Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout Fallout 4 Thread

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,231
Shadorwun: Hong Kong
They should have used the highly sophistimicated Egosoft method of combat resolution: big number>smol number. Or at least something closer to it.

Of course it's silly having a so-called "Fallout" game being a base building simulator in the first place.
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,668
Use this - buildable containers with a full shared inventory (including weapons and armour), independent of supply lines, and it will keep your shit safe from those pesky NPCs. Basically, the player stashes from STALKER.
That's cool and all, but
  1. I'm very autistic when it comes to modding in that I refuse to mod the game in any way because it fundamentally changes the nature of the game (overhauls can be cool)
  2. I refuse to use mods to fix glaring design decisions that resulted from stupidity and got reinforced by laziness
  3. I'll prolly never play F4 again
Fuck you Todd.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,451
Location
bulgaristan
Codex Year of the Donut
We've reached the point where it's impossible to tell the difference between Bethesda's incompetence and outright malice.
No, its clearly incompetence, as is always with Bethesda. Todd could broadcast an evil genius speech about nuking the planet, and then nuke the planet, and I'd still think it happened by mistake.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien
Apparently the ultrawide that they incorporated into this update features simply the option of having an ultrawide resolution and nothing more, the UI is simply stretched and doesn't look right in the workshop etc

Amazing stuff

and half the new toys they implemented are bugged on console apparently one of them doesn't even have working textures so its invisible
 

Stella Brando

Arcane
Joined
Oct 5, 2005
Messages
9,500
Lol at the people "waiting for the update" to start their next FO4 playthrough.

Fallout 4 is fun as long as you get blackout-drunk through the first hour or so, and then follow the golden rule of Bethesda games: pretend the main story never happened.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
That's cool and all, but
  1. I'm very autistic when it comes to modding in that I refuse to mod the game in any way because it fundamentally changes the nature of the game (overhauls can be cool)
  2. I refuse to use mods to fix glaring design decisions that resulted from stupidity and got reinforced by laziness
  3. I'll prolly never play F4 again
Fuck you Todd.
Modding is the main gameplay loop of Bethesda Game™, if you don't partake, you shouldn't waste your time with it at all.

At this point, however, I'm not sure even modders should play Bethesda Game™ anymore. I mean why bother? Clearly, even after a decade your sandcastle's not safe from Todd wandering in drunk and giving it a good kick. This latest episode might be the most amazing "fuck you" I've seen Bethesda treat their customers to, delivering jack shit while breaking people's setups and promising to leave holdouts behind. It's not like Skyrim Special Edition where they could hide behind "well, 64-bit code base, updated shaders, blah blah", there's literally no value this time.

I think this has pretty much made my mind up not to buy Starfield. The excitement passed a long time ago but I was still thinking maybe after the CK comes out and some interesting mods crop up, but now what's the point? Give Bethesda a hundred bucks plus have them wreck my shit forever/whenever? Nah, fuck off.

No, its clearly incompetence, as is always with Bethesda. Todd could broadcast an evil genius speech about nuking the planet, and then nuke the planet, and I'd still think it happened by mistake.
I dunno, man, that's the point. Sure, incompetence is the logical supposition, but it's just gotten so stupid that... I mean, what, does shit-smeared toilet paper count for a CV around there?
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,001
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
lol

I went over to the Nexus forums to have a look at the trainwreck, here's a couple of choice picks:

I figure having Steam running in offline mode for a while should hold off the update... But that is a temporary solution as I've found out on another game that eventually Steam will require you to update it even if Steam has been in offline mode while still connected to the Internet, because Steam itself still updates in offline mode.
Yep! No more offline privileges for you, citizen, you'll be online and you'll motherfucking like it! Been that way for a while now. Keep "purchasing products" on Steam, though, I'm sure this sort of shit won't happen again.

BGS changed the BA2 (archive) format. I just recreated the archive of my Recruit Jenny mod with the updated Archive2, the offical dev tool to create archives beyond the Creation Kit. Since Recruit Jenny contains voice assets as well, I chose Compression: None, everything was left on default. The pre-update EXE (v1.10.163) couldn't load the archive (quest script wasn't detected, Jenny had no voice) but it didn't crash. I opened the .esp of Recruit Jenny with the updated Creation Kit, then saved it. The pre-update EXE (v1.10.163) could load it fine (mod file Header Version didn't change either). (The post-update EXE (v1.10.980) can load earlier BA2 files, they can be used for pre/post update compatibility).
TL;DR: Todd updated the BA2 format such that the new .exe can read the old ones, but BA2s generated on the new standard can't be loaded by the old builds. If it's true, it'll force a fracture in the modding scene, like the split between Skyrim and Skyrim Special Edition except this time there'll be no separate packages. We've reached the point where it's impossible to tell the difference between Bethesda's incompetence and outright malice.
We'll see.
One of the Skyrim Anniversary updates made a massive change to the ESL format, and it resulted in this mod for older versions, namely regular SE.
I'm sure a similar thing can be patched in for the older Fallout 4 executable, assuming Bethesda didn't really fix anything worthwhile.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
We'll see.
One of the Skyrim Anniversary updates made a massive change to the ESL format, and it resulted in this mod for older versions, namely regular SE.
I'm sure a similar thing can be patched in for the older Fallout 4 executable, assuming Bethesda didn't really fix anything worthwhile.
I don't think anything like that's going to happen, firstly because these won't be separate products, formally, and secondly because the Fo4 modding scene is considerably smaller and less interested than Skyrim's. What could happen is that modders collectively choose to use the old BA2 format when packing their assets, but that's a coin toss.

P.S. lol at "Bethesda fixing anything worthwhile."
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,296
"Fallout 4's "next gen" update is nearly 15 gigs, breaks modded saves, and doesn't seem to change much at all."
Even the mainstream press giving 'em stick. :lol:

You know, I could give Beth a pass for making a rubbish Starfield, but this horseshit is something else.
Lets not try to pretend Fallout 4 was ever good. Even Starfield is better than Fo4.
I've tried playing Morrowind, Oblivion, Skyrim, Fo3, Fo4 and Starfield. Most fun part of all those games was ship building in Starfield. Bethesda games were always bad like 99% of all FP open world games where you spend 99% of the time doing not really much but "exploring" or doing terrible combat. Even FNV was terrible where a decent team tried to turn shit into something better but only managed to put some cream on top of it.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,296
Even Starfield is better than Fo4.
Starfield is without exaggeration the worst game Bethesda has released.
They are all terrible games but Starfield has better gun play than any of their Fallout games and Ship building and just being able to walk through ships and board enemy ships is cooler than anything in any of their games. The rest is crap just like all their other games.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,806
Even Starfield is better than Fo4.
Starfield is without exaggeration the worst game Bethesda has released.
They are all terrible games but Starfield has better gun play than any of their Fallout games and Ship building and just being able to walk through ships and board enemy ships is cooler than anything in any of their games. The rest is crap just like all their other games.
it's true, ironically if starfield only consisted of warhammer-style boarding actions, everyone would say it's incredible
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
Lets not try to pretend Fallout 4 was ever good. Even Starfield is better than Fo4.
I've had fun with Fo4 in spite of its many problems, whereas with Starfield I can't say - I haven't played it yet because it seems to have even bigger problems, and it doesn't look I'll be playing it because Bethesda are committed to driving what little remains of their rep right into the fucking ground.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,451
Location
bulgaristan
Codex Year of the Donut
What rep did Bethesda ever have? They are like that young football player everyone says is a hot prospect, and can develop into a star, and we have something really special here folks, and then suddenly he is 30 years old and still a crude "hot prospect".
Very little improvement between Oblivion and Starfield. And Obliviou already was the clunky game that maaaaan this can be great if only they improved it a bit. And they didn't. They've been re-re-re-re-re-releasing Oblivion since.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,966
Location
S-pain
Fallout 4 is trash both as a Fallout entry and as RPG. But is an ok looter shooter, with decent environments and enemy variety. Starfield has worse gameplay, the environments are randomly generated and the atmosphere is very dull. Is very garbo, even by Bethesda standards. They should have left Obsidian make another Fallout with the F4 assets, while they focused on the development of TES VI.

btw here's how the new patch is doing

https://packaged-media.redd.it/pbqs...=081ce264980f3ef6d56f1c9bdfc157aa7cbb8387#t=0
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,296
Fallout 4 is trash both as a Fallout entry and as RPG. But is an ok looter shooter, with decent environments and enemy variety. Starfield has worse gameplay, the environments are randomly generated and the atmosphere is very dull. Is very garbo, even by Bethesda standards. They should have left Obsidian make another Fallout with the F4 assets, while they focused on the development of TES VI.

btw here's how the new patch is doing

https://packaged-media.redd.it/pbqs...=081ce264980f3ef6d56f1c9bdfc157aa7cbb8387#t=0
Nah, weapons in FO4 are crap looking, sounding and everything. For a looter shooter that is a huge NO. Enemies are also boring and stupid. Both games are bad in this aspect but Starfield is a bit better.
But this is arguing between 5/10 looter shooter and 6/10 one, it does not matter in the end.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
What rep did Bethesda ever have? They are like that young football player everyone says is a hot prospect, and can develop into a star, and we have something really special here folks, and then suddenly he is 30 years old and still a crude "hot prospect".
Very little improvement between Oblivion and Starfield. And Obliviou already was the clunky game that maaaaan this can be great if only they improved it a bit. And they didn't. They've been re-re-re-re-re-releasing Oblivion since.
Codex edge aside, they had a reputation for making some of the largest and most tangible handcrafted open-world Action-RPGs around, it's pointless pretending BGS weren't a big fish in the scene. Their stuff was shallow and brittle, sure, but it was something your average Joe Gamer was more than willing to put up with to get that fix. And now, for whatever combination of reasons, they've pissed that away with Starfield's reception and turned the general public against them.

They also had the reputation for making some of the most moddable open-world Action-RPGs around, shit that you could "fix" beyond recognition and even build whole new games on. And now they're pissing on that target demographic as well, retroactively fucking up a ten year-old game after they've already gone through some of this shit with their Skyrim "next-gen" update. You used to be able to make the argument that it was worth waiting out Bethesda Game™'s patch cycle and then "mods will fix it!" would kick in, but now there seems to be no end to Todd's "support."
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,451
Location
bulgaristan
Codex Year of the Donut
Codex edge aside, they had a reputation for making some of the largest and most tangible handcrafted open-world Action-RPGs around
They also had the reputation for making some of the most moddable open-world Action-RPGs around
But this is all since Oblivion. Bethesda has had worse stagnation than World of Warcraft in terms of improving the core product.
Since Oblivion, Bethesda's game hasn't improved. They've just re-released it a bunch, without making it better.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,619
Codex edge aside, they had a reputation for making some of the largest and most tangible handcrafted open-world Action-RPGs around
They also had the reputation for making some of the most moddable open-world Action-RPGs around
But this is all since Oblivion. Bethesda has had worse stagnation than World of Warcraft in terms of improving the core product.
Since Oblivion, Bethesda's game hasn't improved. They've just re-released it a bunch, without making it better.
Usually it's been worse.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
But this is all since Oblivion. Bethesda has had worse stagnation than World of Warcraft in terms of improving the core product.
Since Oblivion, Bethesda's game hasn't improved. They've just re-released it a bunch, without making it better.
From what I hear about Starfield, they've made it worse. But we're arguing reputation here - Bethesda had a reputation for making games that were a) Oblivion and b) highly moddable. If you had fun with that, you knew what you were getting. But with Starfield, you didn't get Oblivion-with-guns-with-snow-with-spaceships, you got something worse (Adoring Fan will remember that), and now they keep fucking with the mod scenes for their old, done-and-dusted titles (Adoring Fan will fucking remember that too).

Whether you personally liked Bethesda's output or not, they had a reputation for delivering something specific. Their latest title apparently didn't deliver that same something, and now they're rolling back some of that something from their old games.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom