unfairlight
Self-Ejected
- Joined
- Aug 20, 2017
- Messages
- 4,092
But some of the quests in 4 were acceptable and they were interesting enough to keep me playing. Stalker never did that to me.
That's more or less my perspective. I kinda treated it as a Far Cry game with more quests in a post apocalyptic world. Similarly to Far Cry, I didn't care at all about it after I was done with it.
I haven't played that Horizon but I've played dozens mods like that. Usually you need just an hour to see that they add fake difficulty, use kitchensink mentality of adding every feature there is, don't integrate well into UI (often add some sort of inventory item or spell for doing new stuff), become even more trivially easy to play once you find how to break it and so on. Requiem mod for Skyrim was like that, bragging about how it adds TRUE ROLEPLAY. Yeah, I saw that hardcore play. Don't want to dwell on it too much but there's a single specific path of progress and mod does everything it can to punish your for straying from it. True roleplay becomes about gaming the system, realizing that you're playing munchkin D&D where Barabarian must have Charisma 3.Horizon can.
Fallout 3 is worse than Oblivion and Fallout 4 is like a shittier Sims with guns. People like to say 3 is the best Elder Scrolls game, but Daggerfall exists. Daggerfall is better.
TRUE ROLEPLAY
I took 3ish years off gaming and when I came back a few months ago I started with Fallout 4. Love the franchise (read: mostly 1, 2 and New Vegas) too much not to. After 100 hours (standard Codex playtime before raging something sucks horrible and never should have been made) I have to say the shooting was improved so much! You can like... enjoy the combat sometimes. That's cool. The factions thing was like a cute try, like watching a little kid pretend to be on TV or something, mimicking the work of others. Still, way better than Fallout 3.
Welcome back. Did you try the survival difficulty at all? And if so what did you think?
Maybe I'm misremembering but I feel like Fallout 3 had more quests that didn't involve completing a dungeon. Fallout 4 - just like Skyrim - forces those kind of quests on you too much.
I doubt anybody's praising Fallout 3's C&C, it was just as shit as almost every other feature in the game, but it was nevertheless a step above Fallout 4 in the same way that having one of your balls crushed is a step above having both of them crushed.
lets see this
https://www.ultimate-tech-news.com/fallout-4-human-error-human-error/
You’ll need to confront an integral decision in this pursuit after you get to a little prison with not-unfriendly physician Roslyn Chambers. You’re able to spare the woman kill her.
I don't get it about bullet-spongey.
Previous Bethesda games went too far in terms of enemy HP on higher difficulty so that, say, stealth and archery weren't that useful - you won't be able to do significant damage before it's back to normal fight
Exept when your enemy sidesteps the sneak attack from 100 meters away while his back was turned towards you all the time. Arrows are noisy I guess? Aaaaah, good times.stealth is practically godmode in skyrim
Fighting "dude with gun" but with x200 HP and D{S isn't particularly interesting.
I don't know what the fuck you're talking about, stealth is practically godmode in skyrim and the fallouts since you're invisible and enemies only take 20 seconds at most to forget about the object that penetrated their skull, after which you just penetrate them again.
...But HP bloat happen in previous Bethesda games. And it made stealth useless on high difficutly setting. Because if you need 20 shots to kill a guy then ability to make first shot 300% more powerful is useless. It was only god mode on lower difficulty setting.
Few enemies in Bethesda games actually need to be killed to progress, or get whatever reward exists behind them.
lolwut. I'm not proud to say this but I have an insane number of hours in Oblivion and Skyrim from my younger years, and even on higher difficulties, stealth archery is godmode where it doesn't take much to kill anything beyond boss tier enemiesBut HP bloat happen in previous Bethesda games. And it made stealth useless on high difficutly setting. Because if you need 20 shots to kill a guy then ability to make first shot 300% more powerful is useless. It was only god mode on lower difficulty setting. I guess you could strike, retreat and get back but this would mean you'd spend hours fighting through any dungeon, and it can be problematic in overworld location. In F4 up until the very end you meet characters that you can oneshot from stealth. And same enemies can overpower you if you attack head-on. It was way worse in previous games.
lolwut. I'm not proud to say this but I have an insane number of hours in Oblivion and Skyrim from my younger years, and even on higher difficulties, stealth archery is godmode where it doesn't take much to kill anything beyond boss tier enemies