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Fallout Fallout 4 Thread

Tommy Gun

Arcane
Joined
Oct 1, 2012
Messages
1,750
You're right actually, it's fun to give up on any kind of story progression and just explore the map. In FO4 I especially just pretend that the opening act never happened, that I'm just a random survivor in the wasteland.

Yep, this is how I played it, I've done it in Fallout 3 and Skyrim too, just use the world Bethesda makes as a playground for your own stories and adventures. You know, like role-play.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,702
why doesn't bethesda only create creation kits and then license them to a developer who actually knows how to make a video game?
Maybe cuz outside AAA theres AA gamedev and they want quick buck from streamlined cinematic action games that supposed to handle and feel better than this jank. & that's just what Bethesda used idtech5 for and drove id into ground lmao.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,600
Codex 2013
Hmm I'm gonna go against the grain here, I honestly think FO4's setting both conceptually and in execution...is pretty good. I find it quite fun to explore Boston. There's tons to see and do.

I usually enjoy exploring Bethesda's open worlds (not Starfield), even if there is room for improvement. The problem is with everything else surrounding. I usually drop off their games because of other stuff.

New Vegas is undoubtedly the best of the 3D Fallouts, but I can't say that exploring the world was one of the highlights for me.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien
Hmm I'm gonna go against the grain here, I honestly think FO4's setting both conceptually and in execution...is pretty good. I find it quite fun to explore Boston. There's tons to see and do.

I usually enjoy exploring Bethesda's open worlds (not Starfield), even if there is room for improvement. The problem is with everything else surrounding. I usually drop off their games because of other stuff.

New Vegas is undoubtedly the best of the 3D Fallouts, but I can't say that exploring the world was one of the highlights for me.
With FNV I like the game's world but I get a lot more enjoyment out of the quests, there's something about them that makes it always interesting even on the 10th playthrough.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,702


If modders were normal persons you'd get mods like this with nifty faction interaction. But probably not worth it anyway as you can't even get PvE out of it: even though the player can consider landscape the enemy agency doesn't extend anywhere near that. Same with Cyberjank. Taunting the player is all that ever happens and even that's unsubstantiated.

RAGE did this million times better already.
 
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Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
I thought FO4's opening hours, even if I ignore the main quest, are pretty boring. You go from location A to location B, kill everything and loot, move onto the next location. Rinse and repeat.
The storytelling in these locations are almost entirely reserved to terminals and notes. Without them, you would struggle to point out a difference between the last three locations you cleared out.

You are also not given a space to breath, and because of the ever increasing graphical fidelity it also becomes harder to spot the useful items among the equallly detailed trash and rubble. Going into a dungeon for 10 minutes is an exhausting task. Especially because in Survival combat is over in a second. So you kill three enemies in less than twenty seconds, and now spent the next 10 minutes looting the place for the same generic trash you saw in the last dungeon.

For this reason I'm a strong advocate of games that don't allow you to loot everything not nailed to the ground.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,702
Only thing worth pursuing in this game is assaultron legs for Ada
but you're better off with mod so you can get it in goodneighbour early..
Oh and bypass lvl restriction by starting at 50...

I also liked how Kellogg is bypassed in one of these start high lvl mods outside vault, the conversation turned into some gang hierarchy talk instead of cringe. P well done.
 
Last edited:
Joined
Nov 23, 2017
Messages
4,633


Fallout 4's main drawback is that Boston just isn't that interesting. I mean, how many people around the world dream of visiting Boston? New Vegas was a much better idea for a location.

Assassin's Creed had Jerusalem, Florence, the Caribbean, Paris, London, Alexandria, Athens etc. They also did Boston, but it was in a American Independence game I hardly played. Americans always like to have a Revolution episode, even if doing so is totally predictable.


The level of actual real-world interest of any location shouldn’t really matter to how interesting that location is in a Fallout game. It’s a post apocalyptic game, in a series where the pre-war locations shouldn’t really look much of anything like our own real-world versions of them.

Take the Necropolis for example. Necropolis is Bakersfield. Here’s Bakersfield:

blog_full_bakersfield-ca-LSAT-tutors.jpeg

shutterstock-1543144589.jpg


Here’s the tallest building in Bakersfield...12 floors:

57da1fd5d8fd1.image.jpg


Here’s some ruins of Bakersfield they show you in Fallout:

08f8691c1f91037d4e63ed015be117c5.png
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,113
I apologize for being unaware of the current state or semi current state, I should say, of console capabilities; I tend to avoid interacting with console players.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
The level of actual real-world interest of any location shouldn’t really matter to how interesting that location is in a Fallout game. It’s a post apocalyptic game, in a series where the pre-war locations shouldn’t really look much of anything like our own real-world versions of them.
Bethesda didn't get the memo and thus 50s cities stay 50s with some extra tech here and there. So in Bethesda's eyes, what was boring in the 50s will be boring in the 2070's and by extent into the post-apocalypse.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,942
It's that time

https://bethesda.net/en/article/0xBHwy048KMmWqzKkrknu/fallout-4-next-gen-update-2-notes

Fallout 4 has received a new update that adds the ability to manage your control over the game’s graphic fidelity or performance.
There have also been additional fixes and improvements to address some of the feedback you provided us with on the previous update.
Update Versions

Xbox Series S|X: 1.10.765
PlayStation 5: 1.10.985
PC, PlayStation 4, and Xbox One: 1.10.984

Patch Highlights
Xbox Series S|X and PlayStation 5 Display Settings
Thanks to your feedback, we’ve been able to implement the ability to control your graphic fidelity and performance. We highly recommend you run with the default settings but now you can change your options to better fit your playstyle and display.
Frame Rate Target
Frame Rate Target allows you to choose between 30, 40, and 60 (default). It is important to note that to select 40, your display must be able to support 120hz.
Visual and Performance Prioritization
You can now choose between Visuals and Performance (default) while trying to maintain frame rate target. If you choose Frame Rate Target of 60, we recommend selecting Performance. Both modes may adjust internal resolution dynamically when scenes or action get heavier.
Please note both modes can only be changed from the main menu.
Bug Fixes

General stability improvements
Fixed visual issue with certain imagespaces
Auto HDR is re-enabled (Xbox Series S|X)
Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
Fixed issue with character name field when in widescreen mode. (PC)
Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
Fixed an issue with material swaps
Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)

Creations Fixes

Fixed missing art issue with certain Creations
 

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