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Fallout Fallout 4 Thread

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,869
Dying in-game was removed because seeing a loading screen after death breaks the immersion.
Prince of Persia already did that.

Spoiler: it was shitty.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Fallout 3 and 4 have no racism or sexual discrimination when those things should be common in post-apoc world. In New Vegas Legion treats women as objects, can we find a settlement in Fallout 3 or 4 in which women or people with different skin color are treated like shit?

What? Fallout 3 and 4 have ghoul racism. Only good quest in F3 was about racism and dangers of multiculti. F4 main theme is synth racism.

More likely synth-PETA bullshit. Bethshit tries to say "hey he looks like hoo-man, thinks like hoo-man, he deserves to be treated like hoo-man!". People in this game are this or either they treat them like dumb robots. There is no single person that would think like "hey, someone has constructed him, what if he has whole army of easily replaceable synthetic soldiers?" or "if someone has technology to create human-like cyborg then he can also place a nuke in his guts or make him faster or more resilient to enviorment hazards and then order it to spy and assassinate single individuals". The last one is even implied that they are resistant to diseases. Combined with failsafe commands that work even when wiping their memories makes me think that AI or not these things should be reclaimed by Brotherhood of Steel or destroyed. If someone is able to create them then he potentially can be dangerous to mankind. Same case as with Master's Army.

But did Bethshit followed this course and made great plot? We get Railroad retards and bland Institute who has no real goal or at least it is not revealed if you side with other faction. Also it is childish cliche. Why there is no real racism where blacks blame white for bringing nuclear destruction? Why there is no single person complaining that his wife was raped by bandits or that he had no money and had to sell his child for drugs to treat some nasty postapo disease? Why there is no such problem that would make you question if humanity would degenerate after such cataclysm?

Cait said she got sold by 18. I mean why her parents didn't sell her when she hit like 12 years old? Why she didn't tell that she was a sex slave or something but says she's been treated like shit so kids wouldn't notice?

And also the fact that you can't kill kids. Then of course you meet dumbfucks like that little faggot girl in Bunker Hill who says her mom is doctor or some crap and how she deserves respect. Or Little Lamplight full of those lil' boneheads asking to be shot acting like they knew of their special immortality-condition.
 
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pippin

Guest
Pre-war world had robots everywhere and the post apoc society uses them as well. What's the problem about synths? The uncanny valley element?
 
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The infiltration element. For some reason Diamond City's residents couldn't identify one of the early Synths as an artificial person about 80 years ago. They thought he was a regular dude, if a bit twitchy. He laughed, told stories and was generally a good fellow to have around. Then one day took out a gun and started killing everyone he could. Haven't gotten to the endgame yet so I don't know if this was ever explained. Since then as Synths have improved in sophistication certain people have started vanishing or changing in disposition over time. The general populace knows that Synths are around them, sometimes even behind a face that they've known all their lives. But they're not sure who is who.



A malfunctioning Protectron or Sentry Bot doggedly carrying out its last orders is one thing, there's no ambiguity there. You know what they are at a glance and can adjust. But the newer Synths could be anyone, even your best friend who went on a hike last Thursday and returned a bit late.
 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
Has anyone even figured out what happens to the original shmucks that are replaced? Are they just brutally murdered and then buried somewhere, or are they held in a stasis cell in the Institute? Just what?
 
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Well I had a random event where two identical people were in a standoff, both claiming to be real and the other a Synth. Eventually managed to charm one of them into admitting (to me in whisper) that he was the Synth, and this guy managed to stumble upon him before the planned hijacking. He was going to be in real big trouble back home (the Institiute) if this got out, so could I do him a solid and help him kill the original?


So I told everyone to calm down, lower their weapons....and gave the original the go ahead to off his copy.


"Wait, wha-"


*Blam blam*





During the standoff the Synth had mentioned his wife and children at home several times, with the original growing increasingly pissed off they were being brought into this. And I had to wonder what their fate would eventually be. So yeah the Synth's fate was sealed 'cause he wanted to play mind games.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Pre-war world had robots everywhere and the post apoc society uses them as well. What's the problem about synths? The uncanny valley element?
Because that is bastardization of technology, synths aren't a problem in themselves but the way Bethesda used them, because every corner in the game there is a synth, it means that a post apocalyptic society doesn't make sense as technology is so widely available that people look more that they live in shitty places more because they like this way rather than using widely available technology to improve their lives and get out of poverty, what doesn't make sense when you know how humans work. Synths make sense on post apocalyptic cyberpunk settings like Blade Runner where society rebuilt but not completely and is just a shadow of what was before but on Fallout world they just don't make sense and to make everything worse, Fallout 4 tries to apply some SJW stuff with #SynthLivesMatter stuff what makes even less sense because rights are things that exist on advanced societies not on ruined societies that descend from an alternative fascist America.

If the Institute has the resources to replace people with near identical copies and has access to teleportation, it would have the resources to recreate a post nuclear advanced society instead of having this non sense plan of replacing people with synths. Actually, it would be very insteresting to have some kind of post nuclear advanced fascist society in conflict with other less advanced ones on this post nuclear future but Bethesda doesn't like originality and prefers to continue raping the Fallout world.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Has anyone even figured out what happens to the original shmucks that are replaced? Are they just brutally murdered and then buried somewhere, or are they held in a stasis cell in the Institute? Just what?

They probably get dipped in FEV vats. Those orcs can't reproduce and Institute has been doing experiments with FEV. Muties have a long way from DC to Boston and I am pretty sure since Brotherhood canonically won then orcs in Washington are pretty much fucked.
 
Joined
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Messages
3,749
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Moo?
Worst part is the first time she sees Super Mutants Curie immediately recognizes FEV's handiwork, and comments. "The FEV, there were rumors of this. I see that they were true."



Did everyone know about that crap pre-War?
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,623
Location
Russia
More likely synth-PETA bullshit. Bethshit tries to say "hey he looks like hoo-man, thinks like hoo-man, he deserves to be treated like hoo-man!".
In Fallout, especially in it's Flanderised version of Fo4, hoomans are treated as disposables too. Especially by scientist-types.
 

pippin

Guest
Did everyone know about that crap pre-War?

The FEV was being developed and tested in Mariposa, before the war. It was secret though, to the point that the guys in charge of security (a fraction of the american army led by the original Maxson) didn't knew what was going on at first.
 
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Did everyone know about that crap pre-War?

The FEV was being developed and tested in Mariposa, before the war. It was secret though, to the point that the guys in charge of security (a fraction of the american army led by the original Maxson) didn't knew what was going on at first.


It was rhetorical. FEV's gone from a project only a handful knew about to something apparently experimented on or known about by every major faction across America. A dying race? Hardly, there's probably variants of Super Mutants all over the place. A perversion of the Master's dream come true.



Edit: We don't have a WAAAAAAAGH!!! We have a UUUNIIITY!!!
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
I must say that I like Goodneighbour community. It is one shiny example of acceptable level of RPG design in sea of crappiness that is Fo4. Now if Fo4 was filled with these kind of settlements instead of what it has we could talk about this game actually being worth something.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
Welp. They heard the complaints and listened, BGS Montreal is currently hiring mainly Engine, Physics, Graphics and Gameplay programmers; the only design role is UI design.

Makes sense, one studio develops the game and the other develops the engine.
 

Athos

Arcane
Joined
Apr 2, 2014
Messages
838
Location
Italy
Welp. They heard the complaints and listened, BGS Montreal is currently hiring mainly Engine, Physics, Graphics and Gameplay programmers; the only design role is UI design.

Makes sense, one studio develops the game and the other develops the engine.
source?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
Welp. They heard the complaints and listened, BGS Montreal is currently hiring mainly Engine, Physics, Graphics and Gameplay programmers; the only design role is UI design.

Makes sense, one studio develops the game and the other develops the engine.
So they plan to make it even more FPS? :D
Or a better FPS.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
He laughed, told stories and was generally a good fellow to have around. Then one day took out a gun and started killing everyone he could. Haven't gotten to the endgame yet so I don't know if this was ever explained.
Nope. Just a simple plothook to tell players "OMG not Lenny! He was such an upstanding citizen, I never knew he had it in him!", creating paranoia because everyone could be a ticking timebomb synth.
Sadly, nobody points out that humans can be just the same. Live a normal life, then one day they snap and go on a killng spree. In FO's chem littered world it should happen a lot.
While there is one random encounter where you can call out humans that he considered the synth their friend before finding out, it just scratches the surface again.
Humans starting a shootout is a touchy topic in KWA, but if it's a terrorist synth, it's okay to tell.
Or maybe the Fallout people are praying more than republicans, so it just doesn't happen?

Well I had a random event where two identical people were in a standoff, both claiming to be real and the other a Synth. Eventually managed to charm one of them into admitting (to me in whisper) that he was the Synth, and this guy managed to stumble upon him before the planned hijacking. He was going to be in real big trouble back home (the Institiute) if this got out, so could I do him a solid and help him kill the original?
Poor Art really has it hard. I already met him 4 times, killed the synth and he went his way. But the Institute alway comes back for him. Maybe they saw him in their dreams as the choosen one to bring them down?
The synth admitting he is one with a speech check is retarded tho. First time I met them was right beside Sucktary, 30 mins into the game and he said "Hey, you are with the institute right? Help me out here!" I hadn't even heard of them at that point, but sure buddy, confess to me.
I wonder if he even returns if you kill both. Would be hilarious if both were synths in the end.

Has anyone even figured out what happens to the original shmucks that are replaced? Are they just brutally murdered and then buried somewhere, or are they held in a stasis cell in the Institute?
Most likely dead. The Institute considers those bums useless human trash and by replacing them with a more productive human V2.0 copy, they make the Commonwealth a better place. So they would have no use for the original after all. Although I am a little confused about memory transfer. I we take the "2 Arts" encounter, the copy is already finished and just needs to kill the original. So, does he have the real Arts memory from somewhere, or just one sheet of paper worth cover identity infos?
 

Kutulu

Arcane
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Aug 3, 2015
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ger
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It was rhetorical. FEV's gone from a project only a handful knew about to something apparently experimented on or known about by every major faction across America. A dying race? Hardly, there's probably variants of Super Mutants all over the place. A perversion of the Master's dream come true.



Edit: We don't have a WAAAAAAAGH!!! We have a UUUNIIITY!!!

 

Jackalope

Arcane
Joined
Mar 11, 2011
Messages
531
Location
inside a giant mech suit
Can you guys help me with something.... Why can't no one tell apart humans from synths? I can't be bothered to finish this game, but I'm kinda curious. A blood test or an x-ray or something like that could probably tell you if the guy is actually made from blood, bone, hair and muscle.
 

Aoyagi

Scholar
Joined
Jun 17, 2015
Messages
140
Can you guys help me with something.... Why can't no one tell apart humans from synths? I can't be bothered to finish this game, but I'm kinda curious. A blood test or an x-ray or something like that could probably tell you if the guy is actually made from blood, bone, hair and muscle.

Because BGS thinks that trope is more dramatic.
 

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