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Fallout Fallout 4 Thread

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
As if things weren't broken enough I stumbled on to the ballistic weave mod (after doing a few Railroad quests). I've been wearing a baseball uniform under my limb/chest armor for the stats... but now I can give it up to +110 DR... and STILL wear it under my other armor. Hilarious. Progressed the main quest to the point where I faced Kellogg (what a terrible name for a villain) and he died in two seconds.

Do they even have internal testers?

Probably not, if they did, they drew from the wrong pool of testers. Probably borrowed some slack-jaw idiots from Activision or infinity Ward, the 'testers' all complaining that they're not killing something within 5 seconds and demand their killer boner be erect at all times.
 

Jick Magger

Arcane
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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
The funniest thing about Ballistic Weave is that it isn't even an end game perk that's supposed to motivate you to side with the Railroad or anything. All you have to do is a couple fetch quests for the Railroad and then you can get the perk and never speak to them again.
 

Kazuki

Arcane
Joined
Aug 11, 2014
Messages
851
Location
Noodleland.
Some new insight regarding Survival Mode, taken from Kotaku if you didn't want to visit their website at all.

I'll cut the usuall blabering and straight to the point.

Saving

Manual and quicksaving are disabled. To save your game, you’ll need to find a bed and sleep for at least an hour.

Combat

Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with “Adrenaline” (see below).

Fast Travel

Fast Travel is disabled. If you wish to be somewhere, you’ll have to physically travel there.

Weighted Ammo

Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.

Compass

Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. As well, the distance at which locations of interest will appear has been significantly shortened.

Adrenaline

Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for more than an hour, however, will cause your Adrenaline rank to lower. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy.

Wellness

You’ll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready. Going for extended periods of time without food, water, or sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see “Fatigue” below), lowering your immunity (see “Sickness” below), and eventually even dealing physical damage to you.

Fatigue

Fatigue works like radiation but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you’ve built up, the less AP you’ll have for other actions. The amount of Fatigue you’ve accumulated is displayed in red on your AP bar.

Sickness

A comprised immune system and a few questionable decisions can end up getting you killed. Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden sources, such as ghouls and bugs, or using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an illness, a message will appear onscreen. You can view specifics about your current illnesses by navigating to the Status section on your Pip-Boy’s Data tab and pressing [RShoulder] to view your active effects.

Antibiotics

Antibiotics, which can be crafted at Chem Stations or purchased from doctors, heal the various effects of sickness.

Bed Types

The type of bed you’re sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you’re desperate, but it will never allow for a full night’s rest and the benefits that come with it.

Crippled Limbs

Crippled limbs will no longer auto-heal after combat and will remain crippled until healed by a Stimpak.

Carry Weight

Exceeding your carry weight reduces your Endurance and Agility stats and periodically damages your legs and health. Think of your back!

Companions

Companions will no longer automatically get back up if downed during combat and will return home if abandoned without being healed.

Enemy and Loot Repopulation

Locations you’ve cleared will now repopulate enemies and loot at a significantly slower rate.
 

Metro

Arcane
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Aug 27, 2009
Messages
27,792
The funniest thing about Ballistic Weave is that it isn't even an end game perk that's supposed to motivate you to side with the Railroad or anything. All you have to do is a couple fetch quests for the Railroad and then you can get the perk and never speak to them again.
Yeah I'm not entirely sure how factions are supposed to work. I 'officially' joined the Railroad but I'm still stuck with Paladin Danse -- he gives me no other dialogue option unless I agree to join the Brotherhood of Steel. No clue if that's a bug or just shitty design.
 

Kazuki

Arcane
Joined
Aug 11, 2014
Messages
851
Location
Noodleland.
They add something usefull in Survival Mode, but did they also complete rebalance how the perk works ?. Because many of them will make Survival Mode pointless.

Like Medic Perk for example.

Each rank of the Medic perk enhances the efficiency of both stimpaks and RadAways. Rank 1 improves it to 40%, rank 2 to 60%, rank 3 to 80% and rank 4 to 100%. Rank 4 also increases the speed of stimpak healing. The Medicine bobblehead further increases the stimpaks' efficiency by 10%.
 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
They add something usefull in Survival Mode, but did they also complete rebalance how the perk works ?. Because many of them will make Survival Mode pointless.

Like Medic Perk for example.

Each rank of the Medic perk enhances the efficiency of both stimpaks and RadAways. Rank 1 improves it to 40%, rank 2 to 60%, rank 3 to 80% and rank 4 to 100%. Rank 4 also increases the speed of stimpak healing. The Medicine bobblehead further increases the stimpaks' efficiency by 10%.

Medicine Bobblehead is idiotic, +10% to something that's already 100%. Unless it means 10% Extra of the user's maximum health as it heals while the enemy wails on the player, understandable, I guess. Either way, they could've done with something more to the bobbleheads.
 

Metro

Arcane
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Joined
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Messages
27,792
Can't say I use stimpacks that much either other than to fix a crippled limb. Wasted perk talents when food is plentiful and heals a lot more.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
The funniest thing about Ballistic Weave is that it isn't even an end game perk that's supposed to motivate you to side with the Railroad or anything. All you have to do is a couple fetch quests for the Railroad and then you can get the perk and never speak to them again.
Yeah I'm not entirely sure how factions are supposed to work. I 'officially' joined the Railroad but I'm still stuck with Paladin Danse -- he gives me no other dialogue option unless I agree to join the Brotherhood of Steel. No clue if that's a bug or just shitty design.
Shitty design. There are instances where you have to talk to your companions to advance quests - if you've unlocked that NPC as a companion. Only that only works if that companion is following you. So. You have to send your follower home if you have one, ask the new companion to follow you, talk to them, tell them to take a hike, walk back to location where you sent your previous follower and continue the quest, unless you want to switch followers constantly. Good job Bethesda.
 

Jick Magger

Arcane
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Messages
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New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
The funniest thing about Ballistic Weave is that it isn't even an end game perk that's supposed to motivate you to side with the Railroad or anything. All you have to do is a couple fetch quests for the Railroad and then you can get the perk and never speak to them again.
Yeah I'm not entirely sure how factions are supposed to work. I 'officially' joined the Railroad but I'm still stuck with Paladin Danse -- he gives me no other dialogue option unless I agree to join the Brotherhood of Steel. No clue if that's a bug or just shitty design.
As I understand it, you can actually work with all of the factions up until a point of no return mission where you have to side with one of them, the battle of bunker hill.

This actually can lead to hilarity in that mission, with a huge battle between the three factions where they're all attacking one another and ignoring you because you've sided with each of them and they're coded not to attack you.
 

Jedi Exile

Arcanum
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Oct 10, 2010
Messages
1,179
Project: Eternity Shadorwun: Hong Kong
I know it's weird, but this survival mode seems to be some sort of... incline? Maybe the game will be even worth playing after they will add this. Also, notice how they are still pushing it into direction of survival sim (like The Long Dark, which is infinitely superior) instead of returning to proper RPG mechanics.
 

DosBuster

Arcane
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The Real Fanboy
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God's Dumpster
Codex USB, 2014
So, science has found an answer as to why these games remain to be popular. Simply put, in the AAA space (and I'm assuming most of the Indie space) Bethesda's games remain the only ones to fill a certain void defined as 'Immersive Challenge'.

Open-World-Final-Text-Overlay-2.png

(the final graph)

Here is the link with in-depth information on how the study was conducted and other details:
http://quanticfoundry.com/2016/02/24/open-world-genre-map/
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Chart is a joke - doesn't mention gameplay elements at all. Just shallow buzzwords.

edit: just in case people get confused by my terseness again. I did not play Fallout 4 or Dragon Age Inquisition or Mass Effect 3 for their DEEP STORY elements. They don't have any. I did get an emotional bond with some groupmates I confess - in Mass Effect 3, after having been with them for 3 games, but that's about it. I play it for the loot. Just the fucking loot.
 

pippin

Guest
The Elder Scrolls, TES4 and TES5, Fallout, Fallout 3 and Fallout 4. Hmm....
 

vdweller

Arcane
Developer
Joined
Feb 5, 2016
Messages
625
Not entirely sure Bethesda games qualify as both "immersive", as shooting an enemy 4235 times in the head is quite a breaker, or "challenge", because the only way to die is to leave the game unpaused during combat and go to the toilet for a shit or something.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Medicine Bobblehead is idiotic, +10% to something that's already 100%. Unless it means 10% Extra of the user's maximum health as it heals while the enemy wails on the player, understandable, I guess. Either way, they could've done with something more to the bobbleheads.

The concept of getting stronger by collecting plastic dolls is already idiotic.

They could just scatter around combat-sim modules or holodisks with surgical information how to enhance or add abilities but nope, fuck the lore, fuck realism, we make games for 13-olds with dyslexia.

Fucking Bethesda

I know it's weird, but this survival mode seems to be some sort of... incline? Maybe the game will be even worth playing after they will add this. Also, notice how they are still pushing it into direction of survival sim (like The Long Dark, which is infinitely superior) instead of returning to proper RPG mechanics.

It won't be. You still get power armor in first hour, you still have perks which increase your damage by absurd amounts, you still have instagibbing Gauss-Rifle, you still can obtain "legendary" overpowered weapons, you still can spam stimpacks until their healing rate stacks overcome damage received, you still will swim in cash, ammunition, drugs, you still will be playing a game with shitty story, quests and world design. If Bronzeman is all you care then give it a try but this game only has decent power armors and gear crafting, nothing else.

So, science has found an answer as to why these games remain to be popular. Simply put, in the AAA space (and I'm assuming most of the Indie space) Bethesda's games remain the only ones to fill a certain void defined as 'Immersive Challenge'.

Open-World-Final-Text-Overlay-2.png

(the final graph)

Here is the link with in-depth information on how the study was conducted and other details:
http://quanticfoundry.com/2016/02/24/open-world-genre-map/

90% of mentioned games should be on the bottom of this chart. There is no way Dragon Age Inquisition has deep story. That game is all about some evil idiot who is evil for... reasons and player has to assemble an army of arguing groups between themselves to ultimately fight alone with 3 members of his team against said evil moron and his dragon. There were moments with well of fate, rifts and other sheningans which ultimately served no purpose for the story. It wasn't interesting, it wasn't anything new. If on the other hand you could lose by antagonising some of the factions or become evil by demon which possessed you during the chapter with templars then I guess it could be somewhat an ok story. But ever since I saw that villain I knew that I will defeat him, no matter what I will do, this game will ultimately have good ending no matter what I do. Story presented in that game is on rails and has only one somwhat "deep" moment when one of your companions turns out to be a murderer and you can release him from the prison and then "judge" him.
 
Last edited:
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Instead of a bobblehead magically improving you, maybe they could be better explained as a hollow housing for Pipboy upgrades of some kind. A promotional deal shortly before the war that contain attachments, making your Pipboy better at certain things. You'd have to choose which ones to install, one or two might overlap a bit in functionality thus boosting the greater whole.
 

Metro

Arcane
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Joined
Aug 27, 2009
Messages
27,792
A lot of the character system needs an overhaul, mostly the perks, though.
 

markec

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Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So, science has found an answer as to why these games remain to be popular. Simply put, in the AAA space (and I'm assuming most of the Indie space) Bethesda's games remain the only ones to fill a certain void defined as 'Immersive Challenge'.

Open-World-Final-Text-Overlay-2.png

(the final graph)

Here is the link with in-depth information on how the study was conducted and other details:
http://quanticfoundry.com/2016/02/24/open-world-genre-map/

So this is how it looks like when a gaming journalists actually tries to do something beside shilling, its just pathetic.
 

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