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Fallout Fallout 4 Thread

Mr_Cyberpunk

Novice
Joined
Dec 29, 2015
Messages
8
Still it's not isometric. Isometric projection is subtype of parallel projection. All lines are projected in parallel. Distant and nearer objects look same.

Almost all 3D pseudo-isometric games have in fact perspective projection (few exceptions: Prelude to Darkness, Depths of Peril). That's why distant objects look smaller than nearer ones.

Its a simple flag in Unity.. You're welcome.. now shut up. lol
http://docs.unity3d.com/ScriptReference/Camera-orthographic.html
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
I doubt I will manage a second one in the near future either. None of the interior "dungeons" are really impressive, no real randomization to warrant another go. The novelty of having a 1st person Fallout shooter has worn off by playing F:NV more than 7 times, and compared to Skyrimjob it's not even a good hiking simulator. Plus the graphics are not really worth those system requirements.
The different endings are maybe worth 1-2 hours each, just pick up from a savegame where you already have done everything else.
Especially knowing that the helping factions in the mainquest does more harm than good to the world, making you wonder why you should even bother:

Institute: Everything bad from the Institute seems to have come from the cereal guy. With him dead the Institute is just a bunch of privileged slaveowners in an ivory tower, bringing culture to the world via classic radio. Like the 'muricans of old, just with culture. Their troops are less dangerous than raiders.

Brohood:
The fratboy spacemarines are still the "good guys" without me interfering, killing terrorists raiders and soopah mootants and will never harrass settlers for food. Or find the Institute. No need to worry about ghoulcentration camps either.
The option to make them a good faction by replacing Adolf Maxon was left unfinished in the game, leaving Paladin Derp as a big mess. To get his perk he has to be exiled from the Bros, making them your enemy while traveling with him but he gets angry if you defend yourself. Because it was supposed to be only for a short time until you overthrow Maxon.

Minutemen:
There's only one real 60 seconds man getting shit done and that's the player. Let them play in their little castle with wooden rifles while real guns fall of the sky. Literally. Vrrrtibrrds provide.

Railroad:
Let them live their hippy pipedreams. And the only likeable member dies offscreen regardless what you do anyway.

Plus it looks like finishing the game for the Minutemen while Bros and Railroad are still alive is a bug and not a feature. Nah, I pass.

Considering that most of my playtime went into building Prosperland and wondering why in some settlements those ungrateful slaves' happiness is stuck at 60 (you have to rebuild and assign existing beds because it's buggy as.. a Bethesda game), I can't bring myself to build them again either.
And don't get me started about all the unfinished, scrapped or hastly put together things, that make you wonder if Obsidan's time management is really that bad compared to Beth..

Maybe in a year or so, with some good mods, I will give it another go. When vrrtibrrrds are not made out of paper and people stop banging at houses for hours without ever doing anything productive. And settlement defenses do anything without me being present.

Oh well, that's quiet a lot of mod work I have to wait for...
 

Jozoz

Prophet
Joined
Jun 23, 2014
Messages
452
Location
69
X6Nufi4.jpg
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
New article from the AVClub exploring role playing in Fallout 4:

I'm finally at my favorite point in playing Bethesda games -- where I know enough about the lore to really use the game as a tool for story telling. This is the character I am just starting:

SPOILERS for Fallout 3 & 4

All Cole ever wanted was a family. He spent the first eight years of his life under unspeakable conditions in The Pitt before the scourge, watching as everyone who tried to take care of him mutated or went mad. No one could be trusted and no law existed.

Then the Brotherhood of Steel came and took young Cole away. He had never seen metal men like this before, and immediately thought they were angels. He learned they were only people, but they were people with a strict code. They were not affectionate, but they were not cruel, and above all their actions were always consistent and predictable. He grew to love these people, and more importantly he grew to love the the ideals of the brotherhood itself. People could disappoint you, but Order was salvation.

He became an initiate and followed his new family to the capital wasteland. He despised the wasteland savages, not so much for the situation they found themselves in but for the fact that from his perspective they did little to improve themselves. It is one thing to find yourself in chaos, it is another to revel in it and call it freedom. Real freedom was the strength to not be afraid and of having allies whose allegiances were plain and unchanging.

So when Elder Lyons began to stray from the path of total allegiance to the goals of the brotherhood -- when he began to value the people of the wasteland over his own soldiers -- Cole left with others who stayed true to order. Soon after, on a mission to recover technology from the Dunwich building, Cole found himself separated from his team. He began to feel disoriented, incapable of remembering where he was or how he had got there. He stumbled through black passageways tormented by vicious whispers that reminded him of his childhood terrors. He began to feel like his power armor was suffocating him, so he took it off. Stumbling out of its bulkiness though, he hit his head and lost consciousness.

When he woke up, he found himself in a lab on a table, connected to wires and tubes. There were doctors in the corner, whispering that it had not worked (WHAT hadn't worked? he thought, still groggy) and that they should send the soldier back to his unit. Another doctor countered that he would be sick for some time and should be given leave.

Cole lost consciousness again and awoke to find himself in yet another strange place. This time it was a house and he was in the most comfortable bed he had ever been in. He was extremely feverish and could not speak. As he faded in and out of consciousness, a woman was often there. He came to understand that she thought his name was James. She believed herself to be his wife. She believed he had been the victim of a chemical attack during a battle he had fought. That he had first been pronounced MIA but miraculously the military had found him. And, most importantly, that she loved him. She was so kind, and existence was so peaceful -- even more than the brotherhood, which was orderly but never serene -- that he began to believe her.

When he could finally walk to the mirror, he saw a face that looked similar to his but was not his own. But, he corrected himself, it was his now. However he had gotten this life, he liked it. He got better and returned to life in the military, an existence not so different from the brotherhood. Except now he got to come home to the most beautiful loving person he had ever met. Of course he knew he must seem strange to her, but she never let on if she saw a difference. He stayed up many a night wondering if he was being cruel to her or cruel to some other man whose life he had stolen. But what was he supposed to do? Who would he help by speaking the truth? All he could do was try to be worthy for what he had been given. And to give her what she wanted: a baby.

So they brought Shawn into the world, and James/Cole almost believed his previous life had been a dream. Almost. Until the bombs fell.

Now, as the sole survivor of vault 111, he finds himself almost back where he began. As his previous life comes flooding back, he knows the only thing that will save himself, his son, and the world is the safety of the brotherhood of steel. He must find the brotherhood and convince them to help him. But for the first time in his life, he understands divided loyalty. He loves the brotherhood, but now he loves it not for itself but for what it can do for the one person he loves even more: Shawn. He must convince the brotherhood to help save Shawn, one individual in a sea of suffering -- the same sort of "sentimental" mission that Elder Lyons would've taken on and that Cole had never before understood. Cole is once again alone in the wasteland looking for a family, and his only hope is that in using one to find the other he can somehow manage to restore both. Or at least one.

http://www.avclub.com/article/readers-fallout-4-backstory-even-more-tragic-origi-230474
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Here's something interesting on Reddit (there's a first time for everything, right):
https://www.reddit.com/r/Fallout/comments/405ipq/fallout_4_was_amazing_until_i_replayed_fallout_3/

The comments have a lot of people professing their wish for more and deeper RPG elements in Fo4 and massive disappointment with the combat-only focus of the game... though despite their apparent love for the RPG aspects of Fallout, few of them seem to have actually played Fallout or Fallout 2. Wonder if Bethesda is getting any of this.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,366
I think the real question is has a franchise ever really bounced back in dramatic fashion? Because once you start walking down that mainstream casualization road you're never coming back to old complexity or even old basic mechanics after your new audience has overwhelmingly accepted the changes, few outliers here and there notwithstanding. Just like there's no way to come back from dialog wheel and voiced MC once you implement them once because your audience comes to expect less "busy work" like reading and actually paying attention.
 

Kazuki

Arcane
Joined
Aug 11, 2014
Messages
851
Location
Noodleland.
Unless they fucking Modding Scene somehow, by trying to re-introduce Steam Paid Mod.

So yeah, i'm sure they will be fine sadly for foreseeable future. :negative:
 

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