mutonizer
Arcane
- Joined
- Sep 4, 2014
- Messages
- 1,041
The ending is the same cinematic with slightly different voiceovers depending on who you sided with... it's lazier than even Fallout 3's ending.
Really bad ending indeed, and the babe in the ending video wasn't even my character (not even sure it was the default babe one, hair was weird), just some pre-rendered shit that doesn't really give a fuck about anything you did nor give any real closure, (edit) followed by the game putting you right back where you were before the video, with nothing really meaningful to do related to that so you just end up having to ignore the big things that just happened, and go back to exploring/scavenging (which was completely fucked due to the new status of my character after the ending).
This is incredible. Every time I hear something new about this game, it's the worst possible way they could have implemented that feature. How did reviewers play this and decide that it was not just acceptable, but excellent?
That's EXACTLY the game in a nutshell: Constant back and forth between "oh that's new, that's cool" (as you think of the potential) immediately followed by "Are they completely retarded!?" as you see how these fucks implemented it. This happens all the fucking time and applies to quest/stories too, with potentially very good quest lines/conflicts/ideas, but so poorly written/implemented that it boggles the mind.
For Bethesda, I simply think that they did this on purpose to fit the Console fucks and therefore sell a lot. I'm quite sure if they focused only on PC they could improve on a lot of things (though you'd need to fire the entire writing team probably) but that's not their goal, Console players and dopamine addicts are their targets (where the money flows) and, on that, they succeeded apparently. This game is a constant dopamine dispenser perfectly tailored for console players, it's scary sometimes. Everything you do only takes about 5-10 minutes in chunks, but there is always another thing just around the corner. There's just enough loot progression to keep you hooked within these chunks, and when you add legendary stuff and the constantly "we need you" quest dynamic quest system linked to the very obscure settlement mechanics (which is begging to be morphed into a free to play, pay to win model), you have the perfect junkie maker.
Oddly enough, it's also perfectly tailored for PC, because of mods that will follow but that means it's less "addictive" as a base game. I don't think Bethesda cares because they know modders will change that, their target are the mass crowd of retards who just eat the shit their given. People used to mods and whatnot don't just sit and eat shit all day without wanting to do something about it. Heck (like most games like Skyrim, Rome 2, etc before), I couldn't stand playing F4 more than 20 minutes before mods started to come out and the game I played had very little to do with the actual default game, other than the graphic/world setting. Heck, I never played Skyrim default more than 5 minutes either, and I think I only bought Rome 2 AFTER knowing exactly which mod I wanted to play it with. Even XCOM I couldn't finish one game before mods came out, and now it's on my constant re-play list. Games that are as retarded as that on release (most really) but cannot be easily modded (Creed series, Witcher 2/3, D:OS, etc), I just cannot play them ever, period, or just suffer through just to be able to say "yea, I'd done that shit".
As for reviewers, I just don't care, they don't mean shit to me, haven't for a long time. Heck, most of them have a game culture of an ant, and the rest are just console fucks millennials.
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