pippin
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Now it's fixed.
Deathclaw waifu mod when
Now it's fixed.
This is kind of their entire development cycle in a nutshell isn't it?
They play around and brainstorm some AWESOME features, then build a shitty game with AWESOME scenarios to make use of these AWESOME features, with no thought given to the cohesive whole.
As long as we're back on Fallout 3 vs Fallout 4 comparisons again, these images (spoilered for size) should demonstrate the difference in Fallout 3 and Fallout 4's quest design...
You also had a slave (Clover) you could make go in there.This is kind of their entire development cycle in a nutshell isn't it?
They play around and brainstorm some AWESOME features, then build a shitty game with AWESOME scenarios to make use of these AWESOME features, with no thought given to the cohesive whole.
Yup~
There's an interview where Todd admits that their late inclusion of companions in Fallout 3 utterly destroyed the logic of the base game's 'epic' choice. There were three different companions (Ghoul, Super Mutant and Mister Gutsy) who could have waltzed into the rad chamber and done the job with no drama whatsoever. His defense?
"At least they were cool, right?!"
Is the struggle of this world merely a pleasant game for you? Do you long for a more brutal take on a life lived post apocalypse?
If you answered "Yes and yes!", then Survival difficulty is for you!
Survival upends many of the rules of life in the Commonwealth for maximum challenge. For a full list of these changes, see below.
To enable Survival, press [Pause], select "Settings," then "Gameplay" and choose "Survival" from the "Difficulty" options.
Saving
Manual and quicksaving are disabled. To save your game, you'll need to find a bed and sleep for at least an hour.
Combat
Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with "Adrenaline" (see below).
Fast Travel
Fast Travel is disabled. If you wish to be somewhere, you'll have to physically travel there.
Weighted Ammo
Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.
Compass
Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. As well, the distance at which locations of interest will appear has been significantly shortened.
Adrenaline
Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for more than an hour, however, will cause your Adrenaline rank to lower. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy.
Wellness
You'll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready. Going for extended periods of time without food, water, or sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see "Fatigue" below), lowering your immunity (see "Sickness" below), and eventually even dealing physical damage to you.
Fatigue
Fatigue works like radiation but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you've built up, the less AP you'll have for other actions. The amount of Fatigue you've accumulated is displayed in red on your AP bar.
Sickness
A comprised immune system and a few questionable decisions can end up getting you killed. Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden sources, such as ghouls and bugs, or using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an illness, a message will appear onscreen. You can view specifics about your current illnesses by navigating to the Status section on your Pip-Boy's Data tab and pressing [RShoulder] to view your active effects.
Antibiotics
Antibiotics, which can be crafted at Chem Stations or purchased from doctors, heal the various effects of sickness.
Bed Types
The type of bed you're sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you're desperate, but it will never allow for a full night's rest and the benefits that come with it.
Crippled Limbs
Crippled limbs will no longer auto-heal after combat and will remain crippled until healed by a Stimpak.
Carry Weight
Exceeding your carry weight reduces your Endurance and Agility stats and periodically damages your legs and health. Think of your back!
Companions
Companions will no longer automatically get back up if downed during combat and will return home if abandoned without being healed.
Enemy and Loot Repopulation
Locations you've cleared will now repopulate enemies and loot at a significantly slower rate.
no one else has found this yet but this is the wip in-game overview of what survival mode is:
Adrenaline seems pretty cool, an incentive not to retreat to a bed after every fight.
Now Obsidian have a detailed hardcore mode already laid out for them to use in New New Orleans! And maybe Bethesda will implement a similar mode in the next TES? Implementing all of it is likely, as "survival" doesn't fit a pre-apocalyptic fantasy land. But maybe they could limit saves, remove fast-travel and add weight to arrows - and design the game around those settings?!
But it makes scavenging benches more useful. Right now they're pointless since you bring in scrap by the truckload. If you can't fasttravel, all those useless bums can actually do something productive for the food they annihilate. And provisioners become more than just a "I can't be arsed to write down what I need and fasttravel there" crutch.
I wonder how base defenses will work out tho. Unless they change it so that the battles are auto calculated even if you are not present, it's going to be a huge pain. Imagine being in Quincy and having to run all the way back up to Sucktuary Hills. Maybe even taking a nap a few times to save.
"We just have to hold out another 6 hours until the blue guy arrives. Only he knows how to switch on our 10 turrets!"
[insert angry endocrinology rant here]Adrenaline
Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with "Adrenaline".
I think an active settlement defense has a real time timer until it fails. That timer is of course not an issue if you can just fast travel there, but I had situations where a defense got triggered when I entered a large building and it failed after I exited and walked around a little. Well, nothing a timer extension wouldn't fix, but certainly annoying if you try to take a route you haven't used yet or that has already respawned. And I fear sprinting increases exhaustion, so you will arrive with your pants down.Striclty speaking about mechanics, i don't think they would have to change anything.
Fast travel already progresses the time by quite a lot, you probably already have a high chance of going where you need to be by foot in time.