Have to say that's some nice looking power armor there
How is the New Vegas version faithful? The Enclave power armor was just the normal power armor with a different helmet, the New Vegas version is way too streamlined and small to be faithful to the bulky aesthetic of the originals.
Not to mention, the Riot Armor line was also excellent.
I haven't I just saw the screenshot (that's actually a mod repaint)Where did you find it? Not exaxt location, just a hint please
I have to test it but I read that it removes sprinting- you can walk normally.It makes you molasses walk like you're overburdened if you don't, as I recall.
Power armor in F3/NV was just garbage. Even the stuff that looked OK in screenshots was terrible in game, because it had the same animations as all other armorsLooks like absolute shit compared to the extremely faithful Enclave Power Armor in New Vegas.
Well to me the most important is the bulk, that makes you look superhuman once you get PA and it's part of what makes it cool in the Fallout games. But of course that's probably the best Obsidian could do with the limitation of Fallout 3 PA models.I said "extremely faithful," not "100% faithful." It captures the essence and important design features of the original suit, in my opinion.
Is this the "story told by scenery" appraised by so many?
Faggots said:Hey, the helmet might be wrong... well, and the shoulders... okay, okay, also the back... and the color too, come to think of it, but it's the bulkiness that's most important.
On the subject of advanced mark 2 power armor:
http://static-2.nexusmods.com/15/mods/120/images/4641-1-1236548903.jpg
Not perfect, but the best I've seen yet.
Well yeah thats what I noticed about many "reviews" of f4 is that nobody almost never mentions New Vegas. Coz obviously it is superior in absolute every single way and it showed that it is possible to have a sandbox world and great dialogues, characters and story.I picked up an old New Vegas save and have been playing through Dead Money. While I think some of overall things regarding the casino and such (like the speakers) feel a bit... heavy-handed, it's a damn fine piece of DLC overall. And I think I've said this before but I must say that I find Father Elijah to be one of the best antagonists in RPGs even though you can't convince him to back down (you must kill him, or join him if you meet the requirements). Perfect case of a good voiceactor really making a character soar, he just nails it. Dean Domino as well, what a performance (though that actor is usually great in his roles).
I'm not normally a fan of Avellone writing for Fallout games (like his fantasy stuff best, think that's the best fit) but Dead Money is really good.
Since Fallout 4 is such a travesty, it's made me appreciate that we actually got a really, really good Fallout game in Bethesda's shitty engine.
It's got the shape down more than the new vegas or fallout 4 ones I'd say. Texture is bad, but eh.
He was an awesome character, but they fucked up by making dog's strength minuscule. There was a huge RP incentive to not give him devour shit but dismembering on your own was just too easy.Dog/God is one of the best characters of the entire game as well.
It's obvious he was practicing his speech, his wife even mentions it. The war never changes bit is the ending of the speech which he voices during the opening movie.It's too bad it runs on gas.
Just watched the actual start of the game. I must say, they do a nice job of shattering expectations early. Some shitty war lecture then we immediately cut to a guy checking out his shave...ok. The steam clears out, for some reason the guy tells his mirror that war never changes and as he does that his wife walks in to tell him some encouraging bullshit. Then it hits me, this is going to be a fucking sitcom. Something else is happening, but for the next 5 minutes I'm wondering why the fuck a fallout game starts the same way as an 80's tv show pilot.