Sweeper
Arcane
- Joined
- Jul 28, 2018
- Messages
- 3,238
Some of us don't have that option. Fuckin' jannies.Yeah... let's go ahead and keep that filth in it's own thread mkay?
Some of us don't have that option. Fuckin' jannies.Yeah... let's go ahead and keep that filth in it's own thread mkay?
I mean the TV series. That's Fallout 4.
Yeah... let's go ahead and keep that filth in it's own thread mkay?
https://rpgcodex.net/forums/threads/fallout-tv-series-on-amazon.133821/
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It's not the settlement attacks that bothered me. It's the fact you could build an uber-defended settlement with turrets everywhere, walls, and arm the settlers to the gills and you still have to go there when there's a raid on that settlement. You go to the settlement and just stand there, and the settlers and turrets wreck the invaders with zero casualties. You don't go to the settlement with the same attackers, then go there when it's over, and there's dead settlers and broken stuff. It's the fact that game FORCES you to go there, either by design or because of the really shitty "autocombat" that the game has which they never fixed.1) search "no settlement attacks" on the Nexus, there's a couple of different mods disabling that crap;
It's not the settlement attacks that bothered me. It's the fact you could build an uber-defended settlement with turrets everywhere, walls, and arm the settlers to the gills and you still have to go there when there's a raid on that settlement. You go to the settlement and just stand there, and the settlers and turrets wreck the invaders with zero casualties. You don't go to the settlement with the same attackers, then go there when it's over, and there's dead settlers and broken stuff. It's the fact that game FORCES you to go there, either by design or because of the really shitty "autocombat" that the game has which they never fixed.
Yeah, if you don't attend the attack, the game calculates the outcome based on your defense vs. your resources and a random dice roll, but I don't recall the formula. It is possible to set it up so the settlement always or nearly always wins in your absence, but you gotta stack a lot of defense.It's not the settlement attacks that bothered me. It's the fact you could build an uber-defended settlement with turrets everywhere, walls, and arm the settlers to the gills and you still have to go there when there's a raid on that settlement. You go to the settlement and just stand there, and the settlers and turrets wreck the invaders with zero casualties. You don't go to the settlement with the same attackers, then go there when it's over, and there's dead settlers and broken stuff. It's the fact that game FORCES you to go there, either by design or because of the really shitty "autocombat" that the game has which they never fixed.
Yep. And settlement building conflicts with Survival's weight restrictions. Disjointed design through and through.Settlement attacks conflict with the best mechanic Fallout 4 introduced, survival difficulty.
Use this - buildable containers with a full shared inventory (including weapons and armour), independent of supply lines, and it will keep your shit safe from those pesky NPCs. Basically, the player stashes from STALKER.So unfortunately the best way to play Fallout 4 is to completely ignore settlements, or do them but keep all of your important shit in a settlement that has 0 pop and isn't linked to any other settlements.
Yep! No more offline privileges for you, citizen, you'll be online and you'll motherfucking like it! Been that way for a while now. Keep "purchasing products" on Steam, though, I'm sure this sort of shit won't happen again.I figure having Steam running in offline mode for a while should hold off the update... But that is a temporary solution as I've found out on another game that eventually Steam will require you to update it even if Steam has been in offline mode while still connected to the Internet, because Steam itself still updates in offline mode.
TL;DR: Todd updated the BA2 format such that the new .exe can read the old ones, but BA2s generated on the new standard can't be loaded by the old builds. If it's true, it'll force a fracture in the modding scene, like the split between Skyrim and Skyrim Special Edition except this time there'll be no separate packages. We've reached the point where it's impossible to tell the difference between Bethesda's incompetence and outright malice.BGS changed the BA2 (archive) format. I just recreated the archive of my Recruit Jenny mod with the updated Archive2, the offical dev tool to create archives beyond the Creation Kit. Since Recruit Jenny contains voice assets as well, I chose Compression: None, everything was left on default. The pre-update EXE (v1.10.163) couldn't load the archive (quest script wasn't detected, Jenny had no voice) but it didn't crash. I opened the .esp of Recruit Jenny with the updated Creation Kit, then saved it. The pre-update EXE (v1.10.163) could load it fine (mod file Header Version didn't change either). (The post-update EXE (v1.10.980) can load earlier BA2 files, they can be used for pre/post update compatibility).
That's cool and all, butUse this - buildable containers with a full shared inventory (including weapons and armour), independent of supply lines, and it will keep your shit safe from those pesky NPCs. Basically, the player stashes from STALKER.
No, its clearly incompetence, as is always with Bethesda. Todd could broadcast an evil genius speech about nuking the planet, and then nuke the planet, and I'd still think it happened by mistake.We've reached the point where it's impossible to tell the difference between Bethesda's incompetence and outright malice.
Lol at the people "waiting for the update" to start their next FO4 playthrough.
Modding is the main gameplay loop of Bethesda Game™, if you don't partake, you shouldn't waste your time with it at all.That's cool and all, but
Fuck you Todd.
- I'm very autistic when it comes to modding in that I refuse to mod the game in any way because it fundamentally changes the nature of the game (overhauls can be cool)
- I refuse to use mods to fix glaring design decisions that resulted from stupidity and got reinforced by laziness
- I'll prolly never play F4 again
I dunno, man, that's the point. Sure, incompetence is the logical supposition, but it's just gotten so stupid that... I mean, what, does shit-smeared toilet paper count for a CV around there?No, its clearly incompetence, as is always with Bethesda. Todd could broadcast an evil genius speech about nuking the planet, and then nuke the planet, and I'd still think it happened by mistake.
We'll see.lol
I went over to the Nexus forums to have a look at the trainwreck, here's a couple of choice picks:
Yep! No more offline privileges for you, citizen, you'll be online and you'll motherfucking like it! Been that way for a while now. Keep "purchasing products" on Steam, though, I'm sure this sort of shit won't happen again.I figure having Steam running in offline mode for a while should hold off the update... But that is a temporary solution as I've found out on another game that eventually Steam will require you to update it even if Steam has been in offline mode while still connected to the Internet, because Steam itself still updates in offline mode.
TL;DR: Todd updated the BA2 format such that the new .exe can read the old ones, but BA2s generated on the new standard can't be loaded by the old builds. If it's true, it'll force a fracture in the modding scene, like the split between Skyrim and Skyrim Special Edition except this time there'll be no separate packages. We've reached the point where it's impossible to tell the difference between Bethesda's incompetence and outright malice.BGS changed the BA2 (archive) format. I just recreated the archive of my Recruit Jenny mod with the updated Archive2, the offical dev tool to create archives beyond the Creation Kit. Since Recruit Jenny contains voice assets as well, I chose Compression: None, everything was left on default. The pre-update EXE (v1.10.163) couldn't load the archive (quest script wasn't detected, Jenny had no voice) but it didn't crash. I opened the .esp of Recruit Jenny with the updated Creation Kit, then saved it. The pre-update EXE (v1.10.163) could load it fine (mod file Header Version didn't change either). (The post-update EXE (v1.10.980) can load earlier BA2 files, they can be used for pre/post update compatibility).
I don't think anything like that's going to happen, firstly because these won't be separate products, formally, and secondly because the Fo4 modding scene is considerably smaller and less interested than Skyrim's. What could happen is that modders collectively choose to use the old BA2 format when packing their assets, but that's a coin toss.We'll see.
One of the Skyrim Anniversary updates made a massive change to the ESL format, and it resulted in this mod for older versions, namely regular SE.
I'm sure a similar thing can be patched in for the older Fallout 4 executable, assuming Bethesda didn't really fix anything worthwhile.
Lets not try to pretend Fallout 4 was ever good. Even Starfield is better than Fo4.Even the mainstream press giving 'em stick."Fallout 4's "next gen" update is nearly 15 gigs, breaks modded saves, and doesn't seem to change much at all."
You know, I could give Beth a pass for making a rubbish Starfield, but this horseshit is something else.
Starfield is without exaggeration the worst game Bethesda has released.Even Starfield is better than Fo4.
They are all terrible games but Starfield has better gun play than any of their Fallout games and Ship building and just being able to walk through ships and board enemy ships is cooler than anything in any of their games. The rest is crap just like all their other games.Starfield is without exaggeration the worst game Bethesda has released.Even Starfield is better than Fo4.
it's true, ironically if starfield only consisted of warhammer-style boarding actions, everyone would say it's incredibleThey are all terrible games but Starfield has better gun play than any of their Fallout games and Ship building and just being able to walk through ships and board enemy ships is cooler than anything in any of their games. The rest is crap just like all their other games.Starfield is without exaggeration the worst game Bethesda has released.Even Starfield is better than Fo4.
I've had fun with Fo4 in spite of its many problems, whereas with Starfield I can't say - I haven't played it yet because it seems to have even bigger problems, and it doesn't look I'll be playing it because Bethesda are committed to driving what little remains of their rep right into the fucking ground.Lets not try to pretend Fallout 4 was ever good. Even Starfield is better than Fo4.