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Fallout Fallout 4 Thread

Vyvian

Educated
Joined
Jul 11, 2023
Messages
340
So they really did just give shitty ini edits that could be done since launch options in the menu and called it "ultrawide support".
Incredible even by Bethesda's standards of laziness.
There are a multitude of mods they could just take and implement that does everything the right way and I will never understand why they refuse. They have rights to everything created in their game I believe.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien
Because they aren't willing to spend the time, money and effort to create a good experience for gamers when they can just half-arse it and the drooling console morons who liked the show will lap it up and beg for more. I've seen people defending the update on Reddit with comments like 'just don't update if you don't like it' etc this gives you an idea of the intellectual prowess these idiots have.

I've said it before stop thinking of Todd, Emil and the other assholes at Beth as game developers, see them as rich assholes who have a cushy job telling a bunch of overworked, underpaid juniors what they want in their games for a few hours before they retire to their private beaches for the day. Then it all becomes easier to understand, these people are so far removed from normality that it wouldn't even cross their minds to spend a bit of extra cash on an update for a 9 year old game, lmao where is the ROI on that!

The next time you see Emil crying on Twitter about mean people remember that this guy is a millionaire.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,702
Because they aren't willing to spend the time, money and effort to create a good experience
it's not just that.

These are the same guys selling products with DYNAMIC LIGHTING and SICCKXTEEN TIMES RESOLUTION on a podium

when in reality they don't even have idea what it takes (if they had they'd realize it's quixotism, or maybe they do but apparently snake oil/ quixotism sells and make no mistake on PC they lap it up just like on console ).
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,296
I've tried to play Fo4 on console last year, it is worse. There is not a single UI mod for console Fo4 and all useful big mods are also not available. At best you can get some extra weapon mods, some environment mods and a bunch of stupid village crafting mods.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,702
Well be glad to this TV-slop wasn't an occasion to sell more of that 16x resolution and DX12.

Be very glad
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
Guys! Guys! We were wrong, they totally fixed it! Forget about RTX or the renderer or whatever, they fixed THE CREATION CLUB!



I take it all back, this is the best next-gen update ever! Sure, nVidia users will still CTD whenever they fire a gun if they don't disable the on-by-default Weapon Debris setting, but NOW YOU CAN GET ALL THE CREATION CLUBS! PRAISE TODD!
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,942
So they really did just give shitty ini edits that could be done since launch options in the menu and called it "ultrawide support".
Incredible even by Bethesda's standards of laziness.

This is not new for Bethesda. They did the same thing for 76.

https://www.shacknews.com/article/1...ultrawide-monitor-support-disappoints-players
Instead, it's simply a modification to the game's INI file, which means that its original 16:9 aspect ratio has been stretched to accommodate the 21:9 resolution instead of being a true change in display.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,451
Location
bulgaristan
Codex Year of the Donut
Man, Bethesda are so fucking good. They are soo goooood at making software.
If I launch Fallout 4 before I turn on my headphones, the game won't accept them as output, and will send signals to my mobo audio. No other software I've ever used works this way. Every other small indie single dev project can detect my headphones being turned on, pairing and becoming the main audio output device. Only Bethesda.
 

Stella Brando

Arcane
Joined
Oct 5, 2005
Messages
9,500
I was wondering why Skyrim seemingly didn't want to put sound through my speakers, it must be something similar. I had to quit the game and start it again.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
I wouldn't expect anything less from the guy who also made this video:
Just for the record, the guy wasn't shilling for the Creation Club bugfix, he was actually rather critical of Bethesda's "next-gen" update in that video. I just linked to it 'cause it covered what I was bellyaching about.
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,001
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
Every other small indie single dev project can detect my headphones being turned on
Actually, they don't - your OS just detects the new output source and redirects the audio there.
The games don't do anything; far as they know, nothing happened.

That Bethesda's games don't get moved around instead suggests that they've gone out of their way to fix the audio output device.
I can't say for sure, but it was probably a workaround for buggy xbox controllers - as I believe you can plug headsets into them.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,049
Location
Behind you.
the guy wasn't shilling for the Creation Club bugfix, he was actually rather critical of Bethesda's "next-gen" update in that video.
I watched a couple of minutes of it from the timestamp. He didn't seem critical of it other than saying that it took Bethesda a while to fix it and a lot of the Creation Club stuff broke the game before this. Although, that is a pretty big criticism, but only to someone that actually wants to buy mods.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
And the hits keep on rollin':

http://enbdev.com/news.html said:
26 april 2024

Published ENBSeries 0.501 for Fallout 4 Crap-Gen edition. This version is for compatibility with last game update. Water, subsurface scattering and fog do not work. Maybe something else too. Previous game version is recommended.

Thanks, Todd!

He didn't seem critical of it other than saying that it took Bethesda a while to fix it
I said he was critical of the patch overall, not that one item.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,686
Location
On the internet, writing shit posts.
Don't worry, mods will fix it.
Oh wait, the patch broke them.

tenor.gif
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,049
Location
Behind you.
I said he was critical of the patch overall, not that one item.
I will say that it's amazing how much hype there was about this patch before it dropped. It was mentioned quite a bit in the YouTube noise I have in the background when I'm working on something. Then it dropped, and there wasn't a lot to it.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
I will say that it's amazing how much hype there was about this patch before it dropped. It was mentioned quite a bit in the YouTube noise I have in the background when I'm working on something. Then it dropped, and there wasn't a lot to it.
People never fucking learn. And even if they do, Bethesda still finds a way to surprise them. Take me for instance - I expected the patch to break mods left and right and I expected it do add absolutely nothing in return. I didn't expect Bethesda to change the .ba2 format, which could be a bigger and more permanent affair and it's gotten to the point I wonder whether it's a deliberate obsolescence move.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,049
Location
Behind you.
I didn't expect Bethesda to change the .ba2 format, which could be a bigger and more permanent affair and it's gotten to the point I wonder whether it's a deliberate obsolescence move.
That's an interesting change that I'm sure has nothing to do with them also fixing the Creation Club issues in the same patch. It's kind of an interesting thing to change nine years after the release of the game, isn't it?
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
That's an interesting change that I'm sure has nothing to do with them also fixing the Creation Club issues in the same patch. It's kind of an interesting thing to change nine years after the release of the game, isn't it?
It could have some technical rationale related to Creation Club rubbish, I can't say without looking more into what exactly was changed format-wise and I'm tired of looking into Bethesda's crap. At best, it's doing a hack job of a real requirement, fulfilling an actual function but with disregard towards the modding scene, at worst it's a deliberate attempt to corral PC players into adopting the "next-gen" update if modders start defaulting to the new format, lest some stick with the old version like they did with Skyrim vs. Skyrim Special Edition. Either way, it's nothing to be happy about.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
F4SE v.0.7.1 released for Fo4 1.10.980, emphasis mine...

All native code plugins (.dlls) need to be updated by their creators for 1.10.980.
Old native code plugins not loading is not a problem with F4SE.

1.10.980 itself is pretty unstable, so expect crashes that aren't F4SE's fault.

Well done, Todd. Well done.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,049
Location
Behind you.
It could have some technical rationale related to Creation Club rubbish, I can't say without looking more into what exactly was changed format-wise and I'm tired of looking into Bethesda's crap. At best, it's doing a hack job of a real requirement, fulfilling an actual function but with disregard towards the modding scene, at worst it's a deliberate attempt to corral PC players into adopting the "next-gen" update if modders start defaulting to the new format, lest some stick with the old version like they did with Skyrim vs. Skyrim Special Edition. Either way, it's nothing to be happy about.
It could easily be that the stuff they had to do to get the broken Creation Club stuff working broke everything else. In other words, it wasn't the intention, but they don't care if that's the result. The fact that the Creation Club mods broke a lot of the things in the game and Bethesda left it that way for so long is pretty incredible. It really goes to show their commitment to quality in their avenues of revenue enhancement. I can't name another game where this was the case, where paid content was left broken for a long time and the patch to fix it breaks most of the third party mods. They pretty much waited for Amazon to release a 10 hour commercial for their games before they bothered to fix something that they should have made sure wasn't broken.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
The fact that the Creation Club mods broke a lot of the things in the game and Bethesda left it that way for so long is pretty incredible. It really goes to show their commitment to quality in their avenues of revenue enhancement. I can't name another game where this was the case, where paid content was left broken for a long time and the patch to fix it breaks most of the third party mods.
Dude, you're talking about a company whose base paid content has a bug where an on-by-default graphics setting causes it to CTD on half the GPUs in circulation. It was there at launch in 2015 and it's still there today, after the "next-gen patch", fucking nVidia's Fo4 Weapon Debris support page was updated just last week. They "fixed" the game so you can buy all their "creations" but they couldn't be arsed to make their launcher's auto-config turn that gamebreaking shit off, that is the level of utter contempt Bethesda have for their paying customer.
 

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