Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout Fallout 4 Thread

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,451
Location
bulgaristan
Codex Year of the Donut
F4SE v.0.7.1 released for Fo4 1.10.980, emphasis mine...

All native code plugins (.dlls) need to be updated by their creators for 1.10.980.
Old native code plugins not loading is not a problem with F4SE.

1.10.980 itself is pretty unstable, so expect crashes that aren't F4SE's fault.

Well done, Todd. Well done.
>buy car
>install spoiler on the back
>5 years later manufacturer sends someone to remove my spoiler and change the type of bolts
>"contact your spoiler manufacturer so he can abjust his product to fit the car again :)"
>video game metaphor
We live in a society.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,293
F4SE v.0.7.1 released for Fo4 1.10.980, emphasis mine...

All native code plugins (.dlls) need to be updated by their creators for 1.10.980.
Old native code plugins not loading is not a problem with F4SE.

1.10.980 itself is pretty unstable, so expect crashes that aren't F4SE's fault.

Well done, Todd. Well done.
>buy car
>install spoiler on the back
>5 years later manufacturer sends someone to remove my spoiler and change the type of bolts
>"contact your spoiler manufacturer so he can abjust his product to fit the car again :)"
>video game metaphor
We live in a society.
You forgot
>that someone can access my car without me being able to stop him as soon as I want to use that car
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
340
I wonder how many good mods are just going to vanish now because of this bullshit.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
I wonder how many good mods are just going to vanish now because of this bullshit.
Some will get updated but for others the only chance was that F4SE would manage to keep backwards compatibility, and since that's out of the picture, they'll fall by the wayside. It's been nine years, people move on. Except for Todd, unfortunately.
 

Cerulean

Arcane
Joined
Aug 29, 2015
Messages
862
It's been nine years, people move on...

5SACf5E.gif
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
We'll see.
One of the Skyrim Anniversary updates made a massive change to the ESL format, and it resulted in this mod for older versions, namely regular SE.
I'm sure a similar thing can be patched in for the older Fallout 4 executable, assuming Bethesda didn't really fix anything worthwhile.
I don't think anything like that's going to happen, firstly because these won't be separate products, formally, and secondly because the Fo4 modding scene is considerably smaller and less interested than Skyrim's.
Well, fuck me running, I stand corrected:

Backported Archive2 Support System


Backported Archive2 Support System replicates the updated archive loading code used in Fallout 4's 1.10.980 patch. This allows old game versions to seamlessly load newer archive files without crashing. Equivalent to Skyrim's BEES.

I suggest using Simple Fallout 4 Downgrader in tandem.

Requirements

  • F4SE
  • Address Library for F4SE Plugins
  • Pre-existing downgraded 1.10.163 versions of Fallout4.exe and steam_api64.dll. All other files (ESP, ESL, ESM, BA2, etc) may be safely upgraded to the latest game version.

Sounds like a mess to upgrade and then downgrade, but I'm impressed someone managed to get this done.
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,001
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
I imagine it's not too difficult if you know what you're doing inside tools like Ghidra (I don't).

You'd mainly need to identify the parts of the code that deals with the archives,
then copy the ones that have changed into a plugin,
and then have the plugin overwrite the original routines with a trampoline that jumps to the updated code instead.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,049
Location
Behind you.
It's been nine years, people move on.
People need a legitimate reason to move on. It's bullshit when they're forced to move on because of things like the Fallout 4 NEXT GEN patch or whatever the fuck Bethesda's been calling it. Would people still be playing Fallout 4 if Starfield wasn't shit? Some would, but there would also be quite a few that might have moved on to the new game.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
People need a legitimate reason to move on. It's bullshit when they're forced to move on because of things like the Fallout 4 NEXT GEN patch or whatever the fuck Bethesda's been calling it.
I'm not telling people to move on, I'm saying they have - for normal reasons over time - and now there's no one to update their mods for Todd's latest bullshit build. Modding is half the fun of a Bethesda game, indeed I wouldn't even bother with an unmoddable title from them, and to see stuff get broken so many years down the line in exchange for literally nothing, it's like watching someone kick a sandcastle for the pure fuck of it.
 
Joined
Jan 21, 2023
Messages
3,769
It's been nine years, people move on.

Seven years between Fallout 3 and 4. Nine years since 4, and the next game is still a decade or so away. The peasants have no bread
It's an interesting marketing strategy. Each generation gets its own game, allowing for the memory of the previous one to get blurried out and probably rose-tint-glass'd so to speak. You get very strong opinions about FO1 and 2 because theyw ere released in a short space of time and the playerbase was the same.
 

Stella Brando

Arcane
Joined
Oct 5, 2005
Messages
9,500


Fallout 4's main drawback is that Boston just isn't that interesting. I mean, how many people around the world dream of visiting Boston? New Vegas was a much better idea for a location.

Assassin's Creed had Jerusalem, Florence, the Caribbean, Paris, London, Alexandria, Athens etc. They also did Boston, but it was in a American Independence game I hardly played. Americans always like to have a Revolution episode, even if doing so is totally predictable.
 
Last edited:

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
50,997
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath


Fallout 4's main drawback is that Boston just isn't that interesting. I mean, how many people around the world dream of visiting Boston? New Vegas was a much better idea for a location.

Assassin's Creed had Jerusalem, Florence, the Caribbean, Paris, London, Alexandria, Athens etc. They also did Boston, but it was in a American Independence game I hardly played. Americans always like to have a Revolution episode, even if doing so is totally predictable.

Nothing wrong with Boston, problem is with Bethesda and their design choices. If you place story of Fallout 4 in any other city it would still be a equally bad game only with maybe few more interesting vistas.

Biggest problem is that Bethesda just cant comprehend a post apocalyptic society that flourishes and rebuilds.

Boston is just another place that after hundreds of years is still just a ruin overrun with mutants and bandits. Only civilization being a struggling small part of it on a baseball field which entire identity is about baseball themed weapons and armor. Its stupid and not interesting.

How about making Boston a capitol of a new strong faction that chooses the city for its symbolism as they try to usurp the old powerful staple factions of Fallout universe.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien


Fallout 4's main drawback is that Boston just isn't that interesting. I mean, how many people around the world dream of visiting Boston? New Vegas was a much better idea for a location.

Assassin's Creed had Jerusalem, Florence, the Caribbean, Paris, London, Alexandria, Athens etc. They also did Boston, but it was in a American Independence game I hardly played. Americans always like to have a Revolution episode, even if doing so is totally predictable.

Nothing wrong with Boston, problem is with Bethesda and their design choices. If you place story of Fallout 4 in any other city it would still be a equally bad game only with maybe few more interesting vistas.

Biggest problem is that Bethesda just cant comprehend a post apocalyptic society that flourishes and rebuilds.

Boston is just another place that after hundreds of years is still just a ruin overrun with mutants and bandits. Only civilization being a struggling small part of it on a baseball field which entire identity is about baseball themed weapons and armor. Its stupid and not interesting.

How about making Boston a capitol of a new strong faction that chooses the city for its symbolism as they try to usurp the old powerful staple factions of Fallout universe.

Hmm I'm gonna go against the grain here, I honestly think FO4's setting both conceptually and in execution...is pretty good. I find it quite fun to explore Boston. There's tons to see and do.

The issue is that there are core problems with gameplay, that mods can fix or improve to some extent, and then there's things that can't be fixed like shitty quest design and boring NPCs.

I tend to find FO4 pretty fun, at least with a certain amount of mods to make the gameplay better, up until the moment the Prydwen arrives. And then I gradually start to lose interest. The story and quest design and writing are just terrible.

In my last playthrough (heavily modded is an understatement) I managed just about to keep interested until the end of Far Harbour (barely) and then when it came home to go back to the mainland and continue the main quest...hell no, I'm done here.

Creating fun locations to visit was never really Bethesda's problem IMO, rather its their inability to create competent stories, plots, quests, characters, etc.

Look at somewhere like Nuka World, even, which is one of Beth's worst DLCs, the issue isn't at all with the design of the place, it's fine. It's the stories and quests and characters that are boring as fuck.

To address your example, it's not that people are armed with baseball bats and protective gear that reeks of incompetence, it's the storytelling approach and character designs that are the issue.

This also explains why FO4 is so popular with normies, because they don't analyse stories in any kind of detail, it's just 'oh a baseball community, neat' then they carry on killing stuff mindlessly and enjoying every second of it. The design of the actual setting aside from the stories and the characters and so on, the actual landscape itself and even to a certain extent the enemy design, which isn't that bad, if a little lacking in variety sometimes (endless gunner enemies does get a little repetitive), does a lot of the heavy lifting in this game.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
Hmm I'm gonna go against the grain here, I honestly think FO4's setting both conceptually and in execution...is pretty good. I find it quite fun to explore Boston. There's tons to see and do.

The issue is that there are core problems with gameplay, that mods can fix or improve to some extent, and then there's things that can't be fixed like shitty quest design and boring NPCs.

[...]

I agree almost entirely, with the caveat that the writing of the setting itself has some major issues too, not just the individual stories told in it. It's quite obvious Bethesda had little interest in the "scientific" side of its presumably post-apocalyptic science fiction, how and why its societies and technologies developed at any given point in time, and just built it around visual tropes and quick gags.
 

Stella Brando

Arcane
Joined
Oct 5, 2005
Messages
9,500
You're right actually, it's fun to give up on any kind of story progression and just explore the map. In FO4 especially, I just pretend that the opening act never happened, that I'm just a random survivor in the wasteland.
 
Last edited:

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
50,997
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath


Fallout 4's main drawback is that Boston just isn't that interesting. I mean, how many people around the world dream of visiting Boston? New Vegas was a much better idea for a location.

Assassin's Creed had Jerusalem, Florence, the Caribbean, Paris, London, Alexandria, Athens etc. They also did Boston, but it was in a American Independence game I hardly played. Americans always like to have a Revolution episode, even if doing so is totally predictable.

Nothing wrong with Boston, problem is with Bethesda and their design choices. If you place story of Fallout 4 in any other city it would still be a equally bad game only with maybe few more interesting vistas.

Biggest problem is that Bethesda just cant comprehend a post apocalyptic society that flourishes and rebuilds.

Boston is just another place that after hundreds of years is still just a ruin overrun with mutants and bandits. Only civilization being a struggling small part of it on a baseball field which entire identity is about baseball themed weapons and armor. Its stupid and not interesting.

How about making Boston a capitol of a new strong faction that chooses the city for its symbolism as they try to usurp the old powerful staple factions of Fallout universe.

Hmm I'm gonna go against the grain here, I honestly think FO4's setting both conceptually and in execution...is pretty good. I find it quite fun to explore Boston. There's tons to see and do.


I disagree, the city looks great and it does have some interesting locations but thats pretty much it. Its a huge combat area where you cant go few steps without a fight and that gets old really fast. Diamond City is stupid even if conceptually makes sense.
The issue is that there are core problems with gameplay, that mods can fix or improve to some extent, and then there's things that can't be fixed like shitty quest design and boring NPCs.

I tend to find FO4 pretty fun, at least with a certain amount of mods to make the gameplay better, up until the moment the Prydwen arrives. And then I gradually start to lose interest. The story and quest design and writing are just terrible.

In my last playthrough (heavily modded is an understatement) I managed just about to keep interested until the end of Far Harbour (barely) and then when it came home to go back to the mainland and continue the main quest...hell no, I'm done here.
Constantly fighting same few types of enemies without letting the player breathe gets boring really fast, especially since questing/story/dialogs are horrible.

Creating fun locations to visit was never really Bethesda's problem IMO, rather its their inability to create competent stories, plots, quests, characters, etc.

Look at somewhere like Nuka World, even, which is one of Beth's worst DLCs, the issue isn't at all with the design of the place, it's fine. It's the stories and quests and characters that are boring as fuck.
They make interesting set pieces in a vacuum, problem (beside writing) is that Bethesda cant make a cohesive world and the game ends up feeling like a theme park.

To address your example, it's not that people are armed with baseball bats and protective gear that reeks of incompetence, it's the storytelling approach and character designs that are the issue.
Sure a good writer can make a bad design decision seem interesting, but just because someone make it interesting does not mean it was good from get go. Having a city set in the stadium where guards use the baseball gear or Minutemen having their uniforms being inspired by revolutionary era and armed with laser muskets is silly. Again a competent writers could make this work, but in the hands of Bethesda its just stupid. But this is not what I would call major flaw with the game, just an example how Bethesda theme park design philosophy.

This also explains why FO4 is so popular with normies, because they don't analyse stories in any kind of detail, it's just 'oh a baseball community, neat' then they carry on killing stuff mindlessly and enjoying every second of it. The design of the actual setting aside from the stories and the characters and so on, the actual landscape itself and even to a certain extent the enemy design, which isn't that bad, if a little lacking in variety sometimes (endless gunner enemies does get a little repetitive), does a lot of the heavy lifting in this game.

Beside writing my biggest issues with Fallout 4, is lack of empty space. I wish they left the same amount of content but made the map twice as big, to give the player some break between fights to enjoy the scenery and do some exploration in peace. The biggest issue of all is the theme park design which destroys my immersion. Here is a diner/quarry/hut in the middle of nowhere, surrounded by enemies for all sides, with a few npcs and a quest just waiting for you to arrive. It all just feels lazy without any care given just like pretty much every design choice of this game.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,702
FO Boston is not nice, id even prefer a subway system and ruins.
These modular buildings hardly if ever act as semi interior/exterior because it's put there to block view practically.

The police station with super mutants is better done than anything in Boston. That's good semi interior.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,806
why doesn't bethesda only create creation kits and then license them to a developer who actually knows how to make a video game?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom