley element?
bit late to the party, but enjoyable
Has anyone even figured out what happens to the original shmucks that are replaced? Are they just brutally murdered and then buried somewhere, or are they held in a stasis cell in the Institute? Just what?
In Fallout, especially in it's Flanderised version of Fo4, hoomans are treated as disposables too. Especially by scientist-types.More likely synth-PETA bullshit. Bethshit tries to say "hey he looks like hoo-man, thinks like hoo-man, he deserves to be treated like hoo-man!".
Did everyone know about that crap pre-War?
Did everyone know about that crap pre-War?
The FEV was being developed and tested in Mariposa, before the war. It was secret though, to the point that the guys in charge of security (a fraction of the american army led by the original Maxson) didn't knew what was going on at first.
source?Welp. They heard the complaints and listened, BGS Montreal is currently hiring mainly Engine, Physics, Graphics and Gameplay programmers; the only design role is UI design.
Makes sense, one studio develops the game and the other develops the engine.
So they plan to make it even more FPS? :DWelp. They heard the complaints and listened, BGS Montreal is currently hiring mainly Engine, Physics, Graphics and Gameplay programmers; the only design role is UI design.
Makes sense, one studio develops the game and the other develops the engine.
Nope. Just a simple plothook to tell players "OMG not Lenny! He was such an upstanding citizen, I never knew he had it in him!", creating paranoia because everyone could be a ticking timebomb synth.He laughed, told stories and was generally a good fellow to have around. Then one day took out a gun and started killing everyone he could. Haven't gotten to the endgame yet so I don't know if this was ever explained.
Poor Art really has it hard. I already met him 4 times, killed the synth and he went his way. But the Institute alway comes back for him. Maybe they saw him in their dreams as the choosen one to bring them down?Well I had a random event where two identical people were in a standoff, both claiming to be real and the other a Synth. Eventually managed to charm one of them into admitting (to me in whisper) that he was the Synth, and this guy managed to stumble upon him before the planned hijacking. He was going to be in real big trouble back home (the Institiute) if this got out, so could I do him a solid and help him kill the original?
Most likely dead. The Institute considers those bums useless human trash and by replacing them with a more productive human V2.0 copy, they make the Commonwealth a better place. So they would have no use for the original after all. Although I am a little confused about memory transfer. I we take the "2 Arts" encounter, the copy is already finished and just needs to kill the original. So, does he have the real Arts memory from somewhere, or just one sheet of paper worth cover identity infos?Has anyone even figured out what happens to the original shmucks that are replaced? Are they just brutally murdered and then buried somewhere, or are they held in a stasis cell in the Institute?
It was rhetorical. FEV's gone from a project only a handful knew about to something apparently experimented on or known about by every major faction across America. A dying race? Hardly, there's probably variants of Super Mutants all over the place. A perversion of the Master's dream come true.
Edit: We don't have a WAAAAAAAGH!!! We have a UUUNIIITY!!!
Can you guys help me with something.... Why can't no one tell apart humans from synths? I can't be bothered to finish this game, but I'm kinda curious. A blood test or an x-ray or something like that could probably tell you if the guy is actually made from blood, bone, hair and muscle.