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Fallout Fallout 4 Thread

Mrfactty

Educated
Joined
Oct 16, 2015
Messages
28
The success of Critical Role, proves that people can still get into the classic Pen&paper RPGs:
 
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typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Everyone is like "Don't get me wrong..." and "I still really enjoyed it" etc when criticizing Fallout 4.

It's just because the fanboys will rage. Too much raging and the author might fear he will lose credibility and respect.

The game somehow keeps you interested because you want to mod your weapons and power armor. That's what kept me playing, so I did enjoy parts of this game but it barely holds together rest of that crap.
 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
The success of Critical Role, proves that people can still get into the classic Pen&paper RPGs:

Who wouldn't want to get into classic pen&paper RPG, honestly?
Just hard to find the time and the people with the time to play those


no kidding, some people are just swept away into the mainstream of society, which tries to desperately kill off these types of wonderful hobbies.
 
Self-Ejected

Ludo Lense

Self-Ejected
Joined
Nov 28, 2014
Messages
936
I think the Cabot quest proves that nothing remains out of what Mr. Cain envisioned in his free time all those years ago.

Also I have to applaud Bethesda for creating an actually interesting zone in the form of the Glowing Sea and then putting 0 quests in it (except a 10 minute main quest detour). Truly visionary design.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
"Patrolling the Mojave makes me wish for a nuclear winter!"

"Another settlement needs our help, General."


tuGw5V1.jpg







 
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typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Bethesda made working elevators in Fallout 4 but I watched Hitman: Codename 47 video and you know what? They figured that out 15 years earlier.

Some people just can't into computing.
 

Cerulean

Arcane
Joined
Aug 29, 2015
Messages
863
I'm kind of trudging through through to the end of FO4, because I want to make sure I see all the sights, but I'll give it this: the game finally made me understand what the "Uncanny Valley" effect really means.

I enjoyed traveling around with the robot version of Curie, listening to her occasional bit of commentary and such. But, when I finished "Emergent Behavior" and she finally stood up in her fake human body, I had a gut reaction where I just saw her as this soulless... thing. I ended up quick-saving and unloading bullet after bullet at her head (she wouldn't die naturally), and repeated that a time or two until I got it out of my system. I ended up sending her off to some settlement I never visited, picked up Hancock at the edge of Goodneighbor, and been traveling w Hancock ever since. He's a ghoul, but at least he's a HUMAN ghoul.

Odd thing is, I traveled with Nick Valentine for quite a while, and enjoyed that just fine. Maybe because he actually looked like a synth, and never pretended to be something he wasn't. The Curie-as-human thing just got under my skin for some reason, and was curious if anybody else had experienced anything similar.
 

Jozoz

Prophet
Joined
Jun 23, 2014
Messages
452
Location
69
Elevators ruined my game so I couldn't use the radio. So I don't know about working elevators.
 

SquidLord

Educated
Joined
Feb 27, 2012
Messages
83
Bethesda made working elevators in Fallout 4 but I watched Hitman: Codename 47 video and you know what? They figured that out 15 years earlier.

Some people just can't into computing.

But do they have ladders?

Also didn't doom have elevators in `94?
 

SwiftCrack

Arcane
Joined
Oct 3, 2012
Messages
1,836
Bethesda made working elevators in Fallout 4 but I watched Hitman: Codename 47 video and you know what? They figured that out 15 years earlier.

Some people just can't into computing.

Are they literally applauding themselves because there are elevator mechanics in F4?

:?:?:?
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,001
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
I'll give it this: the game finally made me understand what the "Uncanny Valley" effect really means.

I enjoyed traveling around with the robot version of Curie, listening to her occasional bit of commentary and such. But, when I finished "Emergent Behavior" and she finally stood up in her fake human body, I had a gut reaction where I just saw her as this soulless... thing. I ended up quick-saving and unloading bullet after bullet at her head (she wouldn't die naturally), and repeated that a time or two until I got it out of my system.
:lol:
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Bethesda made working elevators in Fallout 4 but I watched Hitman: Codename 47 video and you know what? They figured that out 15 years earlier.

Some people just can't into computing.

Are they literally applauding themselves because there are elevator mechanics in F4?

:?:?:?


When they can make trains that aren't actually clothing I will give Bethesda a pat on the back.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,939
Location
Swedish Empire
Bethesda made working elevators in Fallout 4 but I watched Hitman: Codename 47 video and you know what? They figured that out 15 years earlier.

Some people just can't into computing.

Are they literally applauding themselves because there are elevator mechanics in F4?

:?:?:?


When they can make trains that aren't actually clothing I will give Bethesda a pat on the back.

Yeah, Train-hat was just...just shameful.
 
Joined
Mar 29, 2007
Messages
4,640
I got bored as shit so I uninstalled right when I got the Molecular Level quest.

TBH, Bethesda's game engines and animation style is milquetoast to the extreme.

The company tries to cater to every gamer, with a one size fits all approach that takes all of the fun out of their releases.

Rather than feature broken dialogue wheels, Bethesda shouldn't include a dialogue wheel at all if they refuse to incorporate meaningful C&C.

I like the S.T.A.L.K.E.R. series way of presenting dialogue which is a lot more similar to Fallout 1 & 2.

A simple dialogue screen with the character's portrait would do the trick and it would set the frame work for including a deeper story.

I remember years ago people bashing S.T.A.L.K.E.R. for lacking any semblance of story, but in retrospect, the franchise is more story driven than Fallout 4.

Fallout 4 features ZERO atmosphere... The tired 50's retro-theme has been done to death (even if it's a core component of the lore).

Bethesda's games are going the way of Blizzard with their IP's and both companies will eventually burn themselves through releases that lack any type of originality.
 
Joined
Mar 29, 2007
Messages
4,640
The whole Minute Men + Preston Garvey faction quests destroyed the rest of the game with its tediousness.
 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
I'm kind of trudging through through to the end of FO4, because I want to make sure I see all the sights, but I'll give it this: the game finally made me understand what the "Uncanny Valley" effect really means.

I enjoyed traveling around with the robot version of Curie, listening to her occasional bit of commentary and such. But, when I finished "Emergent Behavior" and she finally stood up in her fake human body, I had a gut reaction where I just saw her as this soulless... thing. I ended up quick-saving and unloading bullet after bullet at her head (she wouldn't die naturally), and repeated that a time or two until I got it out of my system. I ended up sending her off to some settlement I never visited, picked up Hancock at the edge of Goodneighbor, and been traveling w Hancock ever since. He's a ghoul, but at least he's a HUMAN ghoul.

I find it grating whenever I hear some idiot on the web talking about how "Curie is amazing, hot, sexy, etc." and then pronounces how they'll bang her and I'm like: Oh, so you approve of necrophiliac-incest? Interesting.

To see said person back up in horrific realization and start shitting out terrible excuses always makes me smile.
 

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