Not sure what you're asking about in this case. Settlements proved a popular feature, so Bethesda released a whole systems-based workshop-centric DLC to let people fuck around, a bit like Minecraft I guess? That's what you're seeing in that video, someone building a better mousetrap for shits and giggles.I never played this game, but seeing this shit made me genuinely LOL. Is this game really so bad?
So no, it doesn't. Go to a place. Read some logs, kill some dudes, get a special weapon/armor.Does the new Enclave content amount to more than a companion quest and equipment add on?
Because those mods aren't going to break themselves.Why even have Bethesda at this point? Modders do more, do a better job and they do it for free.
This is quite true. They really can't figure out that if they want it more apocalyptic, they should probably set it much earlier than 200 years after the Great War. They don't seem to get that if you have settlements trading, which they do in both Fallout 3 and Fallout 4, given time, they'll probably form some kind of joint regional system given time. And 200 years is a lot of time. They also don't seem to get that vaults have GECKs, because they have yet to show an example of the use of a GECK in any of their games. Even the failed vaults would have a GECK in them. At some point, someone should have used a few of these things to give their settlement a leg up, particularly if all these people at one point can trace their lineage back to a vault.Nothing wrong with Boston, problem is with Bethesda and their design choices. If you place story of Fallout 4 in any other city it would still be a equally bad game only with maybe few more interesting vistas.
Biggest problem is that Bethesda just cant comprehend a post apocalyptic society that flourishes and rebuilds.
This is quite true. They really can't figure out that if they want it more apocalyptic, they should probably set it much earlier than 200 years after the Great War. They don't seem to get that if you have settlements trading, which they do in both Fallout 3 and Fallout 4, given time, they'll probably form some kind of joint regional system given time. And 200 years is a lot of time. They also don't seem to get that vaults have GECKs, because they have yet to show an example of the use of a GECK in any of their games. Even the failed vaults would have a GECK in them. At some point, someone should have used a few of these things to give their settlement a leg up, particularly if all these people at one point can trace their lineage back to a vault.Nothing wrong with Boston, problem is with Bethesda and their design choices. If you place story of Fallout 4 in any other city it would still be a equally bad game only with maybe few more interesting vistas.
Biggest problem is that Bethesda just cant comprehend a post apocalyptic society that flourishes and rebuilds.
The Capital Wasteland is believable enough, at least in premise. It has been ravaged by super mutants since shortly after the bombs fell, leaving little opportunity for societal development. People are forced to live in what amount to bunkers (Megaton, Rivet City, Underworld, the Pentagon). Contrariwise, in Fallout 1, super mutants hardly even register as a threat. Scorpions and raiders pose a greater threat to civilisation than the Master's Army, in the short term anyway. That said, most settlements in Fallout 3 make fuck all senseWhat Bethesda does with the setting just makes no sense.
You don't need a GECK, I agree, but the elephant in the room is that they exist in that setting. They're an established part of the world and we know there's at least 112 vaults made by Vault-Tec. Supposedly several of those vaults had multiple GECKs. We also wouldn't know how many GECKs they produced for future vault construction.You dont even need GECK, after centuries you should have some semblance of civilized society even without high tech. Take for example the movie Postman, even more advanced level of civilization is more then realistic at the timeline of Fallout 4. And for gameplay purposes you can still have regions of the map that are infested by mutants or controlled by gangs.
What Bethesda does with the setting just makes no sense.
You mean the supermutants that exist right next to Little Lamplight with their modest wooden barricades? Those supermutants?The Capital Wasteland is believable enough, at least in premise. It has been ravaged by super mutants since shortly after the bombs fell, leaving little opportunity for societal development.
They were more of a threat before the first patch when towns would start to fall to supermutant invasion one after another depending on how long it took to beat the game.Contrariwise, in Fallout 1, super mutants hardly even register as a threat.
As I said, most settlements don't make senseYou mean the supermutants that exist right next to Little Lamplight with their modest wooden barricades? Those supermutants?
Which only reinforces the idea that having super mutants on your doorstep is not good for a budding civilisationThey were more of a threat before the first patch when towns would start to fall to supermutant invasion one after another depending on how long it took to beat the game.
Even if we accept that Capital Wasteland has such a big concentration of mutants and bandits that little civilization is possible, 200 years is more then enough to pack your stuff and just leave. Instead of living in shacks in a dead world surrounded by monsters while barely armed.The Capital Wasteland is believable enough, at least in premise. It has been ravaged by super mutants since shortly after the bombs fell, leaving little opportunity for societal development. People are forced to live in what amount to bunkers (Megaton, Rivet City, Underworld, the Pentagon). Contrariwise, in Fallout 1, super mutants hardly even register as a threat. Scorpions and raiders pose a greater threat to civilisation than the Master's Army, in the short term anyway. That said, most settlements in Fallout 3 make fuck all senseWhat Bethesda does with the setting just makes no sense.
I completely agree, which makes even it all even less sense. Im just pointing out that even without GECK there is no reason for civilization be so underdeveloped.You don't need a GECK, I agree, but the elephant in the room is that they exist in that setting. They're an established part of the world and we know there's at least 112 vaults made by Vault-Tec. Supposedly several of those vaults had multiple GECKs. We also wouldn't know how many GECKs they produced for future vault construction.You dont even need GECK, after centuries you should have some semblance of civilized society even without high tech. Take for example the movie Postman, even more advanced level of civilization is more then realistic at the timeline of Fallout 4. And for gameplay purposes you can still have regions of the map that are infested by mutants or controlled by gangs.
What Bethesda does with the setting just makes no sense.
As much as it pains me to defend Bethesda's design (or lack thereof), I don't think this is a particularly moving argument. Humans have lived beside all sorts of horrors throughout history; they don't like being forced to vacate their homes; and who's to say that anywhere else on the East Coast is faring any better?Even if we accept that Capital Wasteland has such a big concentration of mutants and bandits that little civilization is possible, 200 years is more then enough to pack your stuff and just leave. Instead of living in shacks in a dead world surrounded by monsters while barely armed.
People dont like to vacate homes but they actually do it when there is a real threat for their life, some of biggest migrations of people happen due fear of a enemy. That said seeing the Bethesda design philosophy of having enemies ever few steps I can see the reasoning that nowhere is safe. Which then leads us to next question, if everywhere is as bad as Capital Wasteland why are there still any people left alive? Since I dont see how Little Lamplight or any of those settlement in the game could survive 200 days let alone 200 years.As much as it pains me to defend Bethesda's design (or lack thereof), I don't think this is a particularly moving argument. Humans have lived beside all sorts of horrors throughout history; they don't like being forced to vacate their homes; and who's to say that anywhere else on the East Coast is faring any better?Even if we accept that Capital Wasteland has such a big concentration of mutants and bandits that little civilization is possible, 200 years is more then enough to pack your stuff and just leave. Instead of living in shacks in a dead world surrounded by monsters while barely armed.
That's a better questionif everywhere is as bad as Capital Wasteland why are there still any people left alive?
Well, those supermutants were under orders by smarter beings to invade. They weren't just doing it. Also, the supermutants in Fallout 3 are mentally retarded. I don't mean as a concept, I mean the supermutants themselves are presented as being retarded. Even though supermutants are long lived, tough, radiation resistant, and strong, they're still fucking retarded. The idea that they didn't Darwin themselves out of existence in the two centuries since the bombs dropped is very questionable. These supermutants are running around with missile launchers and frag grenades in the game.Which only reinforces the idea that having super mutants on your doorstep is not good for a budding civilisation
F4 makes more sense here than F3: The Institute is (was?) making Super Mutants out of kidnapped surface people as test subjects and teleporting them to surface once they don't produce the desired results. Of course besides the poorly explained "why" they don't just euthanize and incinerate them, that causes a massive plot hole elsewhere since you're explicitly told the teleporter is super expensive in power, they don't have power to satisfy demand, but this is one of the many instances you're shown they use it pretty casually.Well, those supermutants were under orders by smarter beings to invade. They weren't just doing it. Also, the supermutants in Fallout 3 are mentally retarded. I don't mean as a concept, I mean the supermutants themselves are presented as being retarded. Even though supermutants are long lived, tough, radiation resistant, and strong, they're still fucking retarded. The idea that they didn't Darwin themselves out of existence in the two centuries since the bombs dropped is very questionable. These supermutants are running around with missile launchers and frag grenades in the game.Which only reinforces the idea that having super mutants on your doorstep is not good for a budding civilisation
Their only means of perpetuating their species is catching humans and dipping them, a la Fallout. Which makes you wonder how they even figured that out considering The Master didn't even realize that supermutants were sterile. Also, how did they maintain their FEV stock? People never figured out how to deal with the supermutants in 200 years with streets littered with rusty mini nuclear bombs?
The main problem with all this, other than there shouldn't be FEV on the East Coast, is the 200 year thing. markec makes a good point about people leaving if the supermutants were that bad. It's not like they have much there to begin with, even after 200 years judging by the game world.
Clearly, they came from elsewhere in recent past. Looking at FO4 and FO3, that's the only possible explanation - how is it possoble you see 200 years old skeletons everywhere, undisturbed, still in the positions they took when the bombs fell? How come nobody really built ANYTHING in that time? Why does everything look like everyone arrived just a couple days ago and didn't even have time to unpack, yet alone cleanup?That's a better questionif everywhere is as bad as Capital Wasteland why are there still any people left alive?
Simple - everyone DID arrive mere couple months ago as part of a large colonization push by various factions once the massive radiation cloud (that I just made up) that covered the area finally dissipated after two centuries. Or something like that. That's the only way this bullshit starts making at least a little sense
I know it's not the real Beth lore, obviously. I was only pointing out how half the inconsistent shit with their world design would disappear if they just claimed that people only got into said area recently and that they haven't, in fact, been living there for 2 centuries. They'd get to have their cake and eat it too, with just some minor changes to some dialogues.Simple - everyone DID arrive mere couple months ago as part of a large colonization push by various factions once the massive radiation cloud (that I just made up) that covered the area finally dissipated after two centuries. Or something like that. That's the only way this bullshit starts making at least a little sense
Ideally, but there's an old woman (Manya, I think?) in Megaton who explains that the town's history goes back several years.
Bitching about Bethesda breaking their Super Duper Update, brought to you by the guy that also brought you:Award-winning AAA videogame developer.
Hey, don't look at me, I see "Next-Gen" hate, I click. But isn't it more delicious if even Amazon's cheerleaders turn on Bethesda?Bitching about Bethesda breaking their Super Duper Update, brought to you by the guy that also brought you:
JuiceHead is one of those guys that grabs a bowl and a spoon any time Bethesda shits the bed. He's never met a retcon he couldn't inexplicably spin. There's quite a few of the Fallout lore video makers out there that I can no longer stomach just because of the swill they churn.But isn't it more delicious if even Amazon's cheerleaders turn on Bethesda?